SF is EA's latest grab for more cash, but what can PRMM take from it?

General discussion of the Project Reality: BF2 modification.
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GodsHolyMember
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Joined: 2005-11-03 19:24

SF is EA's latest grab for more cash, but what can PRMM take from it?

Post by GodsHolyMember »

Like the title states, I'm sure many here are disappointed with the business tactics of EA. BUUUUUUUT, there are quite a few little goodies which the PRMM team can take advantage of!

besides the obvious plusses of having nightvision and such, there are now the lovely grappling hook and zip line codes.

I am hoping that PRMM can do away with parachutes altogether and instead put in fastroping for helicopters. I think it would make quick insertions a lot easier than trying to land low enough to get people to hop out without losing too much health, and it would also give pilots the chance to insert into places that a chopper can't get to ground level in!

what other things do you people think can be utilized?
SiN|ScarFace
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Post by SiN|ScarFace »

The grapling hook,zip line, Flash bang, tear gas and the rpg are all cool additions to the game.

The rope code should allow for some cool stuff in mods.
gnwbumblino
Posts: 85
Joined: 2005-08-22 11:35

Post by gnwbumblino »

GodsHolyMember wrote:Like the title states, I'm sure many here are disappointed with the business tactics of EA. BUUUUUUUT, there are quite a few little goodies which the PRMM team can take advantage of!
I'm pretty certain that SF content will be locked, legally as well as physically to SF owners.

And if we have to buy SF to play PR, I will personally start a jehad on the PR DEV team!!!!!!

Only saying this because I know it would never happen.

:D

BOYCOTT BF2:SF
IT CONTAINS CONTENT THAT SHOULD HAVE (AND WAS PROMISED TO HAVE) BEEN IN VANILLA BF2.
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{GD}geogob
Posts: 74
Joined: 2005-11-04 16:50

Post by {GD}geogob »

BOYCOTT BF2:SF
IT CONTAINS CONTENT THAT SHOULD HAVE (AND WAS PROMISED TO HAVE) BEEN IN VANILLA BF2
An even better reason to do that is the fact that they release and addition you need to pay for that can be used on every server, not just SF servers. At least that's how I understand it.

This give a good advantage to those who bought SF. What next? will we be able to buy unlocks? by the use of new features? How about a lag making patch where you'll have to pay a monthly subscription to play on lag-free servers? How about limiting the use of some vehicles and entire class to those who pay extra for them? I see no reason to stop there. Go EA.
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Disclaimer: As he was educated in the "Infiltration school of modding", be aware that this user is a realism freak. He cannot be held responsible for any emotional damage this might generate, although he apologizes for it in advance.
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

it isnt locked physically to sf owners, the code (i think) was in the latest patch. the engines the same. its a mod you pay for.


As for all of you who dont like EAs business ethics, look at it this way: they hardly differ from any other company in a capitalist society. theyre out to make money, as soon as they stop making money (or shortly thereafter) the business will fail. they arent in the business of making friends without stepping on feelings, if a company is nice to you, its cause they want your money.

Really im sorry to play devils advocate, but i see alot of people tearing into EA for wanting money, the simple fact is thats what they do, without that insentive there wouldnt be a Battlefield series or even an EA company.

Personally, im not buying BF2:SF, if you have an issue with a company (in this case i dont) then dont buy their product, thats the biggest kick in the pants you can deal to a business short of something illegal.
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SiN|ScarFace
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Post by SiN|ScarFace »

not buying the product that is aimed at the masses only serves to save you the money you would have spent on it.

They made thier money on vanilla bf2 and the server renting. SF is just like an xmas bouns for them.

Any time a marketing person sees content that can be sold seperate will not give it away. The people who make the content have the best intentions but when they are at the mercy of the parent company they are just slaves to the machine.
Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

I just think we should get more for our money. I mean the current game isn't even finished yet and they expect people to buy this new addon which only adds like half of what's still missing, that they said we'd have in vanilla. I don't mind that companies are out to make money, I know they are that's what they're there for, but there's a difference between making money because you make quality products and give the customer what they want, and just making an expensive ad campaign to brain wash the idiots who don't know what they're buying, or giving us unfinished work and expecting us to take it lying down.

One of the more annoying aspects here is that they sill haven't given us some god damn working tools! You still have to do manual work arounds to fix the tools fudge ups. You shouldn't have to do this ****, the tools are there to do it all for you, not screw it up for you so you have to redo it all manually. I hope these new tools they're making actually work properly and do what they promised they will, not just add the **** from the addon with the same old bugs.
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DAWG
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Post by DAWG »

'[R-PUB wrote:BrokenArrow']it isnt locked physically to sf owners, the code (i think) was in the latest patch. the engines the same. its a mod you pay for.


As for all of you who dont like EAs business ethics, look at it this way: they hardly differ from any other company in a capitalist society. theyre out to make money, as soon as they stop making money (or shortly thereafter) the business will fail. they arent in the business of making friends without stepping on feelings, if a company is nice to you, its cause they want your money.

Really im sorry to play devils advocate, but i see alot of people tearing into EA for wanting money, the simple fact is thats what they do, without that insentive there wouldnt be a Battlefield series or even an EA company.

Personally, im not buying BF2:SF, if you have an issue with a company (in this case i dont) then dont buy their product, thats the biggest kick in the pants you can deal to a business short of something illegal.

I don't think anyone is suggesting that EA shouldn't make money. The problem that most people have, including myself is the fact that all the content given in BF2:SF was promised to be in the Vanilla game, EA however said that some of it COULDN'T be done or that they didn't have time, these are simply not good reasons to provide a sub standard product. Think of it this way, if you buy a car, you expect the vehicle to work and have all it's bits in order, you would not accept it if they told you we didn't have time to add seats, just use a cushion at the moment. Not to mention that BF2:SF broke a lot of what was already a broken game, then they patched it and broke it some more. People don't mind paying for something which is a decent and even mostly finished game, as opposed to a rushed and half hearted game, then 6 months down the line ask the customer for more money to fix a problem they themselves created. Long live the mods, although it seems EA and DICE are trying their damndest to make life difficult for mod teams, so that they can continue to scam more and more money out of us for things that we should be getting as a thanks for being patient and paying for the shit they originaly presented us with.
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Happy
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Post by Happy »

GodsHolyMember wrote:I am hoping that PRMM can do away with parachutes altogether and instead put in fastroping for helicopters. I think it would make quick insertions a lot easier than trying to land low enough to get people to hop out without losing too much health, and it would also give pilots the chance to insert into places that a chopper can't get to ground level.
The problem is grappling hooks can unly attach to static objects(buildings) and it would take ALOT of new coding to make something like it work on a helicopter.
Proud Killer of 38 Spambots.
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SiN|ScarFace
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Post by SiN|ScarFace »

EA is evil, not DICE.

All things great get noticed by people with money, who buy you out and baisicly ruin what made it great in the first place.

They wont give you tools that work becasue if they did more people would start modding and less people would give a shit what EA was marketing. They still see the masses playing and that means more money to be had. Games like 42 vanilla were still going strong years later and for good reason. But bf2 was a bomb IMO and so many people are looking for a mod to fix the shit. When a good mod comes out its going to be like rats leaving a sinking ship, and all that money they are making on ranked servers will dry up quick.

They know this is comming so they are trying to milk as much money as possible while they can and delay it by not releasing a proper tool set.
Cerberus
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Post by Cerberus »

Remember, DICE hired all those skilled people who made Desert Combat, but after EA bought DICE (or so the legend goes), EA fired the DC workers.

That = evil
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Troels
Posts: 178
Joined: 2005-08-13 12:10

Post by Troels »

TEH GASP! A COMPANY TRYING TO MAKE MONEY? THEY MUST BE BURNED AT THE STAKE.

Note: Blatant sarcasm.
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BDC270
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Joined: 2005-11-26 23:32

Post by BDC270 »

Im confused alittle here. I have SF ( could'nt resist ) and I go into Vanilla BF2 servers and I cannot select my SF weapons, which is fine by me because it doesnt seem right to me personally. I do wonder though because I have seen people in BF2 vanilla servers with SF weapons so far just the F2000 and flashbangs. Anyone have a clue why I dont have those same weapons?
requiem
Retired PR Developer
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Post by requiem »

In order to keep the mod available to the full BF2 audience, Project Reality will not be built on BF2:SF. Furthermore, it will also not make use of BF2:SF assets as this would be a violation of the EULA.

I think this concludes this thread.

Cheers
:15_cheers
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