All of the squad leaders get out, moving away from the blackhawk quickly so as it takes-off, none of them get killed. They should also try to spread-out so their squad members can spawn quickly. When they are about 2-3 meters away, they are to order their squad members spawn. Their squad members are to protect their squad leaders. The squad leaders are to establish rally points in an area that is hard for the enemy to see and the defense squad is to stay there and defend the rally points. It is crucial that the commander have found a squad willing to defend, so the defending squad does not join the assault, allowing the rally points to be destroyed. All other squads are to go over to offense as soon as the rally-points are set. They are to maintain two objectives, the first being to keep their squad leaders alive and the second is to take the flag. They should take-out all targets that threaten their squad leader and between them and the flag. All others should be ignored. This helps to ensure organization during the assault. The commander should act as a channel of communication between the squads. It is very important that he try to do only that, as at this point the USMC should have something known as momentum, which means that they are moving in a general direction toward some objective and the enemy is not able to stop them from moving in it because if it could, they would not be moving. It is vital to taking the flag that the commander not mess this up. It is also important that the commander know the difference between the single squad and entire team channels and use both when necessary; this will lower radio chatter. As the squad move towards the flag, they are to mark any spotted spawn cars as enemy boats to signal the Cobras; they are not to engage the spawn cars unless absolutely necessary (that means only killing enemy troops coming out of them), as destroying them takes too long. The destruction of them is to be left to the Cobras.
When all of the squad leaders leave the Blackhawk, the Blackhawk is to take-off and return to base. Whether it takes an a-b route, the path that it took or a path over the areas that have the highest concentrations of insurgents to get the insurgents to consume their ammo is not something I am specifying. It is up to the pilot. Whatever happens, however, he is not to collide with either of the Cobras and he is to make sure that he moves directly upward until he is a few meters off the ground. When the squad leaders land, the Cobras are to move away from the Blackhawk, to minimialize the possibility of mid-air collisions. When their pilots are sure that they are not going to collide with anything, they are to begin a sweep of the immediate area to take-out any enemy troops that pose a direct threat to the squad leaders and consequently, the rally-points. Once that is done, they are to focus on two objectives. One eliminating all of the enemy troops between the ground forces and the flag and two, eliminating enemy assets, such as spawn cars, prioritizing things like spawn cars over other things, like trucks (e.g. the spawn car in the facility is to take precedence over the truck in the facility). They are to balance destroying these with eliminating enemy troops with the enemy troops that are in-front of ground forces being eliminated before all other enemy forces. If any ground troops report enemy boats, this means that a squad has one, found a spawn car and two, will not move towards the objective until it is destroyed because there is no way that any sane person would turn his back on an enemy spawn point. This threatens to slow the team's momentum and any threat to slow the team's momentum is to take priority over everything else. Therefore, one pilot (assuming that both Cobras are still in the air) is to report to the other that he and his gunner are going to take it out and then he is to immediately move his Cobra into position so that his gunner can target it. To summarize, here is the firing order:
- Reported Spawn Cars
- Enemy troops directly in front of friendly ground forces and those that are able to fire on friendly ground forces
- Spawn Cars
- Enemy troops between ground forces and the objective
- Enemy Assets at and around the objective
- Everything else
If any Cobras are shot down, their crews are to respawn at the airbase and take the next Cobra that spawns, with the same pilot and gunner taking the Cobra together, in the same positions in which they started. If any A-10s are shot down, their pilots is to respawn at the airbase, and take the next A-10s that spawn. There is to be switching from A-10s to Cobras or from Cobras to A-10s. Such actions could harm the air squad's coordination.
This strategy requires that the USMC to function as a team and if they do, they should take the flag and consequently route the enemy from the map if they maintain their coordination from the flag capture onward. It will greatly aid this if everyone on the USMC had microphones and if in the case that some do not, only those that do should be in the air squad, be the commander and be the squad leaders, so that coordination is maximized. I have not been able to play PR lately, but when I get time, I hope that I see this strategy being used.
Edit: Considering that there is an open beta for 0.6, I guess this strategy is a bit late, as this is a 0.5 strategy. I should have thought of this last year.

