Injury system
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Zybon
- Posts: 201
- Joined: 2007-07-01 07:37
Injury system
Occasionally I get annoyed at the current system of exceeding a certain injury threshold, after which you slowly bleed to death, so I got to thinking of a different system that would still be realistic.
Would it be possible to make your bleeding depend on how much you move after you get shot? For example: if you get shot once and then walked away, you would slowly bleed until you crouch/go prone/stand still, at which point the bleeding would eventually stop. If you RAN away you would bleed faster. You could still use field dressing to increase your hp after being injured (or maybe to stop the bleeding faster,) and it may be worth changing the bleeding intensity/duration depending on how low you are.
Would it be possible to make your bleeding depend on how much you move after you get shot? For example: if you get shot once and then walked away, you would slowly bleed until you crouch/go prone/stand still, at which point the bleeding would eventually stop. If you RAN away you would bleed faster. You could still use field dressing to increase your hp after being injured (or maybe to stop the bleeding faster,) and it may be worth changing the bleeding intensity/duration depending on how low you are.
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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Apheirox
- Posts: 290
- Joined: 2005-11-13 07:21
Huh? I was under the impression a such system was already in place.
I disapprove of what you say, but I will defend to the death your right to say it. ~Voltaire
If you are a serious PR gamer do not put up with the chaotic public server gameplay! There are much betteroptionsavailable. Also, be sure to avoid making these common basic mistakes.
If you are a serious PR gamer do not put up with the chaotic public server gameplay! There are much betteroptionsavailable. Also, be sure to avoid making these common basic mistakes.
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Apheirox
- Posts: 290
- Joined: 2005-11-13 07:21
Aww, well that is a shame. In that case this suggestion is excellent albeit probably not possible. 
I disapprove of what you say, but I will defend to the death your right to say it. ~Voltaire
If you are a serious PR gamer do not put up with the chaotic public server gameplay! There are much betteroptionsavailable. Also, be sure to avoid making these common basic mistakes.
If you are a serious PR gamer do not put up with the chaotic public server gameplay! There are much betteroptionsavailable. Also, be sure to avoid making these common basic mistakes.
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Apheirox
- Posts: 290
- Joined: 2005-11-13 07:21
I suppose the difference in pain sound volume in the different stances is there to trick us into thinking the stances make a difference? The volume when standing up always scares me into crawling instead. Well, that is very misleading!
I disapprove of what you say, but I will defend to the death your right to say it. ~Voltaire
If you are a serious PR gamer do not put up with the chaotic public server gameplay! There are much betteroptionsavailable. Also, be sure to avoid making these common basic mistakes.
If you are a serious PR gamer do not put up with the chaotic public server gameplay! There are much betteroptionsavailable. Also, be sure to avoid making these common basic mistakes.
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{GD}Snake13
- Posts: 142
- Joined: 2005-09-09 13:52
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Zybon
- Posts: 201
- Joined: 2007-07-01 07:37
Anyone have a definitive answer on if this is possible? Maybe something like reducing your current stamina (used for sprinting) when you're hit and then have the bleeding stop once you reach 100% stamina?
Last edited by Zybon on 2007-07-24 23:30, edited 1 time in total.






