M203 / Gp30
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Poofyfinger
- Posts: 42
- Joined: 2005-11-23 02:16
M203 / Gp30
Has this been discussed before? I couldn't find it.
Anyway, this will be short and sweet.
Reduce the effectiveness of the m203/gp30 and / or make it more realistic like in real life. The M203 in fact in modern warfare, doesn't carry lethal projectiles but smoke grenades and tear gasses. AND for a grenade it takes at least 31m for it to explode properly and safely, not 1ft. I can't stand walking around a corner getting blasted in the face with a grenade-launched projectile and dying while they are reloading and laughing at the same time.
This isn't HL2DM nor Quake 4.
Just a suggestion!
Anyway, this will be short and sweet.
Reduce the effectiveness of the m203/gp30 and / or make it more realistic like in real life. The M203 in fact in modern warfare, doesn't carry lethal projectiles but smoke grenades and tear gasses. AND for a grenade it takes at least 31m for it to explode properly and safely, not 1ft. I can't stand walking around a corner getting blasted in the face with a grenade-launched projectile and dying while they are reloading and laughing at the same time.
This isn't HL2DM nor Quake 4.
Just a suggestion!

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SiN|ScarFace
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{GD}geogob
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Happy
- Retired PR Developer
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Not necessarily less effective because that would make them less realistic.{GD}geogob wrote:Well they just should be made more realistic. They will, naturally, become less effective and arcadish.
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Cerberus
- Posts: 2727
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As do I
I'm a complete beast with the 203 (those of you that have played with me would know)
A vodnik was driving away from me at top speed after I shot it once with an HE... I fired when it was about 200 feet away and hit it when it was 300 feet away. It was a brilliant hit of epic proportions
I'm a complete beast with the 203 (those of you that have played with me would know)
A vodnik was driving away from me at top speed after I shot it once with an HE... I fired when it was about 200 feet away and hit it when it was 300 feet away. It was a brilliant hit of epic proportions
"Practice proves more than theory, in any case."
- Abraham Lincoln
"i so regret searching "giant hentai penis" on google images though ;_;"
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Happy
- Retired PR Developer
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USAF-Marshall
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Happy
- Retired PR Developer
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GRB
- Posts: 475
- Joined: 2005-11-01 20:05
Project Reality MM increased the splash damage big time.
The problem is, a lot of servers have turned off Friendly Fire. That means that a guy on MEC could make a circle of C4 around himself in the Sqaure on Strike at Karkand, wait until a whole squad of USMC troops converge on the outpost, then BOOM! Blows everyone sky high, inlcuding himself, but there is no friendly fire damage and spec-ops guy goes, weeee, way up in the sky.
I think the best possible solution wouldn't be to make them LESS effective, so to speak, but instead, less ACCURATE but still just as deadly.
The biggest problem, IMO, with the TLGrenades is how accurate they are. All you do is judge the arch, fire, boom! They are almost the equivilant of a small rocket launcher.
Of course, in a way, by making them less accurate it WOULD potentially make them less effective but, in a much more realistic way. I know damned well, that IRL, you can't fire a grenade 100ft in the air and not have it be affected by wind...And a TubeLaunched Nade is NOT weak. Those things are like mortar rounds if used correctly.
I strongly feel making them less accurate is the way to go...Unless there's a more creative way that's still somewhat reality based..
The problem is, a lot of servers have turned off Friendly Fire. That means that a guy on MEC could make a circle of C4 around himself in the Sqaure on Strike at Karkand, wait until a whole squad of USMC troops converge on the outpost, then BOOM! Blows everyone sky high, inlcuding himself, but there is no friendly fire damage and spec-ops guy goes, weeee, way up in the sky.
I think the best possible solution wouldn't be to make them LESS effective, so to speak, but instead, less ACCURATE but still just as deadly.
The biggest problem, IMO, with the TLGrenades is how accurate they are. All you do is judge the arch, fire, boom! They are almost the equivilant of a small rocket launcher.
Of course, in a way, by making them less accurate it WOULD potentially make them less effective but, in a much more realistic way. I know damned well, that IRL, you can't fire a grenade 100ft in the air and not have it be affected by wind...And a TubeLaunched Nade is NOT weak. Those things are like mortar rounds if used correctly.
I strongly feel making them less accurate is the way to go...Unless there's a more creative way that's still somewhat reality based..
Last edited by GRB on 2005-11-30 05:02, edited 1 time in total.

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Poofyfinger
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By decreasing the amount of M203's an assault can carry from 3 to 1 will dramatically decrease the wh*rage that plagues this wonderful and great mod 
excuse my lang.
excuse my lang.
Last edited by Poofyfinger on 2005-11-30 05:42, edited 1 time in total.

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DEDMON5811
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GRB
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Poofyfinger wrote:By decreasing the amount of M203's an assault can carry from 3 to 1 will dramatically decrease the wh*rage that plagues this wonder and great mod
excuse my lang.
True..
That is another good way to do it. IRL, Tube Lanched Grenades are rarely used, so less of them may be a very good solution AND it can be considered in best interest of a very unique realistic experience.

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GRB
- Posts: 475
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DEDMON5811 wrote:I say again the 203 is a very effective weapon when used as it should be like the shotty there should be gas and smoke rounds to choose from maybe 1 frag 1 smoke and 1 gas per spawn. The 203 should not work at less than 10 feet. I think that is reasonable. It shouldnt be a noob cannon.
I'm curious if that is possible. That wouldn't be a bad idea either!

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Armand61685
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Poofyfinger
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