Un-repairable bridges

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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Un-repairable bridges

Post by AnRK »

Anyone else feel that when a bridge goes down it should stay down? I think it's kinda retarded that an engineer can magically mix and lay a few tons of cement in less then a minute (I'm sure the devs feel the same way).

Did my best to search for this but couldn't find anything. Anyway some obvious solutions to the problem could be; Commander truck been able to fix bridges with steel plates or whatever a makeshift bridge repair would comprise of and having mobile bridges (I'll let Bob field the technical name for these) if these are at all practical or usable on most maps if this kinda thing hasn't become redundant over the years, I think I saw a picture of a fairly modern looking one not too long ago anyway.

Sorry if this has been brought up before but it'd be nice to have it so blowing up a bridge caused as many problems for the opposing team (or your team if you didn't think it through) as it should.
Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

Now that thats out of the way, lets get onto the real issue.

Putting a winch, line and grapple hook on the Ural, M35, Landrover, etc so I can drive it up cliffs!

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arneboe
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Post by arneboe »

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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Wooo, Bob for Executive developer!!! :-P
77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

deployable bridge would be awesome !
qwerty4030
Retired PR Developer
Posts: 227
Joined: 2006-06-02 00:12

Post by qwerty4030 »

once the original bridge is destroyed...a commander deployed bridge would be great. add more usefulness to the commander thus making more ppl want to try it out.
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Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

I think the dev's have pretty much said that they are working on something like this, so lets just cross our fingers.
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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

You can argue about mixing concrete etc, but what about the engineer wrench fixing a tank after being hit with a RPG :) Or putting out fires lol.
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=UKHC=Neoteknix
Posts: 145
Joined: 2007-06-16 16:47

Post by =UKHC=Neoteknix »

it'd be a great idea, especially if one team had to make sure it was defended so thier Machines of war could still get through and assault the enemy :)

Losing a main choke point / river Crossing could turn the tide of a war.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Yeah the tanks thing is a good point. Perhaps if there was some way of making it so repair can only been done near supply drops or main bases, or having a commander deployed repair tent or something like that if that's not a little too C&C. Not sure how these things are done in the field.
Arrow1992
Posts: 27
Joined: 2007-07-07 10:16

Post by Arrow1992 »

Also it's not so realistic that after a minute of wrenching, the whole bridge (smoking though) is there again and drivable for tanks.. Maybe the bridge could be repaired in pieces or something..

The idea of deployable bridges is also nice. Like the pictures arneboe posted up.. Or something that the commander truck could plant and be build by engineers..
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

What if you have to advance?

Blowing up a bridge IRL, is very serious.

Jabal, imagine some idiot blowing the Mecs bridge at the start of the round.
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Masaq
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Post by Masaq »

That'd be the the whole point- if you blow a bridge IRL, you better damn well make sure you don't need to cross that river again. Take Qwai for example - I always try and make sure both the north bridge goes down, as then you have a single line of incoming APCs/Tanks to look out for, as opposed to having Fishing Village/Gov'nt Office flanked from both the north and the south.

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AnRK
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Joined: 2007-03-27 14:17

Post by AnRK »

I concur, there's enough stuff in the mod that irresponsible/stupid players (I'm not gonna buckle and call them n00bs because it's a retarded term) can ruin an entire battle with.

For example new players thinking their tom cruise first time they enter a jet fighter and flying into a cliff or something stupid. That planes gonna take 10-20 minutes to respawn depending on what map your on and that can easily effect the tide of a battle similar to how blowing a bridge would. But at least with this particular example things would be in game to remedy this; commander repairs, bridging tank or whatever is feasible and logical.

Put simply I don't see how people can $£^% up a game with a concept like this, then any of PRs other features which silly ******** use to a teams disadvantage.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Heh, looks like we have a builder in the house. ;)
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