'Tearing' Graphics when zooming

General discussion of the Project Reality: BF2 modification.
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

'Tearing' Graphics when zooming

Post by ::Major_Baker:: »

With the new view distances, I have noticecd the graphic quality has dropped. Often times when zoomed in, the graphics sort of 'tear', and flash occasionally. For example the edges of buildings just dissapear, and flicker.

Anyone else notice that the graphics are not as solid as they were in .5?
No settings changed.
=UKHC=Neoteknix
Posts: 145
Joined: 2007-06-16 16:47

Post by =UKHC=Neoteknix »

::Major_Baker:: wrote:With the new view distances, I have noticecd the graphic quality has dropped. Often times when zoomed in, the graphics sort of 'tear', and flash occasionally. For example the edges of buildings just dissapear, and flicker.

Anyone else notice that the graphics are not as solid as they were in .5?
No settings changed.
I do get this all the time, fiddle around with your Settings.

I've been playing the Beta in 1240 X resolution, and i got alot of tearing in most of the graphics like on vehicles and so on but during actual PR Gaming now, i've dropped it to 800 x 600. Low i know, But turn the filtering up and so on and its been fine for me since then, if a little jagged everynow and again.

Cant wait to buy a whole new rig pc, mines pre-historic ! :wink:
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

anyone else? not sure why i would have to change me settings or lower my resolution.
I'm plaqying on a high resolution monitor and i want to keep it that way!
and DEVs or testers want to weigh in on this?
vanity
Posts: 562
Joined: 2007-02-08 12:57

Post by vanity »

I have this hardcore...lots of flashing and stuttering. I thought it was a known problem with the view distance and just "the way it is".

Do I need to do something to fix it? Is it possible for me to fix it?

Video card:
eVGA Geforce 7900GT 256MB GDDR3 PCI Express x16

Chip:
Intel Core 2 Duo E6400 Conroe 2.13GHz LGA 775

RAM:
CORSAIR XMS2 2GB (2 x 1GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400)

Monitor:
1440x900 19" widescreen
For PR I play exclusively on Tactical Gamer server as "vanity11"

For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

makes the game look like ****, those are exactly the symptoms i have vanity.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Yeah, Ive had that happen to me recently. Nowadays, when I get a black box when I try to aim with my iron sights, usually alt + tab works, but now, it makes my hud disappear and I cant access the minimap to click where to spawn if I die. Annoying :(
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
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vanity
Posts: 562
Joined: 2007-02-08 12:57

Post by vanity »

Is the stuttering and constant graphical flashing something I can turn off with AntiAliasing? Or another setting?
For PR I play exclusively on Tactical Gamer server as "vanity11"

For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

how does something like this related to altering the view distance make it through testing, might I ask?
vanity
Posts: 562
Joined: 2007-02-08 12:57

Post by vanity »

::Major_Baker:: wrote:how does something like this related to altering the view distance make it through testing, might I ask?
Can you post some screenshots? I'm at work and cannot get into the game at the moment. Maybe put up some shots to see if others have the problem too.

You won't see the stuttering, but you'll see big splotches of messes-up graphics. All around the corners and edges of buildings.
For PR I play exclusively on Tactical Gamer server as "vanity11"

For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

vanity wrote:Can you post some screenshots? I'm at work and cannot get into the game at the moment. Maybe put up some shots to see if others have the problem too.

You won't see the stuttering, but you'll see big splotches of messes-up graphics. All around the corners and edges of buildings.

sorry man, i'm not near my machine now either. i'll try to tonite or sometime soon.
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

I get it too when I'm zooming in with APC/Binocs etc...
It's really annoying.
Image
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I get allot of black textures poping and flashing at distance. It is noticable on buildings, vehicles, and characters. It sort of looks like artifacts from overclocking but my temperatures are good and I don't see it in any other game. Plus at stock speeds I see the same texture issues.

I have a 7800GTX.

I wonder if this is an issue with a driver or series of cards in relation to PR? I didn't notice these issues until the beta. No sceen shots currently.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

This is not "tearing", it's called "Z-Fighting".

If you want to know how it made it through testing, I guess ask the entire community since there was a month long open beta - and I didn't see people making a big issue of it?

I figure the devs know about it, know it can't be fixed, know that if they want long view distances then they have to put up with it, and are not willing to remove the long view distances just because of this.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Didnt experience this in the beta, though its only happened to me once since the release.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

'[T wrote:BludShoT']This is not "tearing", it's called "Z-Fighting".

If you want to know how it made it through testing, I guess ask the entire community since there was a month long open beta - and I didn't see people making a big issue of it?

I figure the devs know about it, know it can't be fixed, know that if they want long view distances then they have to put up with it, and are not willing to remove the long view distances just because of this.
Correct tearing has to do with monitor refresh rates and fps etc. Relates to vysnc.

I'm surprised no one brough it up during beta testing. I noticed for sure but I though it was on my end and kept tweaking to see if I could fix it.

I don't think anyone here is suggesting the Devs remove the view distance to trade off for better image quality, just discussing the issue.
vanity
Posts: 562
Joined: 2007-02-08 12:57

Post by vanity »

'[T wrote:BludShoT']This is not "tearing", it's called "Z-Fighting".

If you want to know how it made it through testing, I guess ask the entire community since there was a month long open beta - and I didn't see people making a big issue of it?

I figure the devs know about it, know it can't be fixed, know that if they want long view distances then they have to put up with it, and are not willing to remove the long view distances just because of this.
That was my stance. The engine wasn't made for these view distances so if we want those distances, we get artifacts.

But if other people are not getting these, then we can hopefully troubleshoot.
For PR I play exclusively on Tactical Gamer server as "vanity11"

For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Yeah, totally. Well I get them big time :| If there was a way to do this, and maybe there is in BF2 and/or your video card, then I *GUESS* the solution would be to increase the depth of your z-buffer. So, for example in Quake 3 you would set r_depthbits to as high as you can (well I believe the only choices are 16 or 32).

So look into that, and also anything to do with textures, like maybe it does it more at high textures than at medium.. and then there is geometry...
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

'[T wrote:BludShoT']Yeah, totally. Well I get them big time :| If there was a way to do this, and maybe there is in BF2 and/or your video card, then I *GUESS* the solution would be to increase the depth of your z-buffer. So, for example in Quake 3 you would set r_depthbits to as high as you can (well I believe the only choices are 16 or 32).

So look into that, and also anything to do with textures, like maybe it does it more at high textures than at medium.. and then there is geometry...

Interesting, I'm going to look into z-buffers etc. I play on medium texture settings and get these.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

It's a side effect of having large maps.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Kahuna
Posts: 40
Joined: 2006-09-01 20:23

Post by Kahuna »

I think it's simply the engine - I run all max, 1280x1024, on a pair of 7800 GTXs, and noticed graphical errors around the base of trees on Vanilla Wake Island from far off through the scope of a L96. Same sort of thing litters PR when using any kind of zoom, personally though, I don't care. I still find the simple fact that I can zoom in really good.
~Kahuna
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