Is it possible to resupply from kits on ground without "switching weapons"?
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billclo
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Is it possible to resupply from kits on ground without "switching weapons"?
I'm wondering if it's possible to change things so that one can resupply ammo from kits on the ground, without switching to that kit?
Example: you're assault class, low on M203s, want to resupply, but no support class is around. You come across an assault class kit on the ground, your nationality, but when you switch, you find that while it has a couple M203s left, it has very little rifle ammo left. So you either deal with it, or switch back to your original kit and hope for a better one.
It'd be much nicer if when you come up to a kit, you can press a seperate key to just resupply from said kit, til it runs out or you're full up. You should still be able to press "G" and swap kits if you wanted to though.
Obviously you can only resupply from a kit of the same nationality and ammo type. Assault could resupply rifle ammo from spec ops, medic, other assault. And so on.
Feasible? Likely?
Example: you're assault class, low on M203s, want to resupply, but no support class is around. You come across an assault class kit on the ground, your nationality, but when you switch, you find that while it has a couple M203s left, it has very little rifle ammo left. So you either deal with it, or switch back to your original kit and hope for a better one.
It'd be much nicer if when you come up to a kit, you can press a seperate key to just resupply from said kit, til it runs out or you're full up. You should still be able to press "G" and swap kits if you wanted to though.
Obviously you can only resupply from a kit of the same nationality and ammo type. Assault could resupply rifle ammo from spec ops, medic, other assault. And so on.
Feasible? Likely?
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Enforcer1975
- Posts: 226
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Looks like you are a noob tube user...?? I would try the rifle instead of using the nader as a main weapon.billclo wrote:Example: you're assault class, low on M203s, want to resupply, but no support class is around. You come across an assault class kit on the ground, your nationality, but when you switch, you find that while it has a couple M203s left, it has very little rifle ammo left. So you either deal with it, or switch back to your original kit and hope for a better one.
Nobody runs out of 40mm so fast...
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Wolfmaster
- Retired PR Developer
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everyone is a noob tuber at times. the fact that you use it doesn't mean you use it as your only weapon.Enforcer1975 wrote:Looks like you are a noob tube user...?? I would try the rifle instead of using the nader as a main weapon.![]()
the commander could be busy, or you could be too busy fighting to stick around and wait for the drop, or there might be somewhere else where it's needed more.dawdler wrote:What about... uhm... asking for a supply drop?
@ original poster, sounds like a very good idea if it's possible. it's pretty annoying if you pick up a kit to resupply and it turns out to have less ammo than your previous kit, and this would be a good solution for that.
Last edited by Wolfmaster on 2005-11-20 14:12, edited 1 time in total.

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Enforcer1975
- Posts: 226
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You do play BF a bit more than 5 minutes a day, do you??'[R-PUB wrote:Wolfmaster']everyone is a noob tuber at times. the fact that you use it doesn't mean you use it as your only weapon.
On every round i play ( i play city maps very often ) there are at least 3 or 4 players who only use this weapon. Doesnt care if they die > new gun new fun. It's just annoying.
The only fun my mates have with them is when they don't kill me or my squadmates instantly and they try dodging by hopping around, usually getting shot... ( i don't think somebody can evade 4 guns
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Wolfmaster
- Retired PR Developer
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yes, i do play battlefield 2 more than 5 min a day. well, most of the time i do. i also know that noobtubers are abundent and everywhere. but since there is no way you can deduce from his post that he uses it as a main weapon instead of using the rifle, you shouldn't make that assumption.
i use the m203 myself sometimes. especially at long range at groups of enemies. i have actually gotten quite good at it. but i'm not a noobtuber. i make use of the weapon when it is realistic and useful to do so. i don't spam nades everwhere.
the fact that many people do ABUSE it, doesn't mean everyone who USES the m203 is a nade spammer.
EDIT: anyway, back on topic now please.
i use the m203 myself sometimes. especially at long range at groups of enemies. i have actually gotten quite good at it. but i'm not a noobtuber. i make use of the weapon when it is realistic and useful to do so. i don't spam nades everwhere.
the fact that many people do ABUSE it, doesn't mean everyone who USES the m203 is a nade spammer.
EDIT: anyway, back on topic now please.
Last edited by Wolfmaster on 2005-11-20 14:38, edited 1 time in total.

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Enforcer1975
- Posts: 226
- Joined: 2005-10-01 20:23
Everybody who usese the tube in narrow streets more than 3 times or engages the enemy in touch range with the tube and killing himself is one. ( sorry, my opinion )
I always see the same names in the kill messages with the same weapons during the whole map.
And why is M203 abusing not nade spamming?
I always see the same names in the kill messages with the same weapons during the whole map.
And why is M203 abusing not nade spamming?
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Wolfmaster
- Retired PR Developer
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sigh, i agree that people who do that are noob tubers i was stating there was neither need or reason to assume he uses the m203 in those situations. it is very possible to use all your m203 nades without being a noob tuber.Enforcer1975 wrote:Everybody who usese the tube in narrow streets more than 3 times or engages the enemy in touch range with the tube and killing himself is one. ( sorry, my opinion )
I always see the same names in the kill messages with the same weapons during the whole map.
i didn't say that. please read again. the point of the sentence you're referring to is that not all USERS are ABUSERS.Enforcer1975 wrote: And why is M203 abusing not nade spamming?
end of discussion
now, if we could all get back on topic please?
Last edited by Wolfmaster on 2005-11-20 15:03, edited 1 time in total.

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dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
After reading all that I forgot what the topic was'[R-PUB wrote:Wolfmaster']now, if we could all get back on topic please?
Anyway, not even the relatively few M/GP grenades you have should warrant any additional way to get ammo. There is plenty on the battlefield, its as simple as that.
You can get it from supply crates (friendly and enemy), you can get it from thrown ammo bags (freindly and enemy), you can get it from your supply troopers and you can get it from any kit laying on the ground.
Still running out of ammo? Tough luck. Its a battlefield, you have to shoot people. A number will always drop to 0 sooner or later if it count down from a positive start.
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Noetheinner
- Posts: 370
- Joined: 2005-10-30 18:51
I like your train of thought. I wonder if it'd be like resuplying from a supply crate, only they'd have to have the same ammo as you to be able to use it. It stinks that the game don't have ammo specific resupplies already in it. I know that it's done in just aboutevery other shooter, you run over a dropped gun of the same type ammo, and you get that ammo. So it can be done, but I agree with you that you should have to stop to resupply from a dropped kit.billclo wrote:I'm wondering if it's possible to change things so that one can resupply ammo from kits on the ground, without switching to that kit?
Example: you're assault class, low on M203s, want to resupply, but no support class is around. You come across an assault class kit on the ground, your nationality, but when you switch, you find that while it has a couple M203s left, it has very little rifle ammo left. So you either deal with it, or switch back to your original kit and hope for a better one.
It'd be much nicer if when you come up to a kit, you can press a seperate key to just resupply from said kit, til it runs out or you're full up. You should still be able to press "G" and swap kits if you wanted to though.
Obviously you can only resupply from a kit of the same nationality and ammo type. Assault could resupply rifle ammo from spec ops, medic, other assault. And so on.
Feasible? Likely?
The Huey guy

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GRB
- Posts: 475
- Joined: 2005-11-01 20:05
People abusing the Grenade launcher on the assault rifles is something that can only be limited by a few factors. One thing must always be kept in mind. You cannot force people to NOT use a weapon they prefer.
1. You can increase the damage radius of the grenade to promote more realistic use of the weapon. (already done)
2. You can limit the ammunition given to the grenade launcher.(could be done, but with support and supply crates, is there a point to that?)
3. It could be made less accurate. (never been done, why not suggest it?)
Basically you cannot stop the use of the weapon. It's just another weapon. If people get skilled at using it, so be it. Adapt and overcome. Get them first!
I play BF2 a lot. I get killed by the nade launcher quite a bit. But it doesnt bother me because when you take into account of the amount of other things that you get killed by, the nade launcher is the least of my worries!
How many bullets do you think are used in one match alone? How many Tank shells have you eaten? How many Thrown grenades have you eaten? How many .50 caliber sniper bullets have you eaten? The list goes on. I can personally gaurentee that you have been killed by WAY more bullets than you have grenade launchers. Are we going to complain about too many people spraying bullets everywhere?
There is only so much that can be done. Removing the weapon would be unrealistic. Project Reality being based on a realistic experience would be put to shame for removing the grenade launcher. So that is out of the question.
Brainstorm, come up with a solution, suggest it to the community and lets see what we can come up with. Complaining about it only goes so far.
1. You can increase the damage radius of the grenade to promote more realistic use of the weapon. (already done)
2. You can limit the ammunition given to the grenade launcher.(could be done, but with support and supply crates, is there a point to that?)
3. It could be made less accurate. (never been done, why not suggest it?)
Basically you cannot stop the use of the weapon. It's just another weapon. If people get skilled at using it, so be it. Adapt and overcome. Get them first!
I play BF2 a lot. I get killed by the nade launcher quite a bit. But it doesnt bother me because when you take into account of the amount of other things that you get killed by, the nade launcher is the least of my worries!
How many bullets do you think are used in one match alone? How many Tank shells have you eaten? How many Thrown grenades have you eaten? How many .50 caliber sniper bullets have you eaten? The list goes on. I can personally gaurentee that you have been killed by WAY more bullets than you have grenade launchers. Are we going to complain about too many people spraying bullets everywhere?
There is only so much that can be done. Removing the weapon would be unrealistic. Project Reality being based on a realistic experience would be put to shame for removing the grenade launcher. So that is out of the question.
Brainstorm, come up with a solution, suggest it to the community and lets see what we can come up with. Complaining about it only goes so far.

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RiflesAtRecess
- Posts: 3
- Joined: 2005-11-20 10:19
I think the refilling ammo with the other kits is a great idea
but I'd also like to defend the 'nade launcher, I know a lot of people abuse it making it the n00b t00b, which has been discussed enough as it is, but I like to use the M203/GP-30/GP-25, in the right situations it makes for a great weapon
-group of enemies that don't see you, at a distance, and they're all grouped together, 'nade launcher 'em
-see an unarmored enemy vehicle completely full of people that you'd like to see no longer exist, 'nade launcher 'em
-see an armored vehicle and you just want to try to do some damage (do grenades hurt tanks and apc's in this mod?) and help out your team, 'nade launcher 'em
and I know that the grenade launcher can be replaced by SRAW/ERYX for the last two, but do you get a great rifle along with those?
using the grenade launcher in the right situations gives you some decent anti-vehicle ability and great anti-infantry ability as well because of having that rifle
though I won't deny it, some situations I'd rather have a hand grenade than a M203
but I'd also like to defend the 'nade launcher, I know a lot of people abuse it making it the n00b t00b, which has been discussed enough as it is, but I like to use the M203/GP-30/GP-25, in the right situations it makes for a great weapon
-group of enemies that don't see you, at a distance, and they're all grouped together, 'nade launcher 'em
-see an unarmored enemy vehicle completely full of people that you'd like to see no longer exist, 'nade launcher 'em
-see an armored vehicle and you just want to try to do some damage (do grenades hurt tanks and apc's in this mod?) and help out your team, 'nade launcher 'em
and I know that the grenade launcher can be replaced by SRAW/ERYX for the last two, but do you get a great rifle along with those?
using the grenade launcher in the right situations gives you some decent anti-vehicle ability and great anti-infantry ability as well because of having that rifle
though I won't deny it, some situations I'd rather have a hand grenade than a M203
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dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
The grenade launcher is pretty darn worthless against armoured target.RiflesAtRecess wrote:-see an armored vehicle and you just want to try to do some damage (do grenades hurt tanks and apc's in this mod?) and help out your team, 'nade launcher 'em
and I know that the grenade launcher can be replaced by SRAW/ERYX for the last two, but do you get a great rifle along with those?
So ignoring the topic at hand, I might as well make another comment on the sub-topic: The assault doesnt have any other weapons than a rifle and a grenade launcher. Its no worse than a Spec Op carrying a rifle, C4 AND grenades. Why do they even have the grenades? Or the medic... He can shoot, revive AND heal... AND HE HAS GRENADES!!! Why does he have grenades?
To make the classes interesting to play, that's why. And that's why the assault got a grenade launcher. It doesnt matter at what range it kills, how it kills or whether he's bunnyhopping or not.
Or maybe he should only get that single cannister of gas... Yeah, that's a real laugh in combat. He just need a sling so we can toss it further onto people and vehicles
"OMG CAPTAIN, WE'RE BEING FIRED UPON!"
*PLONK*PSSSSSSSSSSS
*KLONK*PSSSSSSSSSS
*DUNK*PSSSSSSSSSSS
"MEDIC! I'M HIT!!!
*runs around spreading smoke from a cannister that fell inside the pants*
Last edited by dawdler on 2005-11-20 19:36, edited 1 time in total.
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billclo
- Posts: 26
- Joined: 2005-11-18 23:39
I was just using the M203/Assault guy as an example. The original post even says "example". It's just as applicable to the AT guy, or any other class.
For the record, I only use the Assault class occasionally. I prefer AT or Spec Ops...
For the record, I only use the Assault class occasionally. I prefer AT or Spec Ops...
Last edited by billclo on 2005-11-21 01:09, edited 1 time in total.
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Wolfmaster
- Retired PR Developer
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