Snipers in squads getting love!
-
M4nicMin3r
- Posts: 503
- Joined: 2007-01-22 11:53
Personally i don't mind 1 sniper in a squad.
Im not too sure what a snipers role is on a real battlefield, IMO in game it seems they are better suited to been a intel scout and a damn good shot to cover advanceing/ defending squadmates from afar, rather than a lone rambo squirrel stuck up a tree constantly checking KDR.
Im not too sure what a snipers role is on a real battlefield, IMO in game it seems they are better suited to been a intel scout and a damn good shot to cover advanceing/ defending squadmates from afar, rather than a lone rambo squirrel stuck up a tree constantly checking KDR.
Ingame name frazzb0b : All round good guy and minge-itsu master.

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
-
kristofer
- Posts: 149
- Joined: 2006-05-02 12:27
The sniper kit seems to only be useful right on the draw distance limit otherwise you're gonna get a single shot to the head from the scoped G3. My problem with this is that it's fairly hard to kill anyone from this distance. I guess I need more practice understanding the speed and bullet drop.
On a side note, are there any known issues with the M40? It seems really inaccurate, or maybe just lack of visual damage.
On a side note, are there any known issues with the M40? It seems really inaccurate, or maybe just lack of visual damage.
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
-
WNxKenwayy
- Posts: 1101
- Joined: 2006-11-29 03:16
That is the sad truth right now, and something I'm going to get fixed somehow. Because as it stands, the only maps where snipers are actually worth it are Mestia (barely and you have to be one of the better snipers otherwise its a wasted kit), Kasharn, and oil fields. Every other map the riflemen zoom means you are basically worthless because single shot G3/M16 has just as much chance of hitting you as you hitting them, and they can fire faster. Soon as you get spotted you're dead (well, unless lets say you have a humvee/vodnik sitting behind you to hop in and drive to the next hide point....)kristofer wrote:The sniper kit seems to only be useful right on the draw distance limit otherwise you're gonna get a single shot to the head from the scoped G3. My problem with this is that it's fairly hard to kill anyone from this distance. I guess I need more practice understanding the speed and bullet drop.
On a side note, are there any known issues with the M40? It seems really inaccurate, or maybe just lack of visual damage.
-
sav112
- Posts: 170
- Joined: 2007-02-11 23:27
I must emit I have not played the Beta but on the 0.5 I saved so many of not only my squad but the whole side. I must have lost count of me hitting the enemy just before they line up to kill one of my side.
Once your spotted you do get owned a bit, all depends on who’s on the server. I’ve sat in the one position picking off players and driving them nuts. When its teamed up with VOIP I can be very useful.
Once your spotted you do get owned a bit, all depends on who’s on the server. I’ve sat in the one position picking off players and driving them nuts. When its teamed up with VOIP I can be very useful.
-
kristofer
- Posts: 149
- Joined: 2006-05-02 12:27
Yep, I know that a lot of players like myself get extremely annoyed at snipers and make it a personal mission to get revengesav112 wrote:I’ve sat in the one position picking off players and driving them nuts.
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
-
sav112
- Posts: 170
- Joined: 2007-02-11 23:27
Your not wrong there mate! I was once up a container port crane at docks and a Heli landed fully loaded, they all jumped out I took one out before he could even move and missed a few times before they all seemed to hit the deck from then on I took out another three before the last guy had worked out what was happening and shot back…. I killed him after a few shots.
But next thing I knew it was feck the flag, it was to kill me at all costs. I’ve never came under so much fire lol
Fantastic moments and I got killed after a while but for a time I was holding the docks myself and asking for backup.
But next thing I knew it was feck the flag, it was to kill me at all costs. I’ve never came under so much fire lol
Fantastic moments and I got killed after a while but for a time I was holding the docks myself and asking for backup.
-
Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Thing is, even while a sniper is coming under heavy heavy fire like that he's still doing a pretty important job. That one guy pretty much has the undivided attention of what- an entire squad? Maybe more?
While those 4-8 guys in the immediate area are searching for, reporting contact on, diving behind cover at the sound of and generally getting all hyped up over him, that sniper is distracting them from doing more important work- like taking out other assets or capturing control points.
The odd head-shot on a support gunner from 750m is handy when your squad's pinned down by him, but the real strength in a sniper is to terrify the enemy shitless over the possibility of headshots from 750m.
It's rare that snipers in PR manage that kind of fear- I've only done it once or twice, and I've been a victim to it maybe four or five times (i.e.: all my squad's on VOIP going "where is he?!?" and "help, pinned down by enemy sniper, NE!"), but when it's achieved it's impressive and very useful.
While those 4-8 guys in the immediate area are searching for, reporting contact on, diving behind cover at the sound of and generally getting all hyped up over him, that sniper is distracting them from doing more important work- like taking out other assets or capturing control points.
The odd head-shot on a support gunner from 750m is handy when your squad's pinned down by him, but the real strength in a sniper is to terrify the enemy shitless over the possibility of headshots from 750m.
It's rare that snipers in PR manage that kind of fear- I've only done it once or twice, and I've been a victim to it maybe four or five times (i.e.: all my squad's on VOIP going "where is he?!?" and "help, pinned down by enemy sniper, NE!"), but when it's achieved it's impressive and very useful.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
-
daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
In PR, snipers are there mostly to let you exercise your knifing skills. Countless times after I hearing the characteristic crack of a sniper rifle, I would approach the sniper from the side and then from behind, crouch behind him, take out my knife, and stab him without having him realize what hit him. Snipers rarely make me fear for my life, because most of the time they are killwhores, firing more rounds than a support gunner attempting to pin down an entire enemy squad. On top of that, they never move. Hell, some sniperwhores will kill a sniper and then remain in the same place where the original sniper got killed. Also, most of them work alone and do nothing to avoid tunnel vision.

-
WNxKenwayy
- Posts: 1101
- Joined: 2006-11-29 03:16
Here's another honest problem, one I run into regularly.
When I start terrorizing the enemy, my own team will likely have a clan member who has another mate on the other team. They will just keep telling them where I am, we've confirmed this several times. Mostly happens on TG's server but its not limited.
Also, I've been knifed MAYBE twice in the last month. Why? Good set of headphones = I hear you running up to me = plooned in the face from 2 feet away with a unscoped shot + pistol. Or I just drop smoke and run.
Honestly though it is MUCH harder than it used to be in .4/.5 just because of the riflemen zoom + so few maps with view distance and still getting used to the new bullet physics for those 700m+ shots on Kasharn.
When I start terrorizing the enemy, my own team will likely have a clan member who has another mate on the other team. They will just keep telling them where I am, we've confirmed this several times. Mostly happens on TG's server but its not limited.
Also, I've been knifed MAYBE twice in the last month. Why? Good set of headphones = I hear you running up to me = plooned in the face from 2 feet away with a unscoped shot + pistol. Or I just drop smoke and run.
Honestly though it is MUCH harder than it used to be in .4/.5 just because of the riflemen zoom + so few maps with view distance and still getting used to the new bullet physics for those 700m+ shots on Kasharn.
-
Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
sounds like a sniper who is 5 kills and 7 deaths.daranz wrote:In PR, snipers are there mostly to let you exercise your knifing skills. Countless times after I hearing the characteristic crack of a sniper rifle, I would approach the sniper from the side and then from behind, crouch behind him, take out my knife, and stab him without having him realize what hit him. Snipers rarely make me fear for my life, because most of the time they are killwhores, firing more rounds than a support gunner attempting to pin down an entire enemy squad. On top of that, they never move. Hell, some sniperwhores will kill a sniper and then remain in the same place where the original sniper got killed. Also, most of them work alone and do nothing to avoid tunnel vision.

-
daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
I guess they whore the kit so much the good snipers never get to show what they can doTeek wrote:sounds like a sniper who is 5 kills and 7 deaths.![]()
And yeah, some snipers do hear you when you sneak up on them. That's why you have your rifle out when you're walking up to them. Though, today I had a sniper turn around when I pulled out my knife, so I just stabbed him in the face instead.

-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
-
knewman
- Posts: 38
- Joined: 2007-04-08 05:44
The only time i ever got to knife a sniper it didnt work! I hit him twice and the only thing that happened was that stupid yellow dust came out and then someone blasted me in the back when i went for the third swipe. But when I was sniper I could 9/10 times hear someone running up behind me with a knife so i just click middle mouse and introduce him to my pistol.
-
sav112
- Posts: 170
- Joined: 2007-02-11 23:27
I’ve killed on Mass, held flags singly, made whole squads jump up and down and dance around flags and even owned a few silly knife jockeys, but worst of all offences and I keep getting this is and I’ll leave a space here!
Is some complete idiot, nut head, weasel, prom queen, yellow bellied, spunk monster appearing right next to you in a great spot firing right above you (as your on the deck) with his Automatic weapon saying “look at me shot at us” running back and forth and eventually crouching in front of your gun. Even worse they follow you.
Thankfully I understand them just being very poor players and not that bright then move on……..
Is some complete idiot, nut head, weasel, prom queen, yellow bellied, spunk monster appearing right next to you in a great spot firing right above you (as your on the deck) with his Automatic weapon saying “look at me shot at us” running back and forth and eventually crouching in front of your gun. Even worse they follow you.
Thankfully I understand them just being very poor players and not that bright then move on……..
-
demonicklown445
- Posts: 170
- Joined: 2007-06-18 11:55
Thats how snipers are supposed to work. There is supposed to be a spotter. Without it, a sniper is a sitting duck waiting for a bullet to say "hi I'm gonna kill you today"
Thats why I ask for a riflemen to spot for me, or even a SPF. The solfam is a great target spotter.
Thats why I ask for a riflemen to spot for me, or even a SPF. The solfam is a great target spotter.
macho_borrito wrote:where's my timemachine when you need it?
Outlawz wrote:Einstein stole it
-
sav112
- Posts: 170
- Joined: 2007-02-11 23:27
Yes having a spotter is great. I had a round with another guy with a sniper rifle too. We both spotted then killed it worked well. When I seen I target I spotted it for him to know.
Having and getting online is another thing. Asking someone to spot out of a clan match just does not happen apart from the odd guy just letting everyone know enemy is there……
Apart from squad play taking flags a sniper is alone wolf most of the time. I’d like a spotter oh yes just not a prat running about letting everyone else spot us….
Having and getting online is another thing. Asking someone to spot out of a clan match just does not happen apart from the odd guy just letting everyone know enemy is there……
Apart from squad play taking flags a sniper is alone wolf most of the time. I’d like a spotter oh yes just not a prat running about letting everyone else spot us….
-
PrivateJson
- Posts: 99
- Joined: 2007-05-25 08:46
The sniper kit is fine as it is. It just doesn't belong in a regular squad.
It could be nice if PR somehow would support a 2-man squad, sniper kit + grenadier/spotter. Playing sniper now ruins the squad, especially if you get a spotter, that's 2 out of 6 guys doing anything but team-playing, they have to share spawn with the rest of the squad.
Could be cool with specialist squads with only 2 guys, but still the possibility for requesting kits. Full squads (4+ members) should only get markman kits.
Then the 2 could "share" points, when the sniper gets a kill, the spotter gets some points too and the other way around (if they are close to each other).
Several of the .6 maps are great for snipers. Snipers are not just for big desert maps! Nothing like hiding in the woods and taking down the squad moving in for a quick flag capture.
My two cents,
Steen
It could be nice if PR somehow would support a 2-man squad, sniper kit + grenadier/spotter. Playing sniper now ruins the squad, especially if you get a spotter, that's 2 out of 6 guys doing anything but team-playing, they have to share spawn with the rest of the squad.
Could be cool with specialist squads with only 2 guys, but still the possibility for requesting kits. Full squads (4+ members) should only get markman kits.
Then the 2 could "share" points, when the sniper gets a kill, the spotter gets some points too and the other way around (if they are close to each other).
Several of the .6 maps are great for snipers. Snipers are not just for big desert maps! Nothing like hiding in the woods and taking down the squad moving in for a quick flag capture.
My two cents,
Steen
Videre sine videri - observe without being observed
lysander: saving Json's privates

lysander: saving Json's privates

-
Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
I have to admit that the PR sniper is starting to be a worth while tool. I think that the general level of understanding on the servers is better then it used to be and people are starting to play the sniper properly for the most part. You will still get the 733t snipers but not all the time.
Everyone needs to stop worrying about how snipers operate IRL. Ideally yes we would love to see snipers fulfill a pure sniper role but that just ins't "reality" in PR. The battlefield is well defined and we only have 32 players max per team and taking out high priority targets are difficult when everyone looks the same. I see nothing wrong with a sniper acting as a designated marksman for a squad. He doesn't have to exclusively stick to DM tactics all round but at times it's neccessary. I think a more teamwork oriented sniper is going to benefit his/her team more so then a strictly realistic sniper + spotter combo in PR.
There will be times that a realistic sniper approach will be necessary but not always. 
Everyone needs to stop worrying about how snipers operate IRL. Ideally yes we would love to see snipers fulfill a pure sniper role but that just ins't "reality" in PR. The battlefield is well defined and we only have 32 players max per team and taking out high priority targets are difficult when everyone looks the same. I see nothing wrong with a sniper acting as a designated marksman for a squad. He doesn't have to exclusively stick to DM tactics all round but at times it's neccessary. I think a more teamwork oriented sniper is going to benefit his/her team more so then a strictly realistic sniper + spotter combo in PR.


