I Think he's trying to communicate with, i just know it!
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Basicly, he is expressing the opinion that people that play, constantly, spec ops ALMOST ALWAYS lonewolf and screw about, deducting from the game at times, sometimes intentionaly. These players will usualy look like a single blue dot on your mini map, or a huge blue mass with the odd SL number thrown in. Neither of these formations are very productive.
It is the worst kit too, aside from the fully auto M4 (you'll notice hes mainly refering to USMC SF, as his pic has a little 1337 cap on his head), cuz of RoF.
However, they seem to ignore the people messaging and VOIPing them thay "Its Kashan desert. Your wasting your time with the M4 cuz everyone else can shoot you at 3x the distance".
And Also, they seem to think that 7.62 is the weight of the gun their carrying, and not the round that will kill them in one, for lack of body armour.
I find players that play spec ops usualy do this:
-}Sparten-n1nja-w0lf{-, im sorry i have already issued all the sniper kits. How about a jackdaniels? -}Sparten-n1nja-w0lf{-,im sorry i have already issued all the Marksman. How about a jackdaniels? -}Sparten-n1nja-w0lf, I have issued you yourGranadier kit.
They have a habit of, repeatedly, rushing your tank and putting a slam on it, in the belief that it will destroy the tank in a wild explosion, cuz d4ts wut Sp3c 0ps do!!1!11!one.
You may find that it is players that closely fit this description happen to be the one that TKs you during that round.
Yeah,
to me, when i see i spec ops on my side, i treat him like a potential accident, waiting to happen. People tend to play it when they 1st start playing PR, fresh from vbf2 because SF was UNDENIEABLEY the best class to chose in vbf2. They just think they are teh_1337 and are carrying out some specialist mission, behind enemy lines(despite rolling with the big blue mob, most of the time).
Prime targets as MEC(and most forces). They go down in one and my lead a medic to his own fate.
Lowest priority for a USMC medic. I aint going down for no lone wolf, for the reaons above.
Well, Spec Ops -can- be useful, in the hands of a decently skilled player who isn't a lone wolf. I've found it very useful for Close Quarter Combat, especially the PLA and MEC ones, less so with the UK and USMC ones. Sometimes, not having a scope is a good thing. And the Slams are still useful against stuff you wouldn't want to waste C4 on.
I *occasionally* play SF when I want to mess about, or we're in some really tight areas as US (which is hardly ever).
The other day however I got reaquainted with the HK53, and I've come to love it. I hope if they remove the SF class, that weapons stays in the game in some other kit of some kind.
Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Sort of ironic that the SF kit gets so much flack and is seen as useless in PR; while in reality the SF in the military branches are highly valuable assets.
I was disappointed in seeing SF as one of the four basic kits. They did not even get flashbangs (now that they are in the game).
I was hoping the kit would have been dissolved and the weapons and equipment used to elsewhere.
I actually lobed for an Assault kit:
Body Armour
Shotgun
Slams X4
Flashbangs X4
G. Hook
Frags.
First aid X 1.
To replace the SF kit, but no dice. I wanted something that was good for Close Quarters Combat. Something that still allowed the Rifleman to be a strong medium to long range/ grunt kit.
The spec ops kit would be far better if it were limited. It doesn't make much sense to me why it was left in as a basic kit. If it were limited, it could be made into a much more powerful, and useful kit.
What I'd love to see the spec ops replaced with, is a rifleman kit that is better suited to CQB. So, basically, the kit possesses everything that a regular rifleman kit possesses, with the exception of the assault rifle. Instead of the assault rifle, it would have a weapon such as the M4.
Well, with the MEC, we "could" make an assault-type class, suited to CQB, or even rename their Special Forces. MEC is fictional so they can do whatever they want there.
Does the US military have a CQB-oriented soldier in the main infantry?
Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Engies, I fear, SFs...mow them down with coax, then go around the corner, wait for the charges to blow up, then get the blowtorch out and fix that lil broken plate...
Also, I think this is a very interesting, resourceful and helpful guide to all SF whores out there. I aprove of this thread x2
I only use the kit very occasionally. Normally when there aren't many scoped kits or for close combat. It is a good gun though even with a scope it's not very efficient at close range.
If the kit came with a grappling hook it could be more useful perhaps, but generally I find medics and riflemen more useful.
The SLAMS are useful for setting traps and ambushes, but they're rarely used for that purpose, nor does the spec-op live long enough to press the trigger
Played MEC SF in despiration of my squad, the VOIP squad.
(All i could hear them arguing about before i left the server was who was going to get the sniper rifle.....great VOIP wokr there hey?)
Anywho, what makes the MEC SF by far the worst, is that he has a 55.6 Carbine, that has just as much recoil as the 7.62 rifle.....wooorrrrd