Lower Accuracy

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Hmm, would you like to enage in a firefight, where the enemy is 500 m away and his body is 10x smaller than your ironsight?
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El_Vikingo
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Post by El_Vikingo »

Harrelson wrote: in the game firefights last 10 sec. in real life it lasts 2 hours. it takes more than 1 magazine from your m4 to kill someone. and by the way, this game seems to have dropped "supressing fire on enemy positions"

IRL, people don't spam you with hundreds of grenades then rush onto you like they didn't give a **** and then spray you with full auto.

OR.....

IRL peoplez don't haX!!
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Wolfe
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Post by Wolfe »

Outlawz wrote:Hmm, would you like to enage in a firefight, where the enemy is 500 m away and his body is 10x smaller than your ironsight?
Yes
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Wolfe wrote:Yes
Good, because I wouldnt.

And whoever said, that vBF2 accuracy caused more firefights, is wrong or has forgot, how vBF2 plays :p

In vBF2, everyone nade spammed and used snipers at targets further than 50 m, because you couldnt kill shit with the normal rifles, plus supresion didnt work.
IN PR, you see a M249 beign fired at you - you **** yourself and take cover. In vBF2, you just looked at the guy, thought "nice barrel effects" and shot him in the face, because the shity MGs didnt scare anyone...
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Gangrene
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Post by Gangrene »

I think lack of suppression and fear in any game is part of the accuracy issue. In real life, I'd be a bit nervous taking aim on advancing enemy. If the enemy was firing on me, I would fear for my life and my accuracy would suffer. I think if the only thing I had to fear in real life were a short respawn time, my aim would be very steady.

PR has suppression blur when rounds hit next to you and extended spawn times. Perhaps one day technology will allow electrodes to deliver a shock or cause a pain sensation when you die and generate genuine fear. I'm sure someone has suggested this, but perhaps a certain percentage of time increased suppression blur could happen with near misses over your head or to the side to simulate the stress of being a target.
UKARMYCADET
Posts: 229
Joined: 2006-11-19 19:46

Post by UKARMYCADET »

Gangrene wrote:I think lack of suppression and fear in any game is part of the accuracy issue. In real life, I'd be a bit nervous taking aim on advancing enemy. If the enemy was firing on me, I would fear for my life and my accuracy would suffer. I think if the only thing I had to fear in real life were a short respawn time, my aim would be very steady.
Modern solders are brainwashed whilst being training. Fear is out of the question it doesn't work like that.

They fire thousands and thousands of rounds in various training simulations. They only get scared if they start to loose.

UKARMYCADET

P.s keep the scopes. IRL we have them for a reason. If they didn't work squad wise we wouldn't use them.
'[5NFSO wrote:Thunder']i hear the chinese insurgents are gonna have push bikes, and on some maps they might even have baskets or bells (they cant have both as its too imbalancing)
KP
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Post by KP »

I see the points here. Either way, there is something unrealistic. My suggestions are:

- Decrease accuracy big time when moving. This can be done; look at the crosshairs in vBF2; they move out from the center of the screen when moving.

- Decrease accuracy quite a bit when standing up. Pretty sure this can be done.

- Decrease accuracy a bit less than when standing up when crouched.

- Keep prone accuracy at the current level.

UKARMYCADET wrote:Modern solders are brainwashed whilst being training. Fear is out of the question it doesn't work like that.

They fire thousands and thousands of rounds in various training simulations. They only get scared if they start to loose.
I have a hard time believing that. If rounds start going your way, if you have 7.62 rounds smacking into the door of the car you're in or the wall you're hiding behind, you're bound to get scared, no matter how hard you've been practicing in the training simulators. It's simple human nature.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Gangrene
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Post by Gangrene »

UKARMYCADET wrote:Modern solders are brainwashed whilst being training. Fear is out of the question it doesn't work like that.

They fire thousands and thousands of rounds in various training simulations. They only get scared if they start to loose.

UKARMYCADET
Highly trained and motivated soldiers are calmer and less likely to panic. Even with training, if a PK is spraying rounds a foot over your head, you wouldn't take the chance to look up and take a shot at the enemy. If I do that in PR, I might get hit and our squads medic will crawl up and fix me or I'll have to wait for respawn. In real life, your family gets bad news and your squad mates are a man down.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

KP wrote:I see the points here. Either way, there is something unrealistic. My suggestions are:

- Decrease accuracy big time when moving. This can be done; look at the crosshairs in vBF2; they move out from the center of the screen when moving.

- Decrease accuracy quite a bit when standing up. Pretty sure this can be done.

- Decrease accuracy a bit less than when standing up when crouched.

- Keep prone accuracy at the current level.
Well, basically, that what we have now..maybe a lil boost here and there..

Difference between 0.5 and 0.6 is, that everyone uses the semi auto. In 0.5, everyone used auto/burst, so that might give the impression, that there was more fire fights, but thats because everyone kept shooting like crazy.
I like the deviation on M16 bursts, in 0.5 it was horrible, because you could control them with some practise.
I even managed to send a burst shot in a line..sort of like 3-in-1 bullet :p
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Rhino
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Post by Rhino »

KP wrote:- Decrease accuracy big time when moving. This can be done; look at the crosshairs in vBF2; they move out from the center of the screen when moving.

- Decrease accuracy quite a bit when standing up. Pretty sure this can be done.

- Decrease accuracy a bit less than when standing up when crouched.

- Keep prone accuracy at the current level.
all of them only encroage prone diving even more, as you are making it worse to shoot from any other postion, when moving, and increasing it when prone meaning that ppl are just going to hit z then a ms after the fire button for 100% accruacy. keep it the way it is is best.
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Was thinking...if you use full auto, your aim gets inaccurate more and more...
Is there a way to turn this around and use it on proning stance?
So when you instaprone, your aim is extremely inaccurate, but it gets better after a few seconds. That way you could still throw yourself on the ground and be accurate, it just wouldnt be instant...
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KP
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Post by KP »

'[R-DEV wrote:Rhino']all of them only encroage prone diving even more, as you are making it worse to shoot from any other postion, when moving, and increasing it when prone meaning that ppl are just going to hit z then a ms after the fire button for 100% accruacy. keep it the way it is is best.
Trudat. Forgot the prone diving whores. :x
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Clypp
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Post by Clypp »

It would be fantastic if PR could follow the aiming model in OGR (Original Ghost Recon). If you have not played it, the crosshairs move apart when running, walking, getting shot, etc. When you are still the crosshairs slowly close together for excellent accuracy. This means if you are walking then crouch to aim it will take about 3/4 of a second to get good accuracy and even longer to get perfect accuracy. After that first shot they will move apart slightly due to recoil, more if sanding, less if crouched.

This system has lead to the best sustained firefights I have ever seen in a game. Patience is needed, moving slowly is very important if you expect to fire shortly and, for some reason I am not yet certain of, suppressing fire works great in that game.
El_Vikingo
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Post by El_Vikingo »

What Crosshairs?


:D :D
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knewman
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Joined: 2007-04-08 05:44

Post by knewman »

What are these "10 second firefights" you guys are crying about?? Don't you play with a squad? Since .6 beta I've been having great firefights, I think you guys just need to shed that vbf2 playing style and find some cover...
gazzthompson
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Post by gazzthompson »

UKARMYCADET wrote:Modern solders are brainwashed whilst being training. Fear is out of the question it doesn't work like that.
are u joking ? they are humans , not machines
El_Vikingo
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Post by El_Vikingo »

I am a robot.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

I am a machine.











A vending machine, that is :lol:
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Rhino
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Post by Rhino »

Outlawz wrote:I am a machine.
A vending machine, that is :lol:
I knew it! Its been you all the long the machine that never gives me my can of coke! I'm going to gut you like a fish when i next see you! :p
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