I know what the problem is!

General discussion of the Project Reality: BF2 modification.
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Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

I know what the problem is!

Post by Lucid Nightmare »

Ever notice on some of the maps it can get a bit spammy and over powered with the armour, leaving our poor infantry playing brethren bored and usually quite dead?
Maps like zatar?

Well, it's not that the tanks are too powerful, yes they are powerful, but that's not the problem.

It's that they spawn way too fast. If this were back in 0.5, those spawn times would have been acceptable because the tanks were alot less powerful vs everything. But now they are killing machines. Having them spawn at the current rate tends unbalance things, especially when they are present in large numbers.

It just degrades into a giant tank rush, snipe fest. You kill a bunch of enemy tanks, three more roll over that some hill mere moments later and blow your arse to hell. You really lose your sense of worth.

Therefore, I propose that tanks should have longer spawn times!
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I put the "laughter" into "manslaughter".
turtleh
Posts: 19
Joined: 2007-07-04 06:04

Post by turtleh »

I think tanks are easy to avoid or take out.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

IMO; the Kufrah should not have the spawn wave. Also, Zatar, but not sure, if Zatar has the spawn wave.

Why? Because, when you keep your 4 tanks alive for long enough, new ones spawn and then it turns into an infantry team vs. armor team, since half of the team is in tanks....
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

its ok for me , just pick up a AT kit .
indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Post by indigo|blade »

I would vote to have the Light AT kit removed altogether while adding 1 or 2 more HAT slots.
"Superior Thinking has always overwhelmed Superior Force."

~United States Marine Corps~

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Crusader09
Posts: 179
Joined: 2007-06-26 16:51

Post by Crusader09 »

With the whole infantry team vs. armor team, this means the infantry need more tank killing equipment available to them.
=ICC=
In game name: ELITE_TANKER

"Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all."
-George Washington
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

HA, to you guys talking about "Just grab an AT kit". No disrespect but try that on Zatar when the US have been pushed back and you have to walk across the plain to take out the tank\apc\tank\G3 soldiers attacking you. Remember dudes, when their armor is owning...so are their soldiers, so no easy access to the tanks. Plus their are 2-4 of them plus apc out there...you just dont have that many rockets. On zatar, when the bad guys get the good position...there aren't many ways you can move them out. I kind of like this though, it feels realistic and not like I'm just getting mowed over....yes I'm getting mowed over, but for GOOD reason. Our tankers were idiots and just freakin run way out there...when the soldiers should be going first and spotting tanks etc. Its hard to make judgements until the gameplay evens out and everyone new gets up to speed. Zatar could be iffy though...other maps, the Tanks are great! Lets face it, that kind of battle\problems are typical for infantry when tanks are present. We are so used to just running on out there and kicking *** that a lot of PR guys are failing and dont like it.

I do think LAT should stay but still add another HAT slot. HAT isn't so overpowering like it used to be for armor. The armor VASTLY out ranges the HAT soldiers and its pretty damn hard to consistently sneak into range on Kashan, kufra and just wax the tanks....plus they just step back and repair anyways. I think it'd be nice have one more on a full 64 player squad. Nobody goes around whoring the AT anymore because firefights happen at such a range and that AT kit is really limiting. Also you can't evade bullets by dodging around like a rabbit either.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

well, yeah if your team loss all the vehicles , and the enemy is running to you main with 10 tanks , just hide your *** and wait for the tickets to reach 0 OR ambush them in your main .
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

team work between Frogfoot and tank, i love when that happend :)
WNxKenwayy
Posts: 1101
Joined: 2006-11-29 03:16

Post by WNxKenwayy »

So what you're saying is, because the other team had better teamwork and kept their heavy assets alive, they should be punished by just giving the other team a bunch of weapons for failing? If the other team has its 4 tanks alive and you don't have a single one, that's because they were a better team, and worked together to be that way. Start your own armor squad, use VOIP, and pwn them next round.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I agree kenway, idiots are attracted to tanks. They are the lifeblood for your ENTIRE team...so when they go down fast due to dumbasses, then things get bad real quick. I like this, feels like real battle. I'm definitely not finding fault with the game, just team members. Infantry aren't a good counter for tanks in the open field...and being that in my expereince the enemy had good tankers, they stayed in the open field and left us to hack it out against incoming infantry while their tanks oppressed us!

The longer you play PR, the sooner you see failure (loss of map coming). When you lose all your tanks FAST in an armor map...you see the end very soon, even though it may take a while to come. Still, the fight is over before it really began. Thats the way it goes though, gameplay will balance out as players learn though.

One thing I do notice is that a lot of good players aren't used to playing as Armor so lots of newer plays just jump right in while we run out, set a rally and start doing our infantry thing....then we see the mistake we made in neglecting the armor...I've definitely had to start learning to Tank etc. I still have yet to even fly a jet though...no joystick/
willgar
Posts: 185
Joined: 2005-10-26 15:54

Post by willgar »

was i mistaken or was the wrench meant to be leaving us soon? single maned tanks that can repair with one guy and his magic wrench :) project real..... :? :
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

1. Step one - remove wrench from crewman kit

2. Step two - make tank gunner without tank driver die within 10 seconds . I'm sick of tank soloers who use tanks like freakin' mobile artillery

3. Step three - give 4 H-AT kits instead of 2 on huge maps with tank spawning waves . Mostly we have 4 full size working squads ( 24p ) on 64p server . Make H-AT issued only for squads with not less then 5 men , 1 per squad . Give H-AT soldier a carbine or a PDW - yes I know they carry 2 missiles and they weight a lot but tanks are destroyed IRL with one single AT missile , not 2-3 , like in PR

4. Step four ( not sure about it ) - remove second level of zoom from armour . Yes , they have 10x IRL but lets face the fact that in PR it only promotes camping tank whores

edit : fixed "Tanks are down with one single AT missile"
Last edited by Longbow* on 2007-07-20 06:31, edited 1 time in total.
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