Any plans to modify key/mouse flight controls?

General discussion of the Project Reality: BF2 modification.
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Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Any plans to modify key/mouse flight controls?

Post by Wolfe »

I don't own a joystick, so for the purpose of this post, I'm focusing on the keyboard/mouse combo flight controls. Please do not post anything about joysticks.

In BF1942, flying by keyboard/mouse was made simple. The game would accept simultaneous control commands easily. For example, I could simultaneously press two keys on the keyboard (up + roll) AND additionally use the mouse for small corrections; all at the same time. I still play BF1942 to this day and I'm almost untouchable in the air, BUT, when I fly in BF2 my pilot skills are as useless as a brick.

In BF2, I have noticed that some keyboard commands, when used in conjunction with the mouse, cancel out either the keyboard or mouse control and thus, the aircraft or chopper crashes into the ground. For example, when in a tight turn using a jet, I can use the keyboard to "pull up" but if I touch the mouse in the slightest, it nullifies the keyboard "pull up" command and the jet will crash.

My question is:

  • Is the nullify effect (the nullification of flight controls when both the mouse and keyboard are used simultaneously) hardcoded or can something be done to allow the use of both mouse and keyboard at the same time?

  • If it is hardcoded, does anyone have any suggestions on how to avoid this (other than using a joystick)?


Any constructive comments are welcome; I would really like to be able to fly again in BF2 without my team screaming in terror during flight and without having to resort to playing BF1942 just to fly.
Last edited by Wolfe on 2007-07-26 21:31, edited 1 time in total.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Whilst in a chopper IRL, I believe that increased forward speed will in fact nullify, to an extent, your rudder. I like the choppers in PR for now, they take some serious skill and you can't go willy-nilly'ing all over the place as they are sensitive big time. Jets, I dunno....the but the choppers are pretty well done. If you max a chopper in one direction...expect some drastic results that aren't easily stopped. Choppers, in my mind, are meant to be flown in a reserved manner with a methodical approach to combat. To many people try to whip these things around like birds in the air. I do have no flight experience though...but am only judging from how I've seen choppers flown IRL...and Janes Longbow combat simulator. In that game you took it easy...popped up and blasted stuff...then dropped away. You had to stay away from the engagement and fight similar to a floating tank...flanking manuevers for surprise were effective.

I think we do need a blackout effect on the jets and possibley something similar on a chopper when pulling some crazy manuevers.
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