Leave SL, SP, RP Radius = Desertion.

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A_COLOHAN
Posts: 60
Joined: 2007-06-16 20:50

Leave SL, SP, RP Radius = Desertion.

Post by A_COLOHAN »

Okely Dokely, I did a search and couldnt find this, Maybe it was a little deeper in a thread and not given a title and this is probably HARDCODED to bits, But im lookin for feed back if you lot like it or not and maybe a answer to if it is hardcoded or not.

Give Squad leaders, Rally Points, Spawn points a 100 to 150m radius, Depending on what everybody would agree on, That if a squad member leaves this area it gives a 30 sec or so warning that you are deserting, Just like when you leave the perimeter of the map.

This in turn would force squads to stick as a team and yes i know that if i was playin in a good squad this wouldnt happen. But it keeps everybody as a team.Regardless.

I think if this was or could be implemented it would do the following.

1. Force squad specialization I.E, Tank, Sniper, Helicopter etc. etc.

2. SL would value his life alot more ,That if he died the rest would have to retreat to a RP. Given the effect of retreat as like IRL.

3. Medics would have greater responsability to the SL and in the game.

4. Helicopter extractions would be vital. Give the pilot a better buzz air lifting lads back to safe zones.

5. Rally points now would be a necessity,As they have diminished a bit in V0.6, Bringing them bit by bit closer to enemy flags as you would advance and would eliminate the bull tryin to set rally points with a bunch of guys who dont care about TEAMWORK.

6. Put more of a defense idea onto rally points. Makin them as valuable as they should be.

Im sure there could be a few more things it could do, Better or worse, and its probaly hardcoded as i said. But anyways i hope you guys like it, If it has been stated before sry. Im ready to get ripped apart here guys, But your thoughts on this would be great.

Thanks for reading.
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Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

Well one problem I see is your squad is deep into enemy territory, put down a rally point and get into a fire fight. The enemy manages to get behind you and destroy your rally point but the squad survives for the most part minus the SL. SL needs to spawn well back to get a new officer kit. Bam 4 players insta die after 30 seconds. No chance to hold that spot until the SL returns, can't return to the radius fast enough.

What if you have good squad going and squad leader gets disconected or leaves, next in command is a good deal away for some reason, squad dies.

You wouldn't be able to designate someone to spawn at main to grab a jeep or APC to bring forward to your position.

Squad leader can't split squad into fire teams to cover both sides of a road. I was in a squad that did this on 7 gates and it worked really well, SL and I covered road and provided overwatch, rest of squad swept down other side of road, at times 300m away.

I like what your after but I see allot of potential problems that will only lead to frustration, outweighing any teamwork gains.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Bad idea. The death of an SL shouldn't set the squad back any more than a death of a single squad member.
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Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

Suggested before, bad idea. I can't find a thread either, but I remember it being suggested 3 or 4 times already.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

How could you separate your squad to attack or cover 2 sides?
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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

NO
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A_COLOHAN
Posts: 60
Joined: 2007-06-16 20:50

Post by A_COLOHAN »

Ok, A squad should never split and be more than 100m away, But i dont want to get into the in's and out's of it, Anyways Thanks. ye can close the thread now.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Even Firefox isn't ideal...

Post by AnRK »

Pah...
Last edited by AnRK on 2007-07-25 17:08, edited 1 time in total.
Reason: See below
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

What would Armour and Aircraft squads do?
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

TBH, I think squads are sticking together fairly well right now...just make sure you have a mic and dont mess with idiot SL's.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Bad idea and resuggested.
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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Specialized squads should exist already without babysitting. Unfortunately they often don't.

I dislike the idea of a radius very much. When playing SL I often send out two men to sweep the area for enemies and RPs. A radius will hinder this. A SL should kick players who do not play with the squad from the squad if they are a teamplaying squad. Usually servers have 4 kinds of squads.

-A teamwork or VOIP squad where strict discipline is employed from the SL and there is a lot of communication. This is the kind of squad I try to run.

-A Regular squad where an SL will set objectives but not pay too much attention to squad members locations or actions.

-A clan squad that is made up of people who regularly play together. This kind is sometimes locked and may use a different communication program.

-A leaderless squad where the SL does not even know he is SL some times and does not care if he is. Everyone does their own thing. Sometimes people leave and rejoin to get the commanders voice out of their head.

I know that you want to remove some of these squad types but face it, there are not enough squad leaders to go around at the moment so leaderless squads are bound to occur.
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

A_COLOHAN wrote:Ok, A squad should never split and be more than 100m away, But i dont want to get into the in's and out's of it, Anyways Thanks. ye can close the thread now.
some times squads should seperate, sending out a type of scout or attacking a flag from 2 flanks would/could make you be more than 100m apart
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

SGT.JOKER wrote:some times squads should seperate, sending out a type of scout or attacking a flag from 2 flanks would/could make you be more than 100m apart
Yep, splitting your squad up into two fireteams can sometimes be VERY effective, which may require a distance of more than 100m.
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PaveHawk
Posts: 240
Joined: 2005-10-28 08:09

Post by PaveHawk »

It is the responsibility of the SL to keep his troops where he wants, and with what kit's he wants them to use. If you have people not doing what you ask then kick them. Sooner or later they'll get the point. I think it works fine as is.
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MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

I am so fed up with thread that propose that restrictions and penalties be put into the mod in order try to force people into working together. If you can't keep your squad sticking together, then you are an awful squad leader. Lock this ridiculous thread.
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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

Not a chance. This would limit the games abilities GREATLY. Half of the things featured in PR would not be used. My brother is a moron.
2010 +3
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A_COLOHAN
Posts: 60
Joined: 2007-06-16 20:50

Post by A_COLOHAN »

MichSt-Spartan wrote:I am so fed up with thread that propose that restrictions and penalties be put into the mod in order try to force people into working together. If you can't keep your squad sticking together, then you are an awful squad leader. Lock this ridiculous thread.
^
This has nothing to do with a SL ability to keep his squad together. Its got to do with discipline of a matter of havin no choice but to follow SL with out choice as IRL and not havin the choice to go off and look at flowers and trees when you want. A SL shouldnt have to keep his squad together. They should stick with him.
Jimmy_Smack wrote:Not a chance. This would limit the games abilities GREATLY. Half of the things featured in PR would not be used. My brother is a moron.
^
OH! Were a bit of a Rambo are we? An arm chair warrior? If you think that keepin squads together would limit the games abilities GREATLY. Well I think your playin the wrong game mate!!!!!!!



Thanks every body else for replying with a bit of composure and respect( Vikingo ;-) ) Its was just a suggestion to see how people would react to Having no choice and to toughen up squad work and push lonewolves out of the game. Also I did do a search and didnt find it. So respectively there is no need to point this out to me over and over again. Once again thanks.
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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

A_COLOHAN wrote:^
^
OH! Were a bit of a Rambo are we? An arm chair warrior? If you think that keepin squads together would limit the games abilities GREATLY. Well I think your playin the wrong game mate!!!!!!!
No I am not at all a lonewolf player. I did not mean to sound harsh and if I did I apologize. But, it would be nice if you would not jump to conclusions like you did. Half the time I play PR I start up my own squads and use lots of teamwork and tactics. From the SL's aspect of it if the squad is broken into fireteams one team might want to go around and flank the rear of a building and attack at the same time as the other fireteam. But, if there were distance limitations then they could not do that. Also, what if the SL is in a full helo. Then they spawn and become deserted. That is what I was trying to get to.

Oh, and that my brother is a moron comment was to anger him while he was sitting over my soldier critiquing my comments. Not aimed at anyone here.
2010 +3
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