1. I like to do things to hamper the enemy from gaining an objective of theirs. For example, in many maps teams have to capture one flag before it opens up the rest of the flaps in the map for them. One map that comes to mind is Ghost Train. The British must take Temple before they can capture either bridge flag. Even though China cannot take Temple, it is an excellent tactic to send a Chinese squad to Temple to keep the British from taking it. Typically the British will send most of their team to the bridge and only a few guys (1 squad) to take Temple. A Chinese squad there to greet them would stop any British progress and make the game an easy win for the Chinese. So even though AAS says not to attack the flag (Temple), it is advantageous for the Chinese to "defend" it.
2. In a map like 7 Gates, playing as British, I like to send a squad immediately to Temple with the intentions on sneaking into the flag area before the Chinese are defending it. You can typically sneak a squad in over the back wall, blow open the flag gate, get the squad in the flag room, repair the gate, and the enemy will never know you are there. Result, the British are already at the flag before the Chinese are aware of any perceived threat, even though AAS says not to attack it ey.
3. Armor... Armor shouldn't attack flags (directly). Armor should fight armor or support infantry from a distance. They shouldn't be roaming around cities or small flag areas. They have 3x zoom for a reason! I like to use armor to cut off enemy resupply lines. In a map like EJOD desert (.6), I will drive my tank around to the enemies teams rear and proceed to kill their tank, apcs, repair trucks, commander assets, hummer / vodniks, and RPs. I am not talking about driving my tank into the enemies main, but in the desert area between the main and their first flag. I don't think that tanks really belong in the city, but rather separating (and cutting off) the enemy main base from the action.

http://img59.imageshack.us/img59/4769/ejoddesertiu6.jpg
Although all of these tactics "violate" the AAS, they all seem to be actual tactical gameplay. In reality, a force would do such things as attacking enemy supply lines and attempt to secure a flag before it is the main objective.
However, many service prohibit this (Tactical Gamer for one), which I find ironic because they call themselves "Tactical."
What do people have to say about the legitimacy of such tactics?








