Kashin?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Tehv3r1z0nguy
Posts: 6
Joined: 2007-04-05 07:07

Kashin?

Post by Tehv3r1z0nguy »

So... we have our Transport Heli's, our Little Scout/Transport Heli's, tanks, APC's, AA vehicles and turrets of all sorts, AA aircraft, AT aircraft, practically everything. Except for the Attack Heli's. Personally, I'm wondering why we don't have our AH-1Z (I think that's what is is...) or the MEC equivalent on the Kashin map. It's definetly large enough of a map, and it would seem realistic enough for such vehicles to be employed in that situation seeing as they're bringing in next to everything else. Am I missing something obvious, or... what? :? :
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

One i think they think its not needed and would *** to much overkill for the guys in the air and two because the DEVs didnt want to put it in there.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

the map is suppoused to be more ground fighting. not air
A-10, EX PR Tester, Moderator, Public Relations.

.

Image

from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

why they put a light chooper like the litle bird in a big combat zone like kashran? those choopers are used for spec. operations , not for big battlefields .


also agree , attack choopers will fit well in the map if only they spawn when both bunkers are captured .
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

i totally agree with this thread, i always wondered why theres little scout choppers on kashan that cant even dent tanks with theyre guns and not full fledged gunships like the cobra. it also doesnt seem very realistic to use those kind of choppers in a open desert map. some people say, well if you had cobras/mi 28 in the map they would totally rape the tanks and it would be pure overkill. and to that i say simply, just have 1 per team, with a reasonably long respawn time. plus i think theyres enough AA assets on this map to make life pretty hard on a cobra anyway.
known in-game as BOOMSNAPP
'
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

plus with gunships on Kashan that may stop the tankers from perching on top of the mountains because they would be sitting ducks to any choppers
known in-game as BOOMSNAPP
'
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

32p is attack helis, 64p is jets iirc.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

But since the release of the beta I've also been wondering why in gods name is there a littlebird with miniguns? :D On a heavy armor map! That's the type of LB which makes the least sence to put in there. A transport LB or a heavily armed LB do make sence imo.
Last edited by Xander[nl] on 2007-07-20 10:32, edited 1 time in total.
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Yeah, its really funny when people go attack an AA gun emplacement or a T90 convoy with LB Mini's :roll:
Image
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

'[R-DEV wrote:eggman']32p is attack helis, 64p is jets iirc.
QFT
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Sun Tzu
Posts: 59
Joined: 2007-02-11 20:08

Post by Sun Tzu »

I use it to spot tanks for the A-10/Frogfoot and to engage softer targets like Vodniks/Humvee's. You can use it as a quick mode of transport to get a squad leader to one of the bunkers...when he's there the rest of the squad spawn's on him.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

LB dont suit in this map , they are more for tactical insertions in cityes
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

You know whats really effective?

Getting every SL on the LB, taking them to the flag, and THEN allowing the SMs to spawn at the same time.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

yeah, very realistic :rolleyes:
Post Reply

Return to “PR:BF2 Suggestions”