Training Map options - Land training

General discussion of the Project Reality: BF2 modification.
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IronTaxi
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Training Map options - Land training

Post by IronTaxi »

Just looking for some feedback on what kind of things you all would like to see in a training map...

Initially im just interested in land assets.. will come back to air assets in a different post..

Just ideas of what and how we could produce a good training enviornment..
JDFryer
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Joined: 2007-03-21 22:00

Post by JDFryer »

As an infantry SL I use different tactics in different terrains. In order to train people to use these different tactics and ideas I would want a map where there are 3 different terrain types available.

I would want a large open area to train long distance fighting and movement where there is minimum cover available.

I would also want a forrest/jungle area where close order tactics are better suited as well as Close Quarter Battle drills.

Finally an urban area with at least one bridge, something like a cross between Sunset City and the US main base in Daqing Oilfields.

A map containing these 3 different environments would allow infantry tactics to be trained without having to switch maps and also to look at how a squad can transition from one environment to another.

Anyway thats my opinion as an Infantry player. I like to have my feet on the ground and unless I'm just playing to mess about you will rarely find me running around in Helos, Jets or Armour. I'm sure that whatever you come up with will, as ever, be well suited to its purpose
OiSkout
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Joined: 2006-05-14 02:39

Post by OiSkout »

I'd say at least two variations of hill/mountainous region. Think of the area between the bridge and dam in Jabal compared to some smaller rolling hills.

Teaches good hiding and stalking.
TroyMcClure
Posts: 320
Joined: 2007-03-05 13:06

Post by TroyMcClure »

training map should be divided in 2-3 areas: infantry training, armour trainig, air training.
infantry section has target silhouettes at different distances (you can see on a sign).
armour section it's the same but with veichles, this section for AT training also.
air section has many targets on the ground:tanks,AA,buildings.

this is my idea. :-)
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daranz
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Post by daranz »

How about a tank shooting range, with some hills and cover, and tanks scattered around the landscape, behind cover, hull down, etc. Give them quick spawns, and you have an instant shooting range to practice hitting tanks behind cover, or at a distance. Also, if aircraft were to be added to the same map, you'd have stuff to practice strafing/bombing. This is mainly for offline training, but online, it could be useful for tank crew training, so that the driver and gunner can practice engaging multiple targets, and relocating between them, reloading behind cover, etc.
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chudley
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Post by chudley »

Agree with above that you need target practice, and the ability to respawn immediatley with any vehicle, which means whole lines of them.

I also think that you need enough area for the commanders to practice their skills, building strongholds etc, this should be done in a weapon free zone.

The terrain itself can vary but i think idealy it should be open ground as I think you are onabout basic training and learning how to use particular vehicles or kits so noobs don't waste them on real maps and games.

Nothing worse than wating for a helicopter only to see someone who has never flown crash it on take off.
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Chuc
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Post by Chuc »

I think the target sillouettes can be taken furthur and incorporated into the mock urban or jungle landscape, to represent the enemy.
bullock
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Joined: 2007-06-27 19:55

Post by bullock »

yer also give the targets damage so when they get hit say 3 times by small arms fire they disappear but then spawn back a minit later or somthing like that.
LekyIRL
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Post by LekyIRL »

I agree with JDFryer, lots of varied terrain and also targets to fire at.
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youm0nt
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Post by youm0nt »

I watched a news interview on the television a while ago about how the United States are training soldiers to be sent overseas to battle and using MOUT training and showed a news reporter talking to a commander doing these training operations somewhere in California and they call it "Baghdad, USA" because of the real life city simulation, Arabic speaking civilians, fake IEDs, and RPGs that are on strings to simulate RPGs.

So, would it be possible on the BF2 engine to have "fake" IEDs on the roads on training maps like this? For example, when a tank goes near the radius of an IED on the side of the road, it explodes and damages the tank.
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gazzthompson
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Post by gazzthompson »

do a air training map , and inf training map , so people can download the ones the need , and u can optimise the space of the map to fit the ppls needs.
Outlawz7
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Post by Outlawz7 »

And air training map could be 4x4km, while the vehicle would be 2x2km and infantry 1x1km

Oh and maybe a 512x512m for urban training. A Street like map for training in urban areas.
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pasfreak
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Post by pasfreak »

you mean 500x500m right...

I would like to see a very very big air map, more than 4x4 km. Kashan desert is just too small for dogfights.
El_Vikingo
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Post by El_Vikingo »

Don't forget a maze! I like mazes!
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Outlawz7
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Post by Outlawz7 »

pasfreak wrote:you mean 500x500m right...
512x512m...

This is the computer math, not real life...
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Ace42
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Post by Ace42 »

I was practising my sniping in SP earlier, and I was struck by how much easier it would be if there was a steady stream of moving enemy at different ranges, rather than having to wait for an enemy to move around at a range that was convenient for me to practice against, and then be moving at a speed and in a direction that was useful for me to fire against. A sniping range with "targets" moving horizontally would be ideal, especially with seperate markers for head and torso shots.

Also, any training program would be greatly enhanced by having kill/death messages on as well as hit-indicators (but not crosshairs, obv) - was irritating having bots disappear behind a dune at max range and not knowing if they were proning or dead, and thus if I had hit or missed. Although I am not sure how possible that would be, given that the mod has these options off, and I doubt it would be feasible to turn them on for just one map...
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mrbeers
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Post by mrbeers »

A few basic airports/landing strips (preferably 1 long (keshan style), 1 (vBF2 map style), and a usmc carrier) and fast-respawning jets would be great for people to practice landing, dogfighting, bombing runs, recon, etc.
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Rico11b
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Joined: 2006-05-23 20:36

Post by Rico11b »

We need a rifle range with pop up targets, and zeroing targets.

Better yet how bout stationary bots so we can practice aiming at the real thing in game. Maybe even have some walking back and forth. Make sure the range is marked so we can see how far out the targets are. That way players can start to learn range estimation based on the appearance of the targets as a visual reference.
Dan UK
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Post by Dan UK »

yep and a killhouse like multi story building with pop up targets in so you can practise room clearing
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