SOme noob's obvious/or not so obvious questions..

General discussion of the Project Reality: BF2 modification.
Post Reply
BeerHunter
Posts: 380
Joined: 2007-06-19 17:07

SOme noob's obvious/or not so obvious questions..

Post by BeerHunter »

Have a few what may seem dumb questions to the "vets" but can't find answers to..

1) When crouched behind concealment (ie stone wall) you sometimes seem to be peering over it ..does this mean you are also exposed to enemy fire?

2) How does one tell the difference between friendly and hostile vehicles? They don't seem to carry any identification markings.

3) Does one alway have enter vehicles through the access point whether it be door/hatch?

Thanks.
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Hi there beerhunter!

1) If you can see the enemy, they can shoot you.
2) Friendly vehicles appear on your minimap, hostile ones don't.
3) Yes, although some are more forgiving than others.
Image
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

The vehicles are pretty picky about entry and exit. The APC's don't have doors in the same spot, MEC is only on one side, US is at rear, PLA ?

Tanks you have to jump up onto the turret to get in wich can be difficult some times.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

USMC, GB and PLA have APC doors at the back, MEC is at sides
Image
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

If you can't see the enemy, they can still shoot you! unfortunately your head is higher than the camera point ingame! Be very careful with that thought in mind
Image
[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

2) Yes there is the minimap. But friendly vehicles are the vehicles used by your team. Enemy vehicles are the ones used by the enemy team.
So if you are playing as MEC and see hmmwv it is hostile. Also if you are playing as US and see a hmmwv you know it's friendly. Always!
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

BeerHunter wrote:Have a few what may seem dumb questions to the "vets" but can't find answers to..

1) When crouched behind concealment (ie stone wall) you sometimes seem to be peering over it ..does this mean you are also exposed to enemy fire?

2) How does one tell the difference between friendly and hostile vehicles? They don't seem to carry any identification markings.

3) Does one alway have enter vehicles through the access point whether it be door/hatch?

Thanks.
1. Take in account that when prone your legs will stick out of the wall, which unfortunately can be shot/stabbed. You also have a forehead.

2. With time, you should differentiate between the vehicles.

USMC usually have light brown vehicles.
MEC usually have Dark Brown vehicles.
PLA usually have Dark Green vehicles.
British usually have Green vehicles.

Of course this depends on the map itself, and some colours may vary.

As said above always check the minimap, if you're unsure.

3. Light and Heavy transport, such as jeeps, enter through the side doors, or in the rear (not that rear...).

APC; USMC - Rear, PLA - Rear, MEC - Side (middle)

Tanks - All tanks have the entrance on the hatch on top of it, to access it jump on the front of the tank.

Anti Air vehicles; USMC - Rear, PLA - Rear, MEC - Front Left.

Planes and helicopters, enter on the side of the cockpit. Request a kit there too!
Have a nice day.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Note - You enter the Z-8 from the rear ramp
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
ImperialDragon
Posts: 13
Joined: 2007-02-27 00:43

Post by ImperialDragon »

I got a quick question. Haven't played PR in a while so I can't remember, anyway, how doy uo zoom in with the attack chopper's chaingun?
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

X
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Also, terrain renders thiner at distance, but you don't!
So if you plan to hide behind a small ridge from a tank 1 Km away, think again...
Image
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

Don't forget, you know if the enemy are firing at you by "effective fire" that is when the rounds are actually hitting you. If the rounds aren't actually hitting you, just carry on with where you were going.
Image
[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
Hx.Clavdivs
Posts: 1174
Joined: 2006-06-08 10:01

Post by Hx.Clavdivs »

'[R-PUB wrote:MrD']Don't forget, you know if the enemy are firing at you by "effective fire" that is when the rounds are actually hitting you. If the rounds aren't actually hitting you, just carry on with where you were going.
Or their aim is off, then you can also just carry on.
______________________________________________
HeliX are currently recruiting |ImageNorwegian| players to play in PR Leagues,
visit us at www.hxnorway.com and ''Squad Up" today!

101 bassdrive wrote:..game experience may change during weekends..

Outlawz wrote:LOL, Helix clan disclaimer :p
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

'[R-PUB wrote:bosco']X

C
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Post Reply

Return to “PR:BF2 General Discussion”