unexploded ordinance
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baptist_christian
- Posts: 266
- Joined: 2007-06-20 21:51
unexploded ordinance
it sounds pretty dumb, but my idea would be for great for insurgents
so, some artillery shells or aircraft bombs wont explode. insurgent engineers could take these and turn them into IEDs
so, some artillery shells or aircraft bombs wont explode. insurgent engineers could take these and turn them into IEDs
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
is it hardcoded ?
I have never heard that suggestion before and it is a great one.
1 in 5 chance the ins engineer blows himself up, 1 in 10 chance he blows up while rigging it as an IED.
I have never heard that suggestion before and it is a great one.
1 in 5 chance the ins engineer blows himself up, 1 in 10 chance he blows up while rigging it as an IED.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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geogob
- Posts: 294
- Joined: 2007-03-07 16:36
The word "hardcoded" is way overused. I'd like to see a link to where an actual developers says something is "hardcoded" for every time that word is mentioned.
Here's one way to make this... take objects representing unexploded ordinance. These objects, when damaged, explode creating a large casualty radius. Not sure how damage is implemented in PR and if it take into account the source (round type, explosions, etc.). Maybe make it that only explosions (grenades, slam, C4) can blow the ordinance up. Maybe 50 cal. as well.
This should be possible as we already have many example of this already in game. You can already shoot out fuel tanks, making them explode and killing people around. This is not far away from this! Not at all.
Now, give to the insurgent engineer, as well as the C4, a wired blasting cap; a detonator. The insurgent places the blasting cap exactly like the C4 charge and detonates it the same way as the C4 charge.
Detonator damage would be very small and short distances; less than grenades, but would allow to remote detonate the improvised IED using the unexploded ordinance.
You could have, randomly in maps, ordinance and large pile of explosives/fuel tanks that could be used this way as IED by insurgents. These would have higher yield than the C4 IED packs they carry.
Insurgent engineer could have infinite numbers of blasting caps, but could only detonate one at the time.
Here's one way to make this... take objects representing unexploded ordinance. These objects, when damaged, explode creating a large casualty radius. Not sure how damage is implemented in PR and if it take into account the source (round type, explosions, etc.). Maybe make it that only explosions (grenades, slam, C4) can blow the ordinance up. Maybe 50 cal. as well.
This should be possible as we already have many example of this already in game. You can already shoot out fuel tanks, making them explode and killing people around. This is not far away from this! Not at all.
Now, give to the insurgent engineer, as well as the C4, a wired blasting cap; a detonator. The insurgent places the blasting cap exactly like the C4 charge and detonates it the same way as the C4 charge.
Detonator damage would be very small and short distances; less than grenades, but would allow to remote detonate the improvised IED using the unexploded ordinance.
You could have, randomly in maps, ordinance and large pile of explosives/fuel tanks that could be used this way as IED by insurgents. These would have higher yield than the C4 IED packs they carry.
Insurgent engineer could have infinite numbers of blasting caps, but could only detonate one at the time.
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
The way the OP describes it is indeed hardcoded. We can not make some projectiles not detonate like the OP would like.geogob wrote:The word "hardcoded" is way overused. I'd like to see a link to where an actual developers says something is "hardcoded" for every time that word is mentioned.
The way you describe is possible, but it begs the question of why?
Why would we add immovable unexploded rounds when the insurgents already have IEDs which already fulfill the need?
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4
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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
Speaking of IEDs, I'm guessing the devs pulled out the proximity IEDs out of 0.6 because I'm guessing they would be whored like the claymores were in vBF2? I'm guessing that the proximity IEDs would use the claymore coding when something passes by and blows up. I can imagine so much of them in the alley ways and near ammo caches on Basrah if they were included...
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O RLY?
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O RLY?
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geogob
- Posts: 294
- Joined: 2007-03-07 16:36
It wasn't clear, in his post, if the unexploded rounds were already on the map or dropped during the game. As it makes little sense gameplay-wise to have bombs not detonate while in game (I can already hear the "OMG Hackxzzzs" or "OMG buggggg"), I assumed he meant the ordinance was already on the map.'[R-DEV wrote:KingofCamelot']The way the OP describes it is indeed hardcoded. We can not make some projectiles not detonate like the OP would like.
The way you describe is possible, but it begs the question of why?
Why would we add immovable unexploded rounds when the insurgents already have IEDs which already fulfill the need?
Plus it would be fun to use that. Brings even more dynamic into the game play.
And as I pointed out, the point would be larger yield explosions. I'm sure an unexploded 2000 lbs bomb laying near a road would pack more damage to a tank or APC than 10 pounds of C4 or similar explosive.
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Nickbond592
- Retired PR Developer
- Posts: 2713
- Joined: 2007-01-30 18:16
but obviously it would have to be added into the map upon creation yes?
therefore a crewman with an 8th of an ounce of common sense would completly avoid the road/area until its clear meaning that id would be the same thing gamer after game
*stop, shoot Clearly obvious I.E.D location, shoot any dim-witted insurgents running away, move on*
as K.o.c said an I.E.D can be placed any where so a crewman would be actively looking out for I.E.D's and not driving up to there locations and blasting them
therefore a crewman with an 8th of an ounce of common sense would completly avoid the road/area until its clear meaning that id would be the same thing gamer after game
*stop, shoot Clearly obvious I.E.D location, shoot any dim-witted insurgents running away, move on*
as K.o.c said an I.E.D can be placed any where so a crewman would be actively looking out for I.E.D's and not driving up to there locations and blasting them

Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.




