The USS Essex [gun]

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Xander[nl]
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Joined: 2007-05-24 13:27

The USS Essex [gun]

Post by Xander[nl] »

Hey,

Can it -please- be lowered in power (not against air units!), like that the missies will do 0% damage against infantry/ground vehicles, of possible, and a much higher reload time.

It's to prevent this:
http://youtube.com/watch?v=zYYw11iRKKM
(the right gun)


It went on the whole round... and he eventualy got around 15/20 kills!
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Expendable Grunt
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Post by Expendable Grunt »

Wow...
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ReaperMAC
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Post by ReaperMAC »

Easily countered by the the zoom of tanks.
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youm0nt
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Post by youm0nt »

Haha, that's awesome. Carrier bombarding. I'll remember to use that gun when playing Gulf of Oman.
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Taffy
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Post by Taffy »

This shows the value of bombarding the beaches before a landing. Bring on the Destroyers. HMS Manchester FTW!!!
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El_Vikingo
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Post by El_Vikingo »

'Xander[nl wrote:']Hey,

Can it -please- be lowered in power (not against air units!), like that the missies will do 0% damage against infantry/ground vehicles, of possible, and a much higher reload time.

The USMC have a hard enough time already.

Missiles kill, why should it not be like that ingame?

It's not sniping, BTW.

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youm0nt
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Post by youm0nt »

Hm, people often forget about the other CIWS near the bridge of the carrier... Double the missiles, double the bullets, double the fun! You should be happy only one of CIWS was actually being used.
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{9thInf}GunnyMeyer
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Post by {9thInf}GunnyMeyer »

The missiles shouldn't do any damage to Tanks and APCs. Everything else they should kill outright. All they are is flak missiles. They are designed to explode before they hit the target and send shrapnel into them. This means they are deadly to anything unarmored.
Expendable Grunt
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Post by Expendable Grunt »

Well, I'm sure if one of those things smacks into something, damage will be dome.
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Outlawz7
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Post by Outlawz7 »

You can only destroy the Essex, if you park a tank at the most southern point of the beach, a little peninsula, from there you can see onto the carrier, if you have your view distance maxed out, that is...
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eddie
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Post by eddie »

DEVs, you wanted a replacement for artillery? There you are.
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kristofer
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Post by kristofer »

Outlawz wrote:You can only destroy the Essex, if you park a tank at the most southern point of the beach, a little peninsula, from there you can see onto the carrier, if you have your view distance maxed out, that is...
And while you're there you might as well blow up all the aircraft on the carrier as well :-P
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CareBear
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Post by CareBear »

i remember that round, i was on US and if i remember u had all of ur armour on the beach, basically so u could see onto the carrier, and the AA got raped when the armour found outwat it was, then me and [R-DEV]WNxJaymz got into the second cobraand took out all of ur vechiles =D
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Rhino
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Post by Rhino »

WNxCareBear wrote:i remember that round, i was on US and if i remember u had all of ur armour on the beach, basically so u could see onto the carrier, and the AA got raped when the armour found outwat it was, then me and [R-DEV]WNxJaymz got into the second cobraand took out all of ur vechiles =D
now did I not tell fuzz not to up the view distance on Gulf of Oman for this reason?
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Hitperson
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Post by Hitperson »

and you can't move the carrier because lightmaps would need to be totally re-done
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El_Vikingo
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Post by El_Vikingo »

Or remove that delta.
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fuzzhead
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Post by fuzzhead »

map will be tweaked in a future patch thanks for testing :)
Rhino
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Post by Rhino »

El_Vikingo wrote:Or remove that delta.
you mean spit? then you would 1, need to include the new client files with the release, 2, relightmap the terrain and 3, drop the map cos its not worth having it with the new client files :p

EDIT: also its not just on that small area of the coast, most of the coast you can see the carriers outline on.
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El_Vikingo
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Post by El_Vikingo »

What's the distance between the spit and the carrier? 200 metres?
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