[Weapon] Beryl + SpecterDR (4x)

Discussion pertaining to the PR Polish Forces faction.
Katarn
Retired PR Developer
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Joined: 2006-01-18 22:15

Post by Katarn »

Your model should only be in editable poly pieces EVER. Never give it another modifier.

Use smoothing groups - not the smoothing modifier. If you give me the model file, I can point out what you can do on msn or another instant messenger.
Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

Very good, this has got to be one of the best models I have seen so far. I hope we see this someday. Remember modders food or real life is no good excuse for not working on PR. ;-)
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

This article may also help...

http://www.game-artist.net/forums/spotl ... kflow.html

Will send the EOTech in a few days, having some issues with my external HD. It's already textured.
Uncle Blues
Posts: 224
Joined: 2006-01-09 21:40

Post by Uncle Blues »

requiem wrote:Will send the EOTech in a few days, having some issues with my external HD. It's already textured.
How is the situation with your HD? Days are passing, we are delaying the work and we still haven't got the sight... :roll:
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[URL="http://tournament.realitymod.com/"]Image
iceman
Posts: 26
Joined: 2006-11-28 23:47

Post by iceman »

tak trzymać chłopaki czekam z niecierpliwością na wasz dodatek do PR

keep going boys
Maxfragg
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Joined: 2007-01-02 22:10

Post by Maxfragg »

looks good so far
bosco_
Retired PR Developer
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Post by bosco_ »

Yeah, got a nice metal look.
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hall0
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Joined: 2007-06-09 17:20

Post by hall0 »

I love the matal look much better then plastic.
Outlawz7
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Post by Outlawz7 »

Smexy rifle :p
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Bob_Marley
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Post by Bob_Marley »

Aye, tis looking lovely! Especially for an Alpha.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
(T)eflon(S)hadow
Posts: 35
Joined: 2007-01-22 07:25

Post by (T)eflon(S)hadow »

That looks really great man! :!:

Question: What kind(s) of software does on use to create objects like this used in PR?
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bosco_
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Post by bosco_ »

3dsMax is used for modeling, for example.
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(T)eflon(S)hadow
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Joined: 2007-01-22 07:25

Post by (T)eflon(S)hadow »

3dsMax... Thanks for the reply...

I'm generally interested in learning how to create 3d models, however I have no experience or training...
So, is there any decent freeware that I could get my feet wet with messing about trying to create something as half as decent as the OP's rifle?


EDIT: OMG $3,400+ for 3dsMax, ouch, yeah I definitely would like to know about any "affordable" software for modeling... :)
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bosco_
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Post by bosco_ »

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Arrow1992
Posts: 27
Joined: 2007-07-07 10:16

Post by Arrow1992 »

Yeh if you would really like it, you could buy it.. But then you really should do a lot with it, otherwise it's a waste of money..

I only use it sometimes.. my father thought he would need it, but it came out he didn't, so it was standing on a shelve gathering dust, till I tried it out.. I'm now doing some tutorials on it.. I want to create a mini, to implement it into battlefield 2, to drive around with, before I make any complicated tank models.. ;)
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Leo
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Joined: 2006-11-29 00:40

Post by Leo »

you can try gmax.
Arrow1992
Posts: 27
Joined: 2007-07-07 10:16

Post by Arrow1992 »

There is also some Maya folder in your bf2editor directory.. What can you do with that?
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requiem
Retired PR Developer
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Post by requiem »

So what's going on here :) Was told my eotech was holding everything up at the time, this already in alpha/beta?
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