Remove Squad Leader spawn point

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Remove Squad Leader spawn point

Post by gazzthompson »

don't u just hate when you see a enemy squad and u kill all but 1 or 2, you rush over to finish the squad off and there's a hole squad there !!

i think it would be a good idea to remove the squad leader spawn point, why you ask ?

i think this will put more emphasis on rally points:

how? well i have to admit some times when we attack a flag i think , well i cant be assed to set a rally point because if they die they will just spawn on me any ways.

Also would require more teamwork and use of retreating:

how? well , u attack a flag or position , u all get wiped out apart from SL'er and one other member, no reason to fall back , squad will appear with us in a second anyway.

ect..

what do u think ?
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

BTDT
NO
I think we still need that spawn point.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Been suggested before.

It destroys the teamwork.
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

I'm all for it.
Remove the SL spawn.
Would make Rallypoints much more valuable.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

god forbid we make the leading of squads harder.. :roll: :roll:
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

I agree with Gazz. It's unrealistic as is rally points but having one is a necessary evil.
This would put the focus on hidding your RP well and going about protecting the area rather than just using it as a spawn and run to where ever feature.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

alllllllllllllllllllllllllllllllllso , when ur hole squad gets wiped out , or majority , would promote waiting at the RP for the rest of the squad rather than all just spawning on the SL as he runs away = promoting sticking together = promoting teamwork
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I'd like to see it got rid of too to be honest. I know walking everywhere is a pain in the arse but it'll make people think a bit more about their pre-rally point movement rather then having the SL get in a jeep bail out and then have his entire squad spawn in on him.

It would make people use transport how it's suppose to be used instead of the vanilla 'I'm not getting in that helicopter with you because if it blows up it'll kill 6 of us instead of 2' "spawnbombing" mentality.

It's also getting to the point with the firebases and bunkers where there's so many places to spawn it's out of plain laziness and bad tactical play that people use the SL spawn.

(Plus everything anyone who agrees with getting rid of it has already said)
Billy_Crook_Foot
Posts: 112
Joined: 2006-12-05 11:35

Post by Billy_Crook_Foot »

It now takes the SL and 3 buddies to place a spawn point. If the Rally point is destroyed, followed by 3 squad members (leaving the SL and 2 SMs only), it would be impossible to (re)place the Rally Point.

Since the 3 killed SMs cannot spawn on the SL, they would have to spawn back at main and travel all the way back (perhaps without transport) to the squad so that they could place a rally point. Remember that we have larger maps now.

I guess your suggestion includes the removing of the requirement for squad members to place a rally point. i.e. just the SL to place the Rally point, a la 0.5? Just following on from your suggestion.
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

Hmmmm that's a good point...and could prove problems if the current 4 man spawn system continued. Although it does promote the idea of a squad regrouping and working together.
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Post by Tartantyco »

-SL spawn needs to go, it no longer fosters teamwork, just cheesing, people who only join squads so they can spawn on SL, and SLs who are too lazy to set up RPs because they think "They can just spawn on me" and then they get shot in the face... The removal of it would most likely strenghten teamplay, people will depend more on their squad, the RP, and good teammates.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

I will say this: In my opinion, squad cohesion is instrumental to the teamwork required in PR. That said, I really think SL spawning makes things far too spammy (see gazz's first sentence) and ruins great maps like Mestia and Bi Ming

I would like it removed but that's just my opinion.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Dark_Wolf
Posts: 124
Joined: 2007-06-18 19:01

Post by Dark_Wolf »

true it's unrealistic, though if it were removed then it'd be better if the SL could place rally points the old way without requiring 3 SMs. I know rally points aren't exactly realistic either, but there is a fine line between realism and fun gameplay.

Is there a way to code it so that rather than spawn directly at the SL they would parachute down (like some base spawnpoints on certain maps)

Might not be the best solution, but it would make it less cheesy than just having the SL hide in a hole or building somewhere.

Though it does also depend on how good the SMs are. If a squad is taken out except the SL then it usually takes quite a while for people to be able to respawn.

And if there are plans to remove SL spawns and rally points then at least enable spawning on captured outposts.
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

https://www.realitymod.com/forum/t23990 ... p-has.html

I think that both SL and RP spawns should be removed.

Sure there'll be people that cry "but my squad won't be able to stick together!"

Well, if the other suggestion, the one about the SL being able to spawn a Squad car, was introduced, there'd be no problem.

This way, defending an objective and wiping out the enemy actually gives you a moment to patch up and maybe even put up a commander asset before the next wave.

i.e. A major assault, all the attackers get wiped out, they spawn back at base (or an APC), request a Squad Car (only at the main base) and they're on their way, meanwhile, the defenders build a bunker for support and rearm and get healed.

Also, the commander truck should not be a spawn point, as it just promotes it as being a spawn point, not an asset. Too many times have people just ditched it in a ditch (no pun intended) as a oversized rally point. The commander truck should be fore transporting the commander and his engineer squad from place to place, or in cases where the commander can't do anything (like militia commander) it should be used as a transport where it goes back to base to pick up people and takes them back to the frontline.
Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Post by Bonsai »

Yep!
Remove it.
Billy_Crook_Foot wrote:(...)
Since the 3 killed SMs cannot spawn on the SL, they would have to spawn back at main and travel all the way back (perhaps without transport) to the squad so that they could place a rally point. Remember that we have larger maps now.
(...)
I think it would rather force the CO to build and defend spawnpoints so his team has not to spawn all the way back. It would give the CO another task...to build spawnpoints in areas where the squads can regroup safely but don`t have to walk for ages to get back into the fight.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

A specific squad spawn vehicle would be cool on some maps.
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Removing squad leader spawning would be a great way to promote the following:

- More teamwork, as you now cant just magically appear back to your squad, so youll need to coordinate.

- GREATLY reduce the spamminess of assaults and defenses where the squad leader magically survives and instantly brings back his squad, prolonging firefights and making wave after wave of troops blindly run at the enemy like lemmings.

- Actually ENCOURAGE realistic transport from rear positions to the frontlines! Maybe with this we would actually see USEFULNESS in helicopter transport. As it is right now, transport heli is only used on the offset of a map, after that its not really used that well or often, this would greatly increase that usefulness.

- Greatly increase the importance and good placement of Bunkers and Firebases. Now the commander positioning these assets will not be an afterthought, it will greatly affect where the reinforcements from a team come from.

- Rallypoint useage will change completely. It will ACTUALLY be used as a 'Rally'. When half your squad dies, you might actually have to * GASP * RETREAT! Imagine that!

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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Post by Tartantyco »

but there is a fine line between realism and fun gameplay.
-Realism is fun gameplay.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Tartantyco wrote:-Realism is fun gameplay.
QFT

Im completely fine if the Squad Leader spawn is removed. The more teamwork, the better.
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leemunger
Posts: 28
Joined: 2007-03-21 20:17

Post by leemunger »

Ouch complete remove of SL spawn? You want us to quit cold turkey. https://www.realitymod.com/forum/showthread.php?t=21553&highlight=respawning
A suggestion I had once upon a time. It would require 3 squad members alive to respawn on the sl.
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