[Request] tutorial for making destructible statics
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Uncle Blues
- Posts: 224
- Joined: 2006-01-09 21:40
[Request] tutorial for making destructible statics
as in the topic. I want to start working on destructible statics we could use on Polish Project maps, but I need a tut...
If anyone could... I would be grateful. 
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Dr_Tubesteak
- Posts: 172
- Joined: 2007-03-09 00:44
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IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
Ive only made a few desturcutible but as far as the modelling aspect its not too complicated...
you basically model the object twice..
once in a regular state and once in a destroyed state.
a regular static will have a tree node of -- Geom0 (in 3dsmax)
a destructible static will have a tree node of --Geom0 Geom1 linked together to root_staticmesh.
root_staticmesh in the base of the object..
after that you have to add some damge effects and tweak the explosion effects but that can simply be stolen from preexisitng objects...
thats a quick explanation but feel free to ask questions..
you basically model the object twice..
once in a regular state and once in a destroyed state.
a regular static will have a tree node of -- Geom0 (in 3dsmax)
a destructible static will have a tree node of --Geom0 Geom1 linked together to root_staticmesh.
root_staticmesh in the base of the object..
after that you have to add some damge effects and tweak the explosion effects but that can simply be stolen from preexisitng objects...
thats a quick explanation but feel free to ask questions..
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matt.b
- Retired PR Developer
- Posts: 992
- Joined: 2006-04-07 23:24
here's the heirarchy from a destroyable i'm working on...

it's just like 2 statics in one, with each under a different geom node, both linked to the root node.
for the tweak files, it can all be set from the editor, but i tend to copy & paste parts from existing statics in notepad instead. have a look at one of the bf2 destroyable's con & tweak files (pick an object similar to yours so you can maybe use its damage effects).

it's just like 2 statics in one, with each under a different geom node, both linked to the root node.
for the tweak files, it can all be set from the editor, but i tend to copy & paste parts from existing statics in notepad instead. have a look at one of the bf2 destroyable's con & tweak files (pick an object similar to yours so you can maybe use its damage effects).
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00




