More of a Question for the coders: Hovercraft consept

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Expendable Grunt
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Joined: 2007-03-09 01:54

More of a Question for the coders: Hovercraft consept

Post by Expendable Grunt »

I know you guys tried to use that big hover craft thing the US uses to send vehicles to shore, but ended up falling short because you can't have an object niside of another as it explodes when you move.

So my question is, lets say you have the hover craft thing, and the "pilot" has a control to let down a ramp, like the merlin. Once the ramp is down, another control becomes "active", and allows you to spawn X number of humvees or what not.

Or would that not work?
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Desertfox
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Post by Desertfox »

You can't even use the hovercraft. Its not in the editor.
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Outlawz7
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Post by Outlawz7 »

Is it in the game?
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El_Vikingo
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Post by El_Vikingo »

Been suggested before too, the spawn a vehicle part.
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

What hasnt been suggested? :roll:


I know, I know, was it fastroping? :p
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El_Vikingo
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Post by El_Vikingo »

OMG I sAw teh huvercRaft pr haVe iT?

qustion fer ya, USMC use these so called "flying ships"?
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Expendable Grunt
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Post by Expendable Grunt »

Thought they had modeled one themselves at some point -- my mistake. I searched for hovercraft vehicle spawn but didn't find anything that looked significant.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Eddie Baker
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Post by Eddie Baker »

El_Vikingo wrote:qustion fer ya, USMC use these so called "flying ships"?
Yes, but the Navy is the one who owns and operates them; the Marines ride in them.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

New kit for them, Navygivemarinesaridehovercraftoperator!
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