[Help!] M1A2 Problem

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TY2D2
Posts: 433
Joined: 2007-06-07 05:21

[Help!] M1A2 Problem

Post by TY2D2 »

While making my map, I started putting down object spawners, Humvees, Trucks, Cars, APS, all that stuff, but when I put down an M1A2, the editor crashes with the crash dump file error. The last thing it says in the console is about the tanks camera rotation rpms.


I also tried loading the tank in the object spawner and I get an error that says the tank has too many network properties!

So I don't know what to do next!? :-(
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TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Post by TY2D2 »

sorry but.......

Bump ?

*Shouting* Anyone?!

Anyone?!!

Anyone?
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Rhino
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Post by Rhino »

with your undergrowth problems and this I would say you should uninstall BF2, the editor and all its mods, backup your maps etc (maybe format you pc), then reinstall everything from scratch. then follow my tut.
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Griffon2-6
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Post by Griffon2-6 »

Also get the latest version of the editor. As well, when making your PR_EDIT mod, extract PR stuff first, then BF2 stuff. Don't worry if the tweaks are overwritten, all you need is to see the objects anyway.

When loading up the content manager in the editor, don't tick anything but staticobjects.

I had this problem before too, and the above steps helped solve it.
TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Post by TY2D2 »

Well I jsut got this idea, I don't really need to see the Tank in the editor really right? So I could after I packed the map up go into the gameplayobjects and manually change the spawns into M1A2s right? Just use the Challenger as a placeholder or something?


Until I get around the reinstalling BF2, Editor, PR for the 3rd time.
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Rhino
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Post by Rhino »

you can, and there is a way of making the object not show up but i cant remember excatly how you do it, read it on the bfeditor forums when ppl where putting in the walkers in there map, but as BF2 dont support walkers the BF2 editor crashed :p
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Well, you can try my suggestion, it worked for me, and is fairly simple, just remake your editing mod. Actually, before you do that, load up the editor without your map and uncheck everything but statics in the content manager, and see if that works. When you realize you need something else, check it again.
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