Even more teamwork
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Heydude235
- Posts: 442
- Joined: 2005-11-04 00:54
Even more teamwork
I a little tired so this idea might be pointless. I think the team with more teamwork should win. I say the team with less squads there ticket should drop faster when they are dropping. Forcing people to work in squads. 

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Armand61685
- Posts: 427
- Joined: 2005-05-06 09:14
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Deagle
- Posts: 153
- Joined: 2004-10-28 09:10
I'm not too keen on this idea. Granted, the thought behind it is a good one, but way in which it could be implemented could be better thought out. You would in essence be punishing the rest of the team, for the actions of one or two guys suffering from the id10t syndrome.
I've lost count of the number of times I've been giving it everything on the servers, to have two or three idiots stuff it up for everyone else.
I've lost count of the number of times I've been giving it everything on the servers, to have two or three idiots stuff it up for everyone else.
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dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
A little to harsh, yes. Here is a better idea: Simply increase score for squad behaviour.
If you cap a flag and your squadleader is nearby: x2 score + 1 for each squadmember present (including the squadleader). If the squadleader is within 100m but not in cap range, he recieves regular cap points. Squadmembers only get +1 per squadmember in range.
If you scored a kill assist and the killer is in your squad: x4 score (since it doesnt happen that often, doesnt give much base score but is basicly the best "work together" show there is).
Flag defense by anyone in your squad: Squadleader recieves x2 points (of FD score).
Can probably figure out more bonuses like the above.
Plus as a real bonus: A maximum of 60 free teamwork points per game hour, ticking up every full minute you have stayed within your squadleaders reach (say 100 meters). Squadleader gets a 15% of the total minute score at the end of the round, ie he will get more "free" score than a squadmember IF the squad is big and everyone stick together. Score per minute calculated like this: If you enter the zone, a counter ticks up. For each minute, +1 score. If you move outside, there is a 20 sec cooldown (previous second count still remembered). After that, count resets to 0 and you have to enter the zone again.
I dont know if the SL zone is possible, but the bonus activities should be.
If you cap a flag and your squadleader is nearby: x2 score + 1 for each squadmember present (including the squadleader). If the squadleader is within 100m but not in cap range, he recieves regular cap points. Squadmembers only get +1 per squadmember in range.
If you scored a kill assist and the killer is in your squad: x4 score (since it doesnt happen that often, doesnt give much base score but is basicly the best "work together" show there is).
Flag defense by anyone in your squad: Squadleader recieves x2 points (of FD score).
Can probably figure out more bonuses like the above.
Plus as a real bonus: A maximum of 60 free teamwork points per game hour, ticking up every full minute you have stayed within your squadleaders reach (say 100 meters). Squadleader gets a 15% of the total minute score at the end of the round, ie he will get more "free" score than a squadmember IF the squad is big and everyone stick together. Score per minute calculated like this: If you enter the zone, a counter ticks up. For each minute, +1 score. If you move outside, there is a 20 sec cooldown (previous second count still remembered). After that, count resets to 0 and you have to enter the zone again.
I dont know if the SL zone is possible, but the bonus activities should be.
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GABBA
- Posts: 633
- Joined: 2005-05-16 16:00
I reckon you should get "bonus" pionts for working in a team. You get a few pionts every two minutes or so......But then you'll just get people jioning a squad and will not want to dao anything...
Forget that idea. 8(
Forget that idea. 8(
"Incoming fire has the rigth of way"...........
"never share a foxhole with anyone braver than you are"
"never share a foxhole with anyone braver than you are"
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Heydude235
- Posts: 442
- Joined: 2005-11-04 00:54
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
haha or destroy it, if theres a lone wolf playing ill give him some room and let him go ahead. once the gunfire starts (and quickly stops) my squad will know when to be ready. hell who needs a commander when you have a toughguy bullet magnet ramboing in ahead of you?
almost forgot to add my main argument
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someone who doesnt want to be in a suad, is a waste of a slot in that squad, im not sure if the number of people in a squad can be changed, and if it cant all 6 of those positions are needed. having one squadmate who doesnt want to be there could mess things up.
almost forgot to add my main argument
someone who doesnt want to be in a suad, is a waste of a slot in that squad, im not sure if the number of people in a squad can be changed, and if it cant all 6 of those positions are needed. having one squadmate who doesnt want to be there could mess things up.

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Heydude235
- Posts: 442
- Joined: 2005-11-04 00:54

