Map ideas and Leaning?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Messiah
Posts: 1
Joined: 2007-07-14 15:07

Map ideas and Leaning?

Post by Messiah »

I think it would be pretty cool if there were some more close combat maps like rainbow six type of stuff. Like take Kubra dam 16players and refine it into something a little more controlled with 32-64 players.

Also what about a huge map where the us has to cross a large ocean by water with some hovercrafts and drop stuff off much like Omaha beach type of thing.

Has anyone considered adding leaning to the game also or getting against walls like in RB6:Vegas. I thought that was a pretty cool feature and its fairly realistic.

Thanks

No Flaming Please
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

Messiah wrote:I think it would be pretty cool if there were some more close combat maps like rainbow six type of stuff. Like take Kubra dam 16players and refine it into something a little more controlled with 32-64 players.

Also what about a huge map where the us has to cross a large ocean by water with some hovercrafts and drop stuff off much like Omaha beach type of thing.

Has anyone considered adding leaning to the game also or getting against walls like in RB6:Vegas. I thought that was a pretty cool feature and its fairly realistic.

Thanks

No Flaming Please
before the flamers come...

big maps..yes....close CQB - stay tuned

leaning - no cant do it..(or very very difficult)

same goes for getting up against walls...not really much use in multiplay anyway...

hovercrafts...sorry dont have any...landing maps...we "may" have one on the way...

duck and cover man!
matt.b
Retired PR Developer
Posts: 992
Joined: 2006-04-07 23:24

Post by matt.b »

This is all I've heard about doing leaning in bf2, taken from a post on bfeditor.org-
Pretty sure you can since you have camera control in the animations. It should be a non-issue. The biggest drawback I see is that it'll have to replace something he's already doing. Like jump, or zoom or reload or fire or something. Something you can directly control. There's a minute possibility that you can add a special move, but I've never gotten any of that to work so I can't say.
Way too hard to tweak the current soldiers/anims to do this, but in a new class with new anims it might be possible. If anyone from the community has animation skills & wants to try it then maybe some of the coders could give em a few pointers.
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

Hmm lets go ask the fh mod team. They might be able to help with the animations as they are really really really really good.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

tesher07 wrote:Hmm lets go ask the fh mod team. They might be able to help with the animations as they are really really really really good.
You taking the piss out of PR?

PR Team has just recruited an animator, and so far he's done some really good animations.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

I was talking about the quote dev matt had on his post -.-.
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