This works awesome for the team. I've played this way myself and with a few comanders and it works like you wouldn't believe it.
Have fun.
DeathDealer

My post wasn't directed at you. I was merely trying to supplement your advice with some of mine, based on my experiences.DeathDealer wrote:I am new to this forum but not pr. But what I said still goes a whole sqaud as you are advansing is good. I am not talking here about a bunker I said a BASE. And said sandbagsss so about three or four. Yeah it takes two peeps two hours to build that. We can't take that long so use a sqaud as you are advancing.
Next I DID NOT SAY to NOT use VOIP. And I DO NOT discuss where to put my next freaking sandbag with the team. I have no idea where you got those ideas. Maybe you should READ before you post?
I NEVER said that this was THE MOST IMPORTANT thing in comanding. I just said that it was important and it is. In future, read befor you post plz.![]()

QFT.TheAmazingYant wrote: A couple of engineers or riflemen would be all that's needed to be effective. Having a dedicated squad would make things more simple and organized, which would lead to assets being deployed quicker and more effectively.
The idea is that the commander has one squad that he knows will be nearby and have the required kits to build assets.