The shovel: What's this for?
- Builds commander assets. The commander can place down bunkers, AA, and other assets to help his team. When he places them, they appear as smoldering wreckage. Help repair them!
- Select the shovel, point at the asset, then press and hold to build to full strength.
- Engineers and riflemen have shovels.
- Shovels cannot be used as weapons.
- To heal others, press and hold the button while standing, kneeling, or laying directly on the injured soldier.
- To heal yourself, press and hold the button while standing and looking straight down without moving.
- Defibrillators only work on critically wounded soldiers; not dead ones.
- Defibrillators have limited charges, like ammo, that can be replenished.
- Insurgents on some maps do not have defibrillators.
- Must be in a squad.
- Must be near a command post flag, supply crate, rally point, commander bunker/firebase, or apc.
- Some kits require a minimum number of players to be in your squad or playing on the server.
- Crewman kits cannot be requested from apc's unless the apc is near a command post flag.
- Heavy AT kits (HAT) cannot be requested from squad rally points.
- Pilot kits must be requested from a chopper or jet while at it's normal spawn point.
- To request a kit, use the "Sec. Radio" command.
- Successful requests will drop the kit at your feet. Pick it up.
- Squad rally points look like a small pile of backpacks or crates (for insurgents).
- On the map, squad rally points have green circles and a squad number. You cannot spawn at another squad's rally.
- On the map, team rally points have green triangles. Anyone on your team can spawn/reload here.
- To set a squad rally, you must be the squad leader, have the officer kit, have three other soldiers (total of four of you) nearby, and be 100+ meters from a flag.
- To destroy an enemy squad rally, knife it twice.
- Have white pants and green shirts.
- Shooting civilians is bad; will increase your spawn time and also adds tickets to the enemy.
- Defeat civilians by knifing them (replicates an "arrest"). Doing this will increase their spawn time and may also provide intel on enemy weapon caches (on some maps).
- You must have a crewman kit to operate tanks and apc's, or the vehicle/turret will not move. If you already have a crewman kit, then your turret really is broken and you're about to be shot by that tank over there.
- If you remain in the main gun/driver position without a crewman kit, or if you are in the main gun and not part of the same squad as the driver, you will be killed within a few seconds.
- Press 1 and 2 for kinetic or heat rounds. Kinetic rounds easily destroy hard targets (tanks) and heat rounds easily destroy soft targets (infantry). Heat rounds do little damange to hard targets.
- Your HUD indicates which round is loaded.
The commander can no longer zoom in and see troops. Instead, he can build team assets to help in attack/defense. To begin, the commander must have an officer kit then place a command post near a friendly flag before any other assets can be built.
- Command Post: Build this FIRST. Looks like a UAV trailer. Required to build all commander assets. Destroy this, and the commander cannot build anything.
- Commander's Truck: Looks like a large flat-bed truck. Must be within a distance of your team's flag to build certain assets, so don't drive off in it unless you're the commander.
- Bunker: Looks like a sandbag bunker. Used as a universal team spawn/ammo point. Must be built near a friendly flag. Also adds tickets to your team the longer it stays alive (Bunkers/firebases add tickets every 10 minutes; currently 5 tickets (=50% of the build costs) every 10 mins.
- Firebase:Looks like a sandbag bunker, but must be built away from a friendly flag.
- Sandbags: Used for cover.
- Razor wire: Used for defense. Hurts/kills infantry.
- AA Gun: Places an AA gun.



