I also want to give a huge thanks to everyone who is part of the PR community, in any way. After all, without those of us who play this modification, make suggestions, make complaints, and help find problems, Project Reality would not be what we know it to be today.
Dev's, I must honestly say that I could not be more happier with the new release...well I could, but as far as I am concerned, it is by far the best game out there.
Ok, so here is the juice of the post (I apologize in advance for the length). I do believe someone made some sort of discussion on this topic before, but frankly I am too tired to find it, and if I wait till tomorrow to make this post, my ideas will be lost.
And I am 99.9% confident the DEV's will agree with me 100%
Tonight I spent considerable time playing on Kashan Desert. This is a remarkable map. Remarkable because of it's size. I for one do not like it being a desert map due to it being too easy to kill and be killed. But I love it's realism in size.
After playing this map, I realized something. I believe that PR will continue to push the boundaries of map sizes, getting larger and larger.
With this increase in size, it has come to my attention that PR will soon need a new type of weapon. And I'm sure you all can guess what I will be suggesting.
Artillery.
Not Artillery in the sense of VBF2 or POE, but a new kind of Artillery. A kind of Artillery that takes time, skill, luck, and a lot of help from your team members to use effectively (which would cut way back on the noobish use of this weapon).
Now before I go any further I suggest not the typical M109 155mm SP Howitzer, or even smaller mobile Artillery. No, I suggest something more practical, more usable, more destructive, more precise, and more fun.
I suggest the implementation of the Multiple Launch Rocket System, or MLRS for short. This has nothing to do with the fact my MOS is 13M as a MLRS Crewman, and that I ship out in August.
I also suggest the use of the M270 instead of the newer more mobile version for reasons explained later.
I know it all sounds easy and simple, but what I am about to explain would cause a huge headache for the DEVs to create I'm sure, but I do believe that, considering the path PR is taking, it would be a worth-while headache.
I suggest the use of the M270 for this reason: It simply holds double the weaponry. With this type of vehicle, it would take for EVER to reload once amo is expended. That is why I suggest the M270, as we all know not even .01% of the PR population is willing to drive around a supply vehicle to fix and resupply vehicles.
I suggest it to hold 3 soldiers, as IRL. The first soldier is the driver of the vehicle. Pretty standard in the operation of that. The second soldier is the main weapon operator, and the third I would recommend being the receiver of requested target locations.
Now DEV's, please pay attention as here is where it gets interesting.
The driver position is easy and strait forward. He has one view and simply drives the vehicle (being able to look out the front windows and the very small driver door window). He also has the option to close the window shutters.
The main weapon operator has a more difficult role. Much more difficult. For one, his control panel is that similar to the real thing. Instead of firing the weapon as you would in Desert Conflict, you would see a readout of numbers and letters. To make it sound simple, these letters and numbers would correspond to where on the map the rockets would hit in relation to your current position. So as you can tell from reading that previous sentence, it would take a while to figure it all out. First you have to have the driver take you a location suitable for firing, second you would have to calculate your current location, third you would have to receive the target coordinates from the third soldier in the vehicle, fourth you would have to make the needed calculations in order to ensure your weapon hits the desired target, and fifth you would have to press the "fire" button.
The third soldier who receives the requested artillery target locations receives those coordinates on a control panel similar to that of the of the main weapon operator. He/she would be responsible to telling the driver "hey, u need to find a place to stop so we can fire this thing off" and the tell the main weapon operator "yo, here's the coordinates, do your thing and let's bring 4th of July early this year!!" The third soldier also is responsible for being notified by soldiers on the ground of weather or not the target was hit. He then would tell the main weapon operator if adjustments needed to be made, or if a job was well done.
I do believe that all this would eliminate the slight possibility of "hey, I think I'm gonna aim the weapon like this, fire a few shots and see if I kill anyone. Then I'll adjust if needed." An attitude such as that would not work at all if the MLRS system was designed correctly.
As stated before, the driver has only one view, the third soldier has 2 views. Looking out the front windows, and looking at the control panel. The main weapon operator would have several views. The first is looking out the front windows, the second is looking at the control panel, and the third is viewing an outside camera of the vehicle. The later can only be done when the vehicle is firing the weapon, allowing the main weapon operator to see his rockets leave the vehicle (a small "hey that's cool" effect in reward to his hard work of calculations).
Now keep in mind I'm tired and haven't had time to think this one through all too well, but I do believe it can be done. And if done, it would be truly amazing for game play. It would offer a totally new perspective of the battlefield, and a totally new way of playing. Of course not all maps would be equipped with this vehicle as MLRS vehicles are designed to destroy entire grid squares.
Now of course as with everything, this vehicle would have to be changed a little as so it wouldn't dominate everything on the field. But again, if designed correctly, I believe it would prove to be a huge asset, and one that would not be used as a noob weapon due to its complexity. I for one would do nothing but use the MLRS if available.
Another thing.......I would only recommend the implementation of the M270 if you DEV's are planning on making many more destructible buildings, and at each flag captureable location make a little city at least half the size of a grid square for reasons which are obvious.
I can only dream of the sight of this being implemented in a HUGE night PR map....OOOOOOoooooo the beautiful lights!!! lol
Good night everyone. Dev's, please let me know what you think of this idea, honestly!! I want your true opinion.



