EDIT: Could there be a scope that can be picked up and added onto any weapon?
IR scope?
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TF6049
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IR scope?
Could we have an IR scope for snipers in maps where there's a lot of dust? Allows them to see through it (but people can hide behind fires, running vehicles, molotovs, and other heat sources).
EDIT: Could there be a scope that can be picked up and added onto any weapon?
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EDIT: Could there be a scope that can be picked up and added onto any weapon?
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El_Vikingo
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Teek
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nopeEl_Vikingo wrote:I think, thermal/infrared vision on BF2 is hardcoded.
http://www.youtube.com/watch?v=mTyrHVf19gE

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.:iGi:. Eggenberg4Ever
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^^ Interesting vid.
I'm of two minds on this: yeah, it would look cool and add yet another touch of realism but I'd hate to see it on sniper rifles, even though in RL IR scopes are issued.
Half the fun of Al Fallujah is the sandstorm and the fact that anyone other than a really good sniper can't own the East & West areas of the map with too much ease.
I'm of two minds on this: yeah, it would look cool and add yet another touch of realism but I'd hate to see it on sniper rifles, even though in RL IR scopes are issued.
Half the fun of Al Fallujah is the sandstorm and the fact that anyone other than a really good sniper can't own the East & West areas of the map with too much ease.

What's French for deja vu?
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El_Vikingo
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Interesting,Teek wrote:nope
http://www.youtube.com/watch?v=mTyrHVf19gE
But that just looks like a filter, (ie you cant see people through walls or brush).

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Dunehunter
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Vaiski
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Ummm..thats my old test vid. It wasn’t intended to be a public vid (no idea why I tagged itTeek wrote:nope
http://www.youtube.com/watch?v=mTyrHVf19gE
Anyways.. the effect is just a modified nighvision shader. Its difficult (afaik, impossible, but I’m not a coder) to implement in any usable manner. Also it doesn’t work like real thermal sight unless you make some adjustments to textures… and adjusting textures means that each edited texture looks **** when you’re not using the sight.
In theory you could make people and hot engines to glow etc. if we could swap textures on fly but I’m afraid that’s not possible with the BF2 platform.
Last edited by Vaiski on 2007-07-18 23:48, edited 1 time in total.
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El_Vikingo
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Vaiski
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Heh yea well backing a wall hack with the mod might not please the PB admins'[R-DEV wrote:Jaymz']Vaiski, you know those hacks that n00bs use to show every player on the map as bright red/blue? Perhaps a tweaked version of that would work.
No idea how those hacks exactly work but I’m guessing that they force your graphics card to do things rather than hack the game engine itself. I may be wrong though.
In theory you could make static objects semi transparent and then simply make them glow in bluish colors when you’re using the thermal view (even without hacks:wink
However once you turn off the thermal vision, you could still see through walls… and every texture would be in different shades of grey.
Simple version that doesn’t work exactly like the real IR cameras is fairly easy to make. It would still make it somewhat easier to spot human figures.
This is how it looks without edits http://smg.photobucket.com/albums/v256/ ... een514.jpg
The problem is how to control it (ask the coders!
IR Hax!!1El_Vikingo wrote:Yeah! Hax

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geogob
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Just a note... IRL, thermal imaging doesn't allow you to see people through walls. It helps to clearly identify a vehicle or a person in front a colder background, but not through objects. Even through many type of reinforced glass you won't see them.
If you want to see some examples of RL Thermal IR imaging, I could post a few or even make some.
It would be a nightmare to code Thermal imaging in an engine not designed for it. Modeling the limited dynamic range (meaning you'd have to readjust the gain all the time and you'll get blinded by heat sources) is rather complicated.
If I had low level access to the engine, I'd have two set of textures for every objects (yes, two); the first would be the normal visible texture and the second a temperature map which would be used both as texture for IR vision and for radiant intensity calculation for the dynamic gain adjustment of the IR camera and to implement effects such as blurring and saturation.
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Also, I like the idea suggest here. Hacks can do so many things with the engine using various kind of hooks. If something is hardcoded, why not bypass it with "legitimate" hack that's part of the mod?
If you want to see some examples of RL Thermal IR imaging, I could post a few or even make some.
It would be a nightmare to code Thermal imaging in an engine not designed for it. Modeling the limited dynamic range (meaning you'd have to readjust the gain all the time and you'll get blinded by heat sources) is rather complicated.
If I had low level access to the engine, I'd have two set of textures for every objects (yes, two); the first would be the normal visible texture and the second a temperature map which would be used both as texture for IR vision and for radiant intensity calculation for the dynamic gain adjustment of the IR camera and to implement effects such as blurring and saturation.
--
Also, I like the idea suggest here. Hacks can do so many things with the engine using various kind of hooks. If something is hardcoded, why not bypass it with "legitimate" hack that's part of the mod?
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El_Vikingo
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master of the templars
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Long Bow
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Ummm that was a little quick with posting an image with the exact hacks needed. Almost like someone had them readily available, like they used them frequently, like ..... gasp!!... they were currently hacking.... gasp!!!El_Vikingo wrote:Yeah! Hax
All this talk about making super IR scopes for the snipers. Snipers. WTF enough with yet another addition to the snipers aresonal. People crapped all over the idea of giving them a range finder but IR scopes people try to figure out how to make it work!?!
No thanks, a regular scope is fine.
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TF6049
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This is one solution! Except make pink and blue white, and everything else gray/black.'[R-DEV wrote:Jaymz']Vaiski, you know those hacks that n00bs use to show every player on the map as bright red/blue? Perhaps a tweaked version of that would work.
Also, this would not allow you to distinguish between friendlies and enemies by their uniform so you would have to make sure it wasn't a friendly nor a civvie.





