I can't wait, I'm dying without it
When 0.6 full will relase? Mmmm, I'm waiting all day :)
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Lodyga
- Posts: 8
- Joined: 2007-07-06 13:17
When 0.6 full will relase? Mmmm, I'm waiting all day :)
Same as topic.
I can't wait, I'm dying without it
I can't wait, I'm dying without it
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
hehe, cant tell you on that one we are working on some stuff. As soon as we get a good idea of when we are going to release we will post it up on the news page.
We dont want to set a date we cant meet, we never do cos we know the impact it may have on the community.
Take the insurgency mod for example, it was only 1 or 2 days late on its release and look how much stur that caused.
We dont want to set a date we cant meet, we never do cos we know the impact it may have on the community.
Take the insurgency mod for example, it was only 1 or 2 days late on its release and look how much stur that caused.
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
'[R-DEV wrote:Rhino']hehe, cant tell you on that one we are working on some stuff. As soon as we get a good idea of when we are going to release we will post it up on the news page.
We dont want to set a date we cant meet, we never do cos we know the impact it may have on the community.
Take the insurgency mod for example, it was only 1 or 2 days late on its release and look how much stur that caused.
The Insurgency community just about imploded from that delay
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noir-colombia-
- Posts: 589
- Joined: 2006-11-18 19:29
IN BEFORE THE LOCK!!!
El_Vikingo said: I only like 100% colombian. Leo said:colombian goodness
please visit:
industrial music inside.
http://www.myspace.com/manonthelivingroad
please visit:
industrial music inside.
http://www.myspace.com/manonthelivingroad
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
I must say I disagree on that. I can't wait for .6 to come out either, but the more time the devs spend on the license and fixing things, the less they need to fix afterwards, the less we complain about bugs (cause they're not there anymore), the better times we have in-game.Long Bow wrote:The Insurgency community just about imploded from that delayOur society has grown a little bit impatient as a whole and it comes to the surface in an ugly way sometimes.
So be patient, they're working on it. For all of us to enjoy...

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ArmedDrunk&Angry
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Dunehunter
- Retired PR Developer
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- Joined: 2006-12-17 14:42
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
I miss some news about the 0.6 project progress. Stay this long time with no news is stressing.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
We're working on training rabid ferrets atm.
db wrote some code that releases a rabid ferret when an administrator sets the spawn times to 3 seconds. the ferret then makes it's way to the administrator's house and gnaws off their genitalia.
the actual code is working OK, but the ferrets appear to be bloody stupid. last time we ran a test we thought it failed, but then we found a pack of ferrets gnawing on the testicles of some poor DCon administrator.
my lawyer told me this would be OK as long as we include that in our license agreement and the ferrets are released from Louisiana.
db wrote some code that releases a rabid ferret when an administrator sets the spawn times to 3 seconds. the ferret then makes it's way to the administrator's house and gnaws off their genitalia.
the actual code is working OK, but the ferrets appear to be bloody stupid. last time we ran a test we thought it failed, but then we found a pack of ferrets gnawing on the testicles of some poor DCon administrator.
my lawyer told me this would be OK as long as we include that in our license agreement and the ferrets are released from Louisiana.
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19
According to a recent poll, it seems more people are playing 0.6 than 0.5MadTommy wrote:just play the beta... there aren't as many people, but still lots of fun to be had.
Na, just play 0.607 man (=beta). You'll have so much fun with the rest of us=Romagnolo= wrote:I miss some news about the 0.6 project progress. Stay this long time with no news is stressing.
But it's good to read many people are very much looking forward to the new 0.6
Edit: lol @ Eggman

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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
In other words, when someone alters the PR settings, such as default spawn times, the PR HQ switches to DEFCON 1 and counter attacks?'[R-DEV wrote:eggman']
db wrote some code that releases a rabid ferret when an administrator sets the spawn times to 3 seconds. the ferret then makes it's way to the administrator's house and gnaws off their genitalia.
the actual code is working OK, but the ferrets appear to be bloody stupid. last time we ran a test we thought it failed, but then we found a pack of ferrets gnawing on the testicles of some poor DCon administrator.






