Anyway to increase View Distance?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Rafia
Posts: 5
Joined: 2005-11-11 11:42

Post by Rafia »

Yes, you have to make tradeoffs. Realistic means realistic scales (distance, perspective, relative combat scales) for me, to the extent what BF2 can handle. Realistic time scale etc. is not desired :)

So I mean realistic physics, and it surprises me that you mean realistic models, environment, uniforms etc. I don't have any problems with it only that's not my cup of tea. Maybe the community here is divided on this aspect?

Actually both can be achieved at the same time...
dawdler wrote:Personally I think the "reality" should be in realistic looking models, realistic sounds and realistic level design. Not realistic view distances.

You have to make a sacrifice somewhere. I dont find it acceptable that it should look like OFP just so one can have large maps.
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

Rafia wrote:Actually both can be achieved at the same time...
If you assume everyone has a fixed computer at a spec you know exactly (and can optimise for), yes.

Otherwise, no. Its always a matter of balancing performance against visuals. BF2 already pushes it (few games games out there can rival the detail and scale of BF2). There is of course a place for all types of games: I loved OFP. Didnt care much about the detail level, it was the overall handling that was the important part.

I'm a bit biased though: I prefer close infantry combat, never fly a plane and rarely go near a helicopter. I dont need long view distance: I would happier if they halved view distance but increased the amount of props.
Doug97
Posts: 396
Joined: 2005-08-10 16:47

Post by Doug97 »

Mad Max wrote:Most likely down to the dense nature of the map. It's a city map with buildings and lots of things being renderd in a small space, so it needs all the extra power it can get. Also for some reason since patching to 1.03 my fog fade thing has been... odd. It's hard to describe, but it's not foggy any more, you just cant see things, or they're massively clear (generally the bulidings). I'll try and get a screenshot some time.
Me too! I've been fiddling with my settings to try to get rid of the ... wierdness ... but nothing works. Dammit, that patch broke more things than it fixed.
Happy
Retired PR Developer
Posts: 1807
Joined: 2005-11-07 02:43

Post by Happy »

I bought a 6800 GT just so I could crank up my settings for BF2 and see everything as it should be, beatiful unless someone from DICE made it.
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Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

Legitimately you can't see further, obviously... but I agree, I'd like to atleast be able to see a LITTLE further, without it hogging system specs. Like max 1000 meters or so. Something high enough to be useful but low enough that most people will be able to set it at max, otherwise it could be unfair for lower-end computer users (though we could attribute this to individual solders having bad eyesite compared with others lol)
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