The beef I have with it is that it can take up to ten minutes for it to get going the way it should be (search and destroy, moving defence) - the brits have no reason to leave the checkpoint since they'd just be lucky to find a cache or kill a civy whereas the insurgents have every reason to go after checkpoint since they know the brits don't know where the caches are and they might as well open the bleeding that is insurgent-held checkpoint.
Anyway, so imagine the following changes for Al Basrah:
1 Ammo cache location is known from within one minute of the game starting - 1 minute for the brits, from the get-go for the insurgents (the one that the brits will know about).
The brits then have every reason split defence of checkpoint and S&D and the game gets going.
Squads have time to organise transport - they know intel will reveal something in the area - maybe throw in a second troop transport helo or a pair of little bird equivalents (something ickle) and you've got a real ride of the valkyries initial engagement. Of course, the insurgents will know from the very start where the location is...
Secondly, lower the number of ammo caches - I think it is unrealistic at the moment and I don't see brits winning very often because of how many you have to get to win - the action isn't as focused as it could be and we recon this would put the fun back in fundamentalism. 5 or 6 caches sounds more sensible. revealing one or two at a time rather than three..
the civies should be a limited kit - perhaps four maximum per side of 32 - either make it possible to pick it up off the spawn car or force it onto the side so the brits have a chance at gaining some intel. at the moment with the flood of new players who like to shoot for green, the number of civies possible is not helping - this may change but I for one don't see it changing.
return the doctor class ? !







