Tank designator

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Eh? When I've played the newest Beta the compass was dead in the middle, it was kinda late though.
blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

Post by blackeagle1992 »

i dont understand your suggestion
wtf do you mean?
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Move the designator out of the way, so the compass can be seen.
blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

Post by blackeagle1992 »

ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh thx for making it clear
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I suggested this before :(
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

HellDuke wrote:(usefull if you are the only in the tank and you'll need to drive away quickly)
Another useful thing would be a delay, when switching from gunner to driver and vice versa, damn solo tankers :evil:
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Or make a driver kit different from a gunner kit hah
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Oh, like Helicopter pilot kit and Jet pilot kit? :roll:
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Robbeh
Posts: 327
Joined: 2006-05-23 16:22

Post by Robbeh »

would be simpler just to lay the compass over the turret indecator... imo it would look alot better but i dont know if its possible...
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

If its solved by turning up the Transparency, why dont you just do that?
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