Building up speed in tanks

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Building up speed in tanks

Post by Greenie Beanie »

TBH i havent researched this, but it seems tanks + APCs (tracked ones at least) are a little fast off the mark, could it be possible for them to build up speed a bit slower?
Anyone else got anything to say on this?
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

agree

also

sugested before

and finaly

do a searcht
Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Post by Greenie Beanie »

i searched vikings thread
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

thats not the most reliable place to search ;)
Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Post by Greenie Beanie »

cbf
Image
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

You need more facts and figures. Tracks also have rubber blcks on 'em.

In my list, it says use the search function aswell.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Crusader09
Posts: 179
Joined: 2007-06-26 16:51

Post by Crusader09 »

It is true that the tanks in game have unreal acceleration. In real life, it takes an Abrams 7.2 seconds to go from 0-20 mph.
=ICC=
In game name: ELITE_TANKER

"Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all."
-George Washington
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

In real life, an Abrams doesn't stop to shoot, either.
Image
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I think they should have a higher reverse speed.

I cant wait to speed down a road in the challenger though! woo hoo
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

No. But the tanks in PR don't have stablized guns (yet).

When the do get them ingame the dynamics of tank warfare will change significantly.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
Crusader09
Posts: 179
Joined: 2007-06-26 16:51

Post by Crusader09 »

So far, the vBF2 tank stabilization only keeps the gun level to the horizon, from my observations, and not zeroed on whatever you're pointing the gun at. Although this can't be edited, it can be replaced.

And I do agree tank warfare in game will change because we will see less of the stop and shoot and more shooting on the go.
=ICC=
In game name: ELITE_TANKER

"Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all."
-George Washington
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

It is a false sensation of stabilising because you predict your movements and adjust.

When you can't (because of the driver) you have to adjust on the go.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Crusader09
Posts: 179
Joined: 2007-06-26 16:51

Post by Crusader09 »

Full stabilization is possible. It just involves replacing the current form of stabilization as it cannot be edited.
=ICC=
In game name: ELITE_TANKER

"Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all."
-George Washington
Post Reply

Return to “PR:BF2 Suggestions”