DEV's please read!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
=*CLA*=StudMuffin21
Posts: 103
Joined: 2006-11-10 05:09

DEV's please read!

Post by =*CLA*=StudMuffin21 »

First off I want to say congrats and thanks to the Dev's. Tonight was my second time playing the new PR and it is absolutely amazing!!!! Thank you all for all your hard work! :D :D

I also want to give a huge thanks to everyone who is part of the PR community, in any way. After all, without those of us who play this modification, make suggestions, make complaints, and help find problems, Project Reality would not be what we know it to be today.

Dev's, I must honestly say that I could not be more happier with the new release...well I could, but as far as I am concerned, it is by far the best game out there.

Ok, so here is the juice of the post (I apologize in advance for the length). I do believe someone made some sort of discussion on this topic before, but frankly I am too tired to find it, and if I wait till tomorrow to make this post, my ideas will be lost.

And I am 99.9% confident the DEV's will agree with me 100%

Tonight I spent considerable time playing on Kashan Desert. This is a remarkable map. Remarkable because of it's size. I for one do not like it being a desert map due to it being too easy to kill and be killed. But I love it's realism in size.

After playing this map, I realized something. I believe that PR will continue to push the boundaries of map sizes, getting larger and larger.

With this increase in size, it has come to my attention that PR will soon need a new type of weapon. And I'm sure you all can guess what I will be suggesting.

Artillery.

Not Artillery in the sense of VBF2 or POE, but a new kind of Artillery. A kind of Artillery that takes time, skill, luck, and a lot of help from your team members to use effectively (which would cut way back on the noobish use of this weapon).

Now before I go any further I suggest not the typical M109 155mm SP Howitzer, or even smaller mobile Artillery. No, I suggest something more practical, more usable, more destructive, more precise, and more fun.

I suggest the implementation of the Multiple Launch Rocket System, or MLRS for short. This has nothing to do with the fact my MOS is 13M as a MLRS Crewman, and that I ship out in August. :P :P

I also suggest the use of the M270 instead of the newer more mobile version for reasons explained later.

I know it all sounds easy and simple, but what I am about to explain would cause a huge headache for the DEVs to create I'm sure, but I do believe that, considering the path PR is taking, it would be a worth-while headache.

I suggest the use of the M270 for this reason: It simply holds double the weaponry. With this type of vehicle, it would take for EVER to reload once amo is expended. That is why I suggest the M270, as we all know not even .01% of the PR population is willing to drive around a supply vehicle to fix and resupply vehicles.

I suggest it to hold 3 soldiers, as IRL. The first soldier is the driver of the vehicle. Pretty standard in the operation of that. The second soldier is the main weapon operator, and the third I would recommend being the receiver of requested target locations.

Now DEV's, please pay attention as here is where it gets interesting.

The driver position is easy and strait forward. He has one view and simply drives the vehicle (being able to look out the front windows and the very small driver door window). He also has the option to close the window shutters.

The main weapon operator has a more difficult role. Much more difficult. For one, his control panel is that similar to the real thing. Instead of firing the weapon as you would in Desert Conflict, you would see a readout of numbers and letters. To make it sound simple, these letters and numbers would correspond to where on the map the rockets would hit in relation to your current position. So as you can tell from reading that previous sentence, it would take a while to figure it all out. First you have to have the driver take you a location suitable for firing, second you would have to calculate your current location, third you would have to receive the target coordinates from the third soldier in the vehicle, fourth you would have to make the needed calculations in order to ensure your weapon hits the desired target, and fifth you would have to press the "fire" button.

The third soldier who receives the requested artillery target locations receives those coordinates on a control panel similar to that of the of the main weapon operator. He/she would be responsible to telling the driver "hey, u need to find a place to stop so we can fire this thing off" and the tell the main weapon operator "yo, here's the coordinates, do your thing and let's bring 4th of July early this year!!" The third soldier also is responsible for being notified by soldiers on the ground of weather or not the target was hit. He then would tell the main weapon operator if adjustments needed to be made, or if a job was well done.

I do believe that all this would eliminate the slight possibility of "hey, I think I'm gonna aim the weapon like this, fire a few shots and see if I kill anyone. Then I'll adjust if needed." An attitude such as that would not work at all if the MLRS system was designed correctly.

As stated before, the driver has only one view, the third soldier has 2 views. Looking out the front windows, and looking at the control panel. The main weapon operator would have several views. The first is looking out the front windows, the second is looking at the control panel, and the third is viewing an outside camera of the vehicle. The later can only be done when the vehicle is firing the weapon, allowing the main weapon operator to see his rockets leave the vehicle (a small "hey that's cool" effect in reward to his hard work of calculations).

Now keep in mind I'm tired and haven't had time to think this one through all too well, but I do believe it can be done. And if done, it would be truly amazing for game play. It would offer a totally new perspective of the battlefield, and a totally new way of playing. Of course not all maps would be equipped with this vehicle as MLRS vehicles are designed to destroy entire grid squares.

Now of course as with everything, this vehicle would have to be changed a little as so it wouldn't dominate everything on the field. But again, if designed correctly, I believe it would prove to be a huge asset, and one that would not be used as a noob weapon due to its complexity. I for one would do nothing but use the MLRS if available.

Another thing.......I would only recommend the implementation of the M270 if you DEV's are planning on making many more destructible buildings, and at each flag captureable location make a little city at least half the size of a grid square for reasons which are obvious.


I can only dream of the sight of this being implemented in a HUGE night PR map....OOOOOOoooooo the beautiful lights!!! lol

Good night everyone. Dev's, please let me know what you think of this idea, honestly!! I want your true opinion.
"Deadly as lightning, soft as a breeze, strike FAST, strike HARD........then return unseen."
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I suggest, people are trained to use the A10 and Su 25.
With skilled pilots, those monsters do the job 10x times better than some artillery tube...
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robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

I dunno their Outlawz, those MLRS things are super deadly and the Brits use them too so it would be one model for 2 forces :D
I was speaking to a guy who operates a British MLRS at Cattrick base he says it has 12 rockets which explode and bomblets cover a 1-2km area.
EyesOnly
Posts: 89
Joined: 2007-07-18 08:07

Post by EyesOnly »

I would also love to see MLRS and Howitzer ingame.

The 'aiming' system Desert Combat used was fun, but a little too trial and error to be realistic.
Greetz,

Erik
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Good suggestion. However, I'd be turned off by the fact it's another asset that's taking more troops away from the front lines and like Outlawz said, a capable A10/SU25 pilot can do the trick rather well.

That said, a new arty/equivalent system is being considered.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
EyesOnly
Posts: 89
Joined: 2007-07-18 08:07

Post by EyesOnly »

Too bad so little maps actually have the A10 and SU25 ;)
So yes, the A10 is a solution, 5% of the time.
Greetz,

Erik
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

Mortars are being added in the future, and hopefully they could add Heavier Mortars inside vehicles, such as a humvee or other heavy vehicles
Sun Tzu
Posts: 59
Joined: 2007-02-11 20:08

Post by Sun Tzu »

Swe_Olsson wrote:Mortars are being added in the future
Sweet!!! Mortars and then fastroping! I can die a happy man.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

what's that you say? Weapon sway?????? :-P
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

That sounds pretty hardcoded to me... How the hell would you even begin to make an arty system that automatically adjusts for coordinates that you input, nevermind an actual coordinate system to obtain them in the first place.

Also, with the speed of things in PR, there isn't too much time to calculate firing solutions and whatnot. Maps are small enough that a jet could fly in from the other side and blow you up before you finished firing. Sure, you could attempt to implement real-life shoot-and-scoot tactics, but you can't really outrun a CAS jet.
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T0M@field
Posts: 188
Joined: 2006-04-20 14:25

Post by T0M@field »

agree, the battelfield gets bigger with each release, the vehicles got more seats... but if we devide max64 players in to many special vehicles which stay in a defence line/the second row PRs gameplay will get to static cause we have to less players per map.
Last edited by T0M@field on 2007-07-20 11:54, edited 1 time in total.
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BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

2 people to operate it at the most and your best bet for targeting would be the PoE system in my opinion. Sure, its not realistic, but would achieve a result more like real life when using artillery. For those of you unfamiliar with it, somebody spots and "calls in" through use of a TACCOM and binocs the desired coordinates, the artillery then has a top down view of the coordinates and when rounds are fired at the target, a camera follows the shell from a distance.

Promotes teamwork, tried and tested, and gives results. What more could you want?

Ah here you go, this was their old system that they removed for a more "arcady" version.
http://youtube.com/watch?v=UcKuizz4jy8
Last edited by BetterDeadThanRed on 2007-07-20 12:41, edited 1 time in total.
ImageLeMazing.
bullock
Posts: 126
Joined: 2007-06-27 19:55

Post by bullock »

ah the MLRS brings back the days when i was in the TA, 101 regiment royal artillery (Geordie Gunners) 1 of 2 units that use the MLRS in the UK and yes as robbo said they fire rockets that drop sub-munitions which can decimate any light armoured vehicle or infantry within a 1km square so the 12 rockets that they carry will destroy the 1km square. but an MLRS attacks in numbers from 3 to 12 MLRS so thats a possible 12km of the enemy front line being wiped out (the US did it during the first gulf war and it got nicknamed black rain) or a 6km by 6km square wiped out imo the MLRS is way to powerful for PR and it also has a minimum range of 30km and the PR maps are not that big yet
EyesOnly
Posts: 89
Joined: 2007-07-18 08:07

Post by EyesOnly »

Well, an A10 or SU doesnt normally operate within 2 miles of the airport either do they? ;)

Gameplay vs reality (again :p )
Greetz,

Erik
bullock
Posts: 126
Joined: 2007-06-27 19:55

Post by bullock »

ah true. but they do what they are intended to do on the game to reflect real life but to implement an MLRS you would have to change the way it works because would you want a weapon on PR that can wipe out most of the map in a few shots.

you would have to change the rockets to guided missiles which is ok for the USA since they use them but the UK dont.
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

Too bad, if the 128 person servers ever got past their bugs, this would be a really worthwhile suggestion.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Next time write a better title that describes what is in the post.
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

Can someone please explain to me why PR doesn't have explosions like that yet?
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

'[R-DEV wrote:dbzao']Next time write a better title that describes what is in the post.
Seriously. If I was a dev my policy would to purposely never read anything with a title like Dev's please read. LOL
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

MichSt-Spartan wrote:Can someone please explain to me why PR doesn't have explosions like that yet?
Try to do them in the effects editor yourself...
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