TOW comander asset for Armor defense

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Sealights
Posts: 215
Joined: 2006-05-13 18:46

TOW comander asset for Armor defense

Post by Sealights »

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I think the comnader assets are a bit vulnerable by armor attacks. in Kashan Desert you almost feel naked by any armor attack when there is no more friendly armor support.

Since we now have AA defense set by comander, would be nice a TOW placement at the firebase for armor counter attack.

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Last edited by Sealights on 2007-07-25 14:07, edited 1 time in total.
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Seconded.
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Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Post by Dirtboy »

ooo...Great Idea :)

To piggy back on this. Why not have the various other weapons that the commander could place(i.e M246). Maybe have it cost a certain amount of tickets?
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

x3

Suggested Before, fool.

http://realitymod.com/forum/showthread. ... ank+deploy

EDIT; Better?
Last edited by El_Vikingo on 2007-07-25 13:28, edited 1 time in total.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
JDFryer
Posts: 47
Joined: 2007-03-21 22:00

Post by JDFryer »

and theres vikingo to seal the deal.

I was wondering when you were going to show up?
Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

El_Vikingo wrote:x3

Suggested Before, fool.
I apreciate your politeness

I did search for TOW, there is none
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=UKHC=Neoteknix
Posts: 145
Joined: 2007-06-16 16:47

Post by =UKHC=Neoteknix »

Already all been suggested, the Mods are Still working on these as far as i'm aware.

PR Rules - and its only Gonna get better. :D
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Sealights wrote:I apreciate your politeness

I did search for TOW, there is none
TOW is too short for the search programme.

You should have taken the time for a manual search.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
tekkyy
Posts: 111
Joined: 2007-06-26 14:53

Post by tekkyy »

Yeah plenty of support too in the other thread.
Someone add it to the suggested before list.
And maybe consider how to organise that list to be more user friendly.
Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

Thx for the link Vikingo, I'm glad its been taking care of. Cheers!
Last edited by Sealights on 2007-07-25 14:05, edited 1 time in total.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I'm sure the devs have had the idea in mind, just like hte AAA.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Yeah as far as I'm aware the whole Commander Assets thing is far from finished.
geogob
Posts: 294
Joined: 2007-03-07 16:36

Post by geogob »

AnRK wrote:Yeah as far as I'm aware the whole Commander Assets thing is far from finished.
Here's something for engineers to work on...

Place Building -> USS Essex ;-)


I think more type of defensive weapons for the commander would be nice. AA gun, AA missiles battery, AT weapons (Tow), ground defense gun, MG nests with 5.56 and 50 cal (like sandbags but with MGs).
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