Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
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=Romagnolo=
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ITS FREAKING AMAZING! Keep it up ! Can we expect it for 0.6 ? Or maybe, during the the 0.6 (between the 0.6 and 0.7 realase) its ready and then we play it.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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OkitaMakoto
- Retired PR Developer
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wow. ummm... i was gonna release this on the side. trust me. its nowhere near good enough for PR to consider adding=Romagnolo= wrote:ITS FREAKING AMAZING! Keep it up ! Can we expect it for 0.6 ? Or maybe, during the the 0.6 (between the 0.6 and 0.7 realase) its ready and then we play it.
and eddie, the second it is on filefront, ill roll over and let you know.
and we can even let the kids play it too. maybe. if they are good to Daddy Okita.... ewww... i gotta stop saying these things. I am a non messed up 19 year old guy.
mebbe.
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OkitaMakoto
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really? will do. just curious, whats been wrong with them? if you know, i mean, but sure, ill take 'em out.TY2D2 wrote:I suggest you remove those white dynamic tables... I have noly heard bad things about them.
Oh, and Romagnolo, I kind of misunderstood. But, I am thinking... it will be sometime after .6, but hopefully well before .7. The big thing that I see taking me a long time is getting the map to load and be playable (spawn cars, combat area, spawning weapons(RPG's), preferably getting AI with the help of MacNiell, all .6 things that I do not know much about like inserting the code to allow limited kits to work... all of that i will need to get done before I can be...well... done.)
Last edited by OkitaMakoto on 2007-07-12 02:38, edited 1 time in total.
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TY2D2
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- Joined: 2007-06-07 05:21
Limited kits is pretty easy to do, to my understanding it is included in the .init and you have to add 2-3 lines to some .con in your map folders, no biggie.
I say remove them because I heard that they bounce around in the map and stuff... something bad about their collisions I guess...
And think, have you ever seen them ingame before? I haven't.
I say remove them because I heard that they bounce around in the map and stuff... something bad about their collisions I guess...
And think, have you ever seen them ingame before? I haven't.
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Rambo Hunter
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I looooove the sound of thatOkitaMakoto wrote: preferably getting AI with the help of MacNiell,
If mac doesn't do it, go to the BFSP forums and i'm sure a different navmesher can help you http://battlefieldsingleplayer.planetba ... om/forums/

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OkitaMakoto
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thanks ty2d2, and Rambo, mac already said over Xfire that he'd be more than happy to do it for me once Im done, so I hope he follows throughRambo Hunter wrote:I looooove the sound of that
If mac doesn't do it, go to the BFSP forums and i'm sure a different navmesher can help you http://battlefieldsingleplayer.planetba ... om/forums/
Because, if this map doesnt catch on with the PR crowd, im still gonna play it LAN with my friend. Flyin' over the Mog in a black hawk, RPG's everywhere, man... thatll be somethin' else.
Lightmapping (hopefully one thatll look right) is running right now. if it works, ill put some pics up, the city is getting there, made some good progress tonight, but i didnt delete the old lightmapping folder, so it might not overwrite correctly... if it doesnt, no biggie... its not like i NEED the lightmapping correct right now.
fixed the water, imported gulf of omans and tweaked the color a bit, might still work on it...
thats all i can think of. its 12:45 am, i need to get up around 7 or so and shower, so im off to bed.
g'night all.
Oki
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Rambo Hunter
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OkitaMakoto
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Ewww.Rambo Hunter wrote:Ah, ok. Just making sure id be able to play with myself![]()
kidding. I play with myself and my friend all the time. trust me, I know how fun it is.
I love SP. No smaktards. ever. no team kill punishes. ever. good SL? me.
all this adds up to a good time with bots and mindless killing and no lag.
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OkitaMakoto
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Lightmap seemed to render just fine.
Now to just flush out the city and get spawning/load stuff down.

***edit***
ignore the buildings placed off to the side, im using those to replace buildings that seem too repetitive. I missed some available buildings when starting, so i only used a few to start off with, but now i found more and I am placing them in as a see fit.
Now to just flush out the city and get spawning/load stuff down.

***edit***
ignore the buildings placed off to the side, im using those to replace buildings that seem too repetitive. I missed some available buildings when starting, so i only used a few to start off with, but now i found more and I am placing them in as a see fit.
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Rambo Hunter
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Spush
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OkitaMakoto
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thanks to the both of you.
umm airport has... 2 hangers, basketball hoop, several BH's, 2-3 LB's, the Control Tower, several(6?) HMMVs, the tarmac strips, the big plane.. c-something? cargo plane(not 130), a radio antennae or two... or three, walls, a few outposts looking out, and... really thats more or less it. i think some camo netting and crates etc. too...
is there a max limit for statics on maps? i hope not...lol
umm airport has... 2 hangers, basketball hoop, several BH's, 2-3 LB's, the Control Tower, several(6?) HMMVs, the tarmac strips, the big plane.. c-something? cargo plane(not 130), a radio antennae or two... or three, walls, a few outposts looking out, and... really thats more or less it. i think some camo netting and crates etc. too...
is there a max limit for statics on maps? i hope not...lol
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OkitaMakoto
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i was looking at that just a day or so ago. ill get to it. you mean by the lake area? i think there are too many, ill set it as overgrowth and make less of them. keep in mind, that was probably laid out in the first week of my learning to mapDesertfox wrote:I have to bring this up again, those tree's by the airport are weird =P You should lay them using overgrowth.
Thanks though
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IronTaxi
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OkitaMakoto
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No way. Eggman AND IronTaxi saying great things about my map. Im overwhelmed. Seriously. THanks.
And the K4... hmmm, maybe in a later release, but its really too out of the way to put it in and expect it to be seen much.
And how are the flags in weird spots?? They are in like, the same spot as in real life...!? please let me know so if it is something needing to be fixed it can...
but really, i want it to be all over (especially with AASx2) so that the Marine(rangers) must cross the city.... its supposed to be as close to the real layout, so im not gonna make it one constant front... because it erally wasnt... in between the target and choppers i mean...
And the K4... hmmm, maybe in a later release, but its really too out of the way to put it in and expect it to be seen much.
And how are the flags in weird spots?? They are in like, the same spot as in real life...!? please let me know so if it is something needing to be fixed it can...
but really, i want it to be all over (especially with AASx2) so that the Marine(rangers) must cross the city.... its supposed to be as close to the real layout, so im not gonna make it one constant front... because it erally wasnt... in between the target and choppers i mean...





