[Texture] DesertFox's Recolors

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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

So wait, how do you combine his files with Rambo Hunter's? With regards to the clientarchives.con file?
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TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Post by TristanYockell »

ReaperMAC wrote:So wait, how do you combine his files with Rambo Hunter's? With regards to the clientarchives.con file?

Ok here is what you do I'll walk ya through.

Make 2 new extra folders inside of Rambo hunters "skins.zip" file.

Name one folder: MECRIF_G3iron

And the other new folder you created, name it : rurif_dragunov

Now that you have two new weapon name directory folders made, put another folder in each of those and name it : textures


After these folders are setup inside the skins.zip file all you have to do is put the two texture.dds files that desertfox was so kind enough to create inside the proper directories.

FOR EXAMPLE

body_c.dds goes in: weapons/handheld/MECRIF_g3iron/textures

And rurif_dragunov_c.dds goes in: weapons/handheld/rurif_dragunov/textures

You can copy and past my text obviously to make folder creation much quicker.
Hope this helps everybody and that it was clear enough for even the noobish of noobs too understand :) .


P.S you do NOT have to do anything to the clientarchives.con file, it is already set up too run rambo hunters "skins.zip" file.
All you have done is simply added more skins to Rambo hunters current collection.
It causes no problems because the files modified by both rambo hunter and DesertFox are both of the same type, IE: insertname_c.dds files.

Very very simple to work with.
Last edited by TristanYockell on 2007-07-20 18:28, edited 1 time in total.
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