A few ideas about deployble stuctures
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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Leo
- Posts: 2082
- Joined: 2006-11-29 00:40
IMOLongbow* wrote:1. helipad - today I was playing Zatar Wetlands and realised that it may be very usefull to deploy a helipad when needed ... as the helipad from old flag on hill in the center of the mountain that was abandoded since there is no flag now - looked really like 'deployed' ( yes I know it is there on original map )
I like this idea, maybe an elevated square area of dirt with sandbags around it?
2. TOW placement - same like AA guns ; would be usefull on maps like Kashan , Kufrah , Zatar .
Not bad either, but it should be tied close to a CP
3. Trenches . Yes , I know it is impossible to 'dig' bf2 terrain but what about making them the same way DEV's did with defencive bunker and firebase ( i mean , ground under them which generates depending on the surrounding terrain ) Possibly unable to be destroyed by tank shells and air vehicles , only C4 .
You can make ghetto trenches with sandbags
4. Automatic 40mm nade launchers , with ability to select between HE fragmentation ammo and armour piercing ammo
It would be too overpowering IMO, those things have incredible range, and I don't think it can be made to fit gameplay or realism.
5. Anti-material sniper-rifle placement - around sandbags , on bipod ( in the same way vanilla BF2 had MG placements )
5.1 12.7 HMG's on bipod , in the same way
Yes for the machine guns, no for the AM sniper, as already mentioned, that's not how it works.
6. Field hospital - heals wounded soldiers in certain area ( 5-10 methers )
may be placed not far then 25m from friendly DB or FB
I like this idea as well
7. tank trenches - build in the same way like infantry trenches , allowing armour more protection when defending flag
definatley, been wanting this for a while
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jackal22
- Posts: 849
- Joined: 2006-11-18 20:18
i like the heli pad idea, would be kind of cool especially on kashan to deploy a heli pad near the other comander assets
erm by tank trenches do you mean those ejod U shaped bunker things that tanks can use? because those would be kind of nice too.
lol i can only imagine what 1.0 will be like if its only 0.6 and we have deployable structures...
erm by tank trenches do you mean those ejod U shaped bunker things that tanks can use? because those would be kind of nice too.
lol i can only imagine what 1.0 will be like if its only 0.6 and we have deployable structures...

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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
I'd like to see a couple of things:
1- I like the trenches and tank burms...kinda like having a bulldozer
2-Don't like hospital, its a game...I'm already doing enough "Not shooting" whilst digging and wrenching/
3-I'd LOVE to see the MEC get some special deployments like Scud Missle launcher (Jabal). Commander could deploy it and fire one and only 1 missle per deployment. This way commanders can kind of fight each others structures but in a verrry limited fashion. The MEC CO would have the ability to destoy one bunker\firebase of the commanders(but not CO post)...if he can find them
POE has a gimmicky looking Tomahawk thats so slow and weird but I think it'd be cool to be able to shoot one big missle thats TV guided and FAST...so its not used to scout in the air and then direct down easily. Also....50 cal snipers would have a valuable asset to take down! I heard those Barrets were used in Desert Storm to disable Scud missles before they were fired. So maybe spawn rocket site...then it takes like 15-30 minutes to arm.
4-Tomahawks on Jabal (enemy CO can totally stop the US advance with bunkers on the beachs...near impossible if US screws up and loses those..niec to have a semi-counter). I know its been suggested before but with new RTS stuff...I'd like to see some Commander-counters. Also tomahawks\scuds would take a while to generate so no new CO just jumps in...fire rocket and leaves. Plus each team maybe only gets 1 per 40 mins or something. I think that'd be cool and non-game-ruining.
5-It'd be nice if people could get kits from CO truck, maybe just officer kits...or like rallys. The thing is that even with all the noobs...the kits are being used fairly little at times(support, grenadier,LAT etc). Most guys that need one are officers. Hell, even the marksmen kits are just left untaken a lot of the times.
6-I'd rather see Rocket-AA used instead of the current ones. For now the AA assets the CO drops are insanely devistating against infantry and thats pretty much all they are used for. Its not like decent chopper pilots are flying over those bases anyways...everyone is sneaking away into the hills. Maybe rockets would eat up the choppers to badly...I dunno.
1- I like the trenches and tank burms...kinda like having a bulldozer
2-Don't like hospital, its a game...I'm already doing enough "Not shooting" whilst digging and wrenching/
3-I'd LOVE to see the MEC get some special deployments like Scud Missle launcher (Jabal). Commander could deploy it and fire one and only 1 missle per deployment. This way commanders can kind of fight each others structures but in a verrry limited fashion. The MEC CO would have the ability to destoy one bunker\firebase of the commanders(but not CO post)...if he can find them
4-Tomahawks on Jabal (enemy CO can totally stop the US advance with bunkers on the beachs...near impossible if US screws up and loses those..niec to have a semi-counter). I know its been suggested before but with new RTS stuff...I'd like to see some Commander-counters. Also tomahawks\scuds would take a while to generate so no new CO just jumps in...fire rocket and leaves. Plus each team maybe only gets 1 per 40 mins or something. I think that'd be cool and non-game-ruining.
5-It'd be nice if people could get kits from CO truck, maybe just officer kits...or like rallys. The thing is that even with all the noobs...the kits are being used fairly little at times(support, grenadier,LAT etc). Most guys that need one are officers. Hell, even the marksmen kits are just left untaken a lot of the times.
6-I'd rather see Rocket-AA used instead of the current ones. For now the AA assets the CO drops are insanely devistating against infantry and thats pretty much all they are used for. Its not like decent chopper pilots are flying over those bases anyways...everyone is sneaking away into the hills. Maybe rockets would eat up the choppers to badly...I dunno.
Last edited by VipersGhost on 2007-07-19 18:45, edited 1 time in total.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Geez, people will brag commanders to deploy their noob tubes and 1337 sniper rifles more than all the rest of the assets...4. Automatic 40mm nade launchers , with ability to select between HE fragmentation ammo and armour piercing ammo
5. Anti-material sniper-rifle placement - around sandbags , on bipod ( in the same way vanilla BF2 had MG placements )
5.1 12.7 HMG's on bipod , in the same way
I say NO, when we get 110 players, then you can have your nub tub launchers spammed all over, I am not going to be cannon fodder ffs...

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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Well I already *am* cannon fodder, and I say:
Commander assets are fun, and useful at times.
However, I am already tired of commanders who spend the entire round trying to build downtown Manhattan in the middle of a forest or desert, along with players who keep telling *me* as commander that what I *should* be doing (instead of co-ordinating the efforts of 5 or 6 squads) is spending all my time with three or four blokes with shovels putting up fancy installations.
Earlier today, I watched a commander build a vertiable fortress. It was in a useful position, it was used by the team, all was good. The map came towards its end, the tickets were about 50-20 in our favour, with the bleed applied to the enemy. We were set to win, and easily. Our commander, by virtue of his determination to continue extending his collection of assets, came bloody close to loosing us the round.
If I had a quid for every time since the open beta went live that I've seen complete disarray of a side because squads haven't been co-ordinated by a commander too busy building, I'd have... oooh.... about thirty pounds?
As much as I love the idea of having an entire mililtary infrastructure pulled from the ether to provide my team with bountiful goodness, I can see that the afore-mentioned problem of commanders spending allllll day with their shovels out and not checking the map would only get worse with *more* assets.
Commander assets are fun, and useful at times.
However, I am already tired of commanders who spend the entire round trying to build downtown Manhattan in the middle of a forest or desert, along with players who keep telling *me* as commander that what I *should* be doing (instead of co-ordinating the efforts of 5 or 6 squads) is spending all my time with three or four blokes with shovels putting up fancy installations.
Earlier today, I watched a commander build a vertiable fortress. It was in a useful position, it was used by the team, all was good. The map came towards its end, the tickets were about 50-20 in our favour, with the bleed applied to the enemy. We were set to win, and easily. Our commander, by virtue of his determination to continue extending his collection of assets, came bloody close to loosing us the round.
If I had a quid for every time since the open beta went live that I've seen complete disarray of a side because squads haven't been co-ordinated by a commander too busy building, I'd have... oooh.... about thirty pounds?
As much as I love the idea of having an entire mililtary infrastructure pulled from the ether to provide my team with bountiful goodness, I can see that the afore-mentioned problem of commanders spending allllll day with their shovels out and not checking the map would only get worse with *more* assets.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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pureperversions
- Posts: 161
- Joined: 2007-04-26 13:23
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
I think that a 40 mm nade launcher and stuff like that should be handled by a limited kit called a defensive engineer. The commander places beacons where he wants these placed, and a defensive engineer builds it. Anyone friendly can use these stationary weapons.
And make assets so you have to purchase them. That is, they take some tickets from your team.
I.E. for US team
FAV (2) = 5 tickets
HMMMV (any) = 5 tickets
L-bird (any) = 10 tickets
APC = 10 tickets
Cobra = 20 tickets
Tank = 20 tickets
Jet (any) = 50 tickets
And make assets so you have to purchase them. That is, they take some tickets from your team.
I.E. for US team
FAV (2) = 5 tickets
HMMMV (any) = 5 tickets
L-bird (any) = 10 tickets
APC = 10 tickets
Cobra = 20 tickets
Tank = 20 tickets
Jet (any) = 50 tickets
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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
Sounds like World in Conflict, haha.TF6049 wrote: And make assets so you have to purchase them. That is, they take some tickets from your team.
I.E. for US team
FAV (2) = 5 tickets
HMMMV (any) = 5 tickets
L-bird (any) = 10 tickets
APC = 10 tickets
Cobra = 20 tickets
Tank = 20 tickets
Jet (any) = 50 tickets
([COLOR="Yellow"]o,o)
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O RLY?
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O RLY?

