prcticing flying

General discussion of the Project Reality: BF2 modification.
Slap-a-pigeon
Posts: 10
Joined: 2007-06-26 23:34

prcticing flying

Post by Slap-a-pigeon »

i was wondering on how i might practice flying the little birds
i would go in n empty server but the only one i know is muttrah city that has them. i also tried to use local server but i couldnt request kits

any help?
Bob_Marley
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Post by Bob_Marley »

Start a LAN server with the map you want to play on.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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3===SPECTER===3
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Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

If you'd like to practice flying a little bird then hop on a local server, go to Kashan Desert, JOIN A SQUAD 1st, and then you can request a pilot kit and fly anything you like.
Cerberus
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Post by Cerberus »

Don't forget to type 'sv.NumPlayersNeededToStart = 1' into the console, or something along those lines.
"Practice proves more than theory, in any case."

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l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

Change
realityconfig.py
with
realityconfig_test.py

...\EA GAMES\Battlefield 2\mods\pr\python\game
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Slap-a-pigeon
Posts: 10
Joined: 2007-06-26 23:34

Post by Slap-a-pigeon »

cheers for the quick response
Slap-a-pigeon
Posts: 10
Joined: 2007-06-26 23:34

Post by Slap-a-pigeon »

what do you mean change it?
and i tried writing that code into the console to no avail :(
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

Slap-a-pigeon wrote:what do you mean change it?
Rename them.
1.
realityconfig.py -> realityconfig_orig.py
2.
realityconfig_test.py -> realityconfig.py
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Slap-a-pigeon
Posts: 10
Joined: 2007-06-26 23:34

Post by Slap-a-pigeon »

ok

will this change any of my multiplayer feautures?
Outlawz7
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Post by Outlawz7 »

Just press ~ to bring up the console, then type sv.numplayersneededtostart 1 :?
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l|Bubba|l
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Joined: 2007-03-25 03:40

Post by l|Bubba|l »

Slap-a-pigeon wrote:ok

will this change any of my multiplayer feautures?
No, it's only change the settings on your local server.
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Outlawz wrote:Just press ~ to bring up the console, then type sv.numplayersneededtostart 1 :?
That still leaves the bitchy QM in.
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Colfax
Posts: 98
Joined: 2007-02-15 19:51

Post by Colfax »

l|Bubba|l wrote:Change
realityconfig.py
with
realityconfig_test.py

...\EA GAMES\Battlefield 2\mods\pr\python\game

What does this do?
thepalerider
Posts: 2226
Joined: 2007-02-18 23:55

sv.NumPlayersNeededToStart 1

Post by thepalerider »

you must have the cops like so : sv.NumPlayersNeededToStart 1 :grin:
thepalerider
Posts: 2226
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sv.NumPlayersNeededToStart 1

Post by thepalerider »

you must have the caps like so : sv.NumPlayersNeededToStart 1
thepalerider
Posts: 2226
Joined: 2007-02-18 23:55

play for one (sv.NumPlayersNeededToStart 1)

Post by thepalerider »

It lets you play the game alone so you can fly. You can play on the PR proving grounds map and fly/use EVERY THING IN THE GAME + some that aren't yet. For some reason I can't fig you have to be MEC to fly the osprey. :roll:
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Colfax wrote:What does this do?
It applies debug settings to servers hosted by you (ie, if you create a lan server). This means debug messages listing vehicle heath, upped kit limits, minimal between-kit wait time, no minimal requirements squadwise, and reduced spawntimes.

It's awesome if you wanna practice shooting various kits like H-AT, or trying out many kits in a short period of time.
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Outlawz7
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Post by Outlawz7 »

wtf, how do you run the debug mode then?
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daranz
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Post by daranz »

Outlawz wrote:wtf, how do you run the debug mode then?
You copy the files, like described above, and run a LAN server...
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A.J.Sawyer
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Post by A.J.Sawyer »

If you're going to change the files to practise, make sure you back them up.
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