Unit Ideas

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
applplyr6
Posts: 11
Joined: 2007-07-08 14:58

Unit Ideas

Post by applplyr6 »

Me and my friend :lol: thought of 2 unit ideas:
1. Radio Man, Could call support for squad and have same assets as commader also could call air strikes
2. Guard, Could have patrol vehicles and the ability to patrol with dogs and could have sniffer dogs and search dogs in other words different types of dogs but there could be a speacial vehicle to put dogs in

Just Thoughts
Project Reality RULES!!! ;) ;)
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

applplyr6 wrote:Me and my friend :lol: thought of 2 unit ideas:
1. Radio Man, Could call support for squad and have same assets as commader also could call air strikes
2. Guard, Could have patrol vehicles and the ability to patrol with dogs and could have sniffer dogs and search dogs in other words different types of dogs but there could be a speacial vehicle to put dogs in

Just Thoughts
Project Reality RULES!!! ;) ;)
My friend and I ;)
Anyway, for the radio operator, it's been suggested before:
https://www.realitymod.com/forum/showthread.php?t=2056
https://www.realitymod.com/forum/showthread.php?t=9833
https://www.realitymod.com/forum/showthread.php?t=22382

Making a model and animations for a dog on the BF2 engine, ehh, sounds like a lot of work and wouldn't be worth it.
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

What do you mean ???
Dogs would be great, trained to sniff out bombs and stuff, attacking civilians .......the possibilities are endless.
But alas, I'm sure it's hardcoded.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Solution to the Civillian problem! Use dogs as a playable class! "All" it'd need was a player model about the same size/shape as a german shepard or basset hound!

They'd get an on-screen indicator pointing to the location of IEDs within 50m, and people within 75m.

They'd also have a long long sprint, and two attacks, both teeth-based. One would "kill"/"arrest" civillians with no penalty but have no effect on combatants, and the other would kill combatants AND civies, and implement the wrongful-death penalties.

Would be hilarous! And possibly quite good fun lol

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Lol.
ImageLeMazing.
ZanderArch
Posts: 216
Joined: 2007-03-07 21:40

Post by ZanderArch »

ArmedDrunk&Angry wrote:But alas, I'm sure it's hardcoded.
That's the third commandment of the BF2 Engine: "Thou shall not support animals!"

Aside from the modeling and animation, it would be pretty easy to do. Bomb sniffing bight be a bit tough, but I'm sure it could be done with a good trick.

As for Radio Operators, in BF2, EVERYONE is a radio operator, Squad leaders are just better at it. It would just add a class for something that's already being done.
[url=realitymod.com]Image[/url]
[url=realitymod.com]Image[/url]
"If you want realism, go outside."
-Krenzo
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I would play as a dog .....who wouldn't ?
But what kind of dog ?
I vote for Rotweiller w/ German Shepard as a second choice.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Actually it'd be really interesting. The "smell" side of it would be fun to play with, including a whole bunch of countermeasures - like being on the other side of a river stopping your smell reaching enemy hounds. *Everyone* would be shown by the nose- no distinction between teams, so they'd have to stay on top of situational awareness too.

Also, *really* loud noises like tanks firing etc could frighten them sh-tless, (blurry effect, dulling of noises etc) so they've have to be kept away from heavy weaponry etc. Likewise, using a stick of C4 to confuse a nearby dog player for 2 minutes would be possible.

Would be good to keep them a set distance from friendly troops too- say, 100m from a friendly and a bleed sets in, so they stay close to their "handlers"...

Oh, they'd have to see in black and white, too.

Lol, this has no chance in hell of making it into the mod but would actually be really interesting to play, methinks.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
ExOps_Mercenary
Posts: 126
Joined: 2007-07-09 18:40

Post by ExOps_Mercenary »

why not have the radio guy be able to listen in on the enemy so what they type and say you could tell you team. but has to say in the main base and has no weapon and only one per team
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

ArmedDrunk&Angry wrote:I would play as a dog .....who wouldn't ?
But what kind of dog ?
I vote for Rotweiller w/ German Shepard as a second choice.
The chinese MUST get the chihuahua!
ZanderArch
Posts: 216
Joined: 2007-03-07 21:40

Post by ZanderArch »

ExOps_Mercenary wrote:why not have the radio guy be able to listen in on the enemy so what they type and say you could tell you team. but has to say in the main base and has no weapon and only one per team
The way BF2 handles the radio, that's impossible.

And, crossing a river doesn't stop a blood hound, not sure about some of the lesser nosed dogs.
[url=realitymod.com]Image[/url]
[url=realitymod.com]Image[/url]
"If you want realism, go outside."
-Krenzo
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I want horses and donkeys, but noooooooooooooooooooooo.. that's not realistic!


:D :D
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I will give it to you, at least it is an original idea (dogs) however it is a bit out there. I do know that dogs were used in Vietnam to sniff out traps, trip wires and other things.

It would be funny to see a whole pack of dogs jump out of the back of a warrior on Al Basrah and ravage the city :lol:

Chinese should get the shi-tzu for sure.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

We have had badgers though...
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Locked

Return to “PR:BF2 Suggestions”