Command squad
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Morphine-04
- Posts: 11
- Joined: 2007-03-14 23:52
Command squad
I did search sry if its suggested before.
The idea is for the commander to have a 4 man squad.
2/3 spec ops in direct communication equiped with long range binos and just c4 x4 and standard spec ops weapon.
These can spawn on the commander.
Special modified APC for commander and the squad (needs crewman to opperate and only drivable in the command squad) apc cannot carry more than 4 inc driver. Remote flown air drone from the gunner seat for a spotter only (certain range or it auto lands and u need to return to continue flight) Requires ammo/repair car for reload.
This would be more realistic for firebases to be built from also.
The idea is for the commander to have a 4 man squad.
2/3 spec ops in direct communication equiped with long range binos and just c4 x4 and standard spec ops weapon.
These can spawn on the commander.
Special modified APC for commander and the squad (needs crewman to opperate and only drivable in the command squad) apc cannot carry more than 4 inc driver. Remote flown air drone from the gunner seat for a spotter only (certain range or it auto lands and u need to return to continue flight) Requires ammo/repair car for reload.
This would be more realistic for firebases to be built from also.
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
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Morphine-04
- Posts: 11
- Joined: 2007-03-14 23:52
The apc has a crewman that controls a uav indefinately ... this lands if the controler goes too far out of range with the drone then the apc must move closer to regain control.
The spec ops squad or commander unit can be used to support existing squads or be used to attack other enemy command structures. The uav and squad would be good for spotting and relaying this info to the commander.
You could even go as far as having remote controlled tracked/wheeled or helicopter vehicles used to explode mines and c4 (if coding allows).
The spec ops squad or commander unit can be used to support existing squads or be used to attack other enemy command structures. The uav and squad would be good for spotting and relaying this info to the commander.
You could even go as far as having remote controlled tracked/wheeled or helicopter vehicles used to explode mines and c4 (if coding allows).
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
It's not a bad idea.
I don't see it happening anytime soon but the UAV issue will never go away because they are a key part of the conflict right now.
Robots for mines are also a great idea but do not seem like a priority at the moment.
I don't see it happening anytime soon but the UAV issue will never go away because they are a key part of the conflict right now.
Robots for mines are also a great idea but do not seem like a priority at the moment.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
When Mortars are introduced (0.7 in theory, IIRC.) there will essentially be a "command squad" that will follow the commander about and build stuff for him and also provide indirect firesupport.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
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eddie
- Posts: 5495
- Joined: 2005-05-09 20:42
Waste of manpower imo. Plus the commander's APC having to 'stay in range' of the UAV seems a little stupid as the commander should be back at base organising the troops and what not. I also have no idea why you'd need spec ops to protect a commaner.
This is a trained military man, not a minister of defense.
This is a trained military man, not a minister of defense.

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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Well given the nature of many spec ops (being behind enemy lines), I would imagine they would have a good deal of training in constructed defenses.ArmedDrunk&Angry wrote:A SWAT team with shovels ?
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
I think an ideal Command Squad is 4 guys:
Officer (or Rifleman or Engineer)
Medic
Rifleman
Engineer
You can just form a "CO SUPPORT" squad on yer own and follow the Commander around.
Biggest problem with that is that you often end up bailing on your commander support role.
Having an officer kit in the CO SUPPORT squad enables the commander to spawn on yor rally point and rejoin the squad in the event they are killed.
When mortars come into play we'll evaluate how we want them to contribute to game play dynamics. The intent of mortars as they related to the Commander is to give a defensive squad something offencive to do.
Officer (or Rifleman or Engineer)
Medic
Rifleman
Engineer
You can just form a "CO SUPPORT" squad on yer own and follow the Commander around.
Biggest problem with that is that you often end up bailing on your commander support role.
Having an officer kit in the CO SUPPORT squad enables the commander to spawn on yor rally point and rejoin the squad in the event they are killed.
When mortars come into play we'll evaluate how we want them to contribute to game play dynamics. The intent of mortars as they related to the Commander is to give a defensive squad something offencive to do.
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SigzLV596
- Posts: 5
- Joined: 2006-12-03 22:29
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Cheesygoodness
- Posts: 226
- Joined: 2007-05-03 23:06
The 128 player server idea..HellDuke wrote:Which probably ain't gonna happen...
Actually. We are working on that very issue and are nearly set for another go at it. Assuming of course you all are willing. This time will be our last attempt at a server side mod and I am going to be testing a client modification perhaps personally whenever we get it setup.
I'll give you some warning in advance if your willing to help once again. Then I'll pass the info over to the Devs to do whatever they wish with it if its a success or failure.
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34


