Having trouble taking off in the little bird.

General discussion of the Project Reality: BF2 modification.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Having trouble taking off in the little bird.

Post by unrealalex »

When taking off in the little bird, right when it has enough power to lift off, it tilts and lands on its side, so when you try to take off you end up sliding across the ground and eventually blowing up.
Has anyone had this happen to them? Or am I doing something wrong?
Eddie Baker
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Post by Eddie Baker »

They take some getting used to. There's a couple of tutorial threads on the forum. A quick search will point them out. :)
Outlawz7
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Post by Outlawz7 »

Tilt the nose forward to stop it from flipping and take off.
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Dunehunter
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Post by Dunehunter »

Yes. When you read the manual, you will read that there is a waiting time before you can lift off.
Longbow*
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Post by Longbow* »

I use another 'tactic' - tongue down to 0 untill choper has enough power to take off - then press W and take off . Easy ..
eddie
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Post by eddie »

I just let the power in to 90%. When the engines are fully warmed up I can let the rest of the power in and take off quickly.
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agentscar
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Post by agentscar »

Just wait for the chopper's engine to fully warm up,you'll know when takes bout 30sec. and then take off.
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Outlawz7
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Post by Outlawz7 »

When taking off in the little bird, right when it has enough power to lift off,
I think, he knows that... :|
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Dunehunter
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Post by Dunehunter »

No, he mentioned having enough power, not waiting. Enough power might just mean that it gets to 100%
Wasteland
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Post by Wasteland »

"Enough power to take off" may not mean 30 seconds of waiting. Maybe it means "enough to move" and thus, "enough to flip and piss off everyone on the carrier".
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Zybon
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Post by Zybon »

No ones explicitly said this, but if you max out the torque before 30 seconds and keep it there you will flip as you said.

On the topic of flipping, the scout helis (with weapons especially) flip over way too easily if you try to land with them.
unrealalex
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Post by unrealalex »

Ah I see so I was prematurely trying to take off. Ill try waiting 30 seconds before trying to take off.
The_motivator
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Post by The_motivator »

i've got quite a bit of experience in the LB and UH... no problems with taking off, or landing... it's those damn trees and telephone poles that sneak up on me.
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ReaperMAC
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Post by ReaperMAC »

Just dont push the torque up till you hear a distinctive sound when the blades (I think) break the sound barrier. That will give you the signal to push it and fly :) .
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daranz
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Post by daranz »

What I like to do is sloooowly increase the collective once the engine warms up. That allows me to react as soon as the LB moves even a little bit, and then pull the collective up when I think I have it stabilized, making corrections as I pull it all the way up.

Of course, I'm the only one who flies choppers with a joystick.
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Sabre_tooth_tigger
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Post by Sabre_tooth_tigger »

You could try doing 100% power straight away, soon as you get any hint of movement back off the power then count to 30 then try taking off.

Blackhawk is the easiest to take off in this respect I think, you cant flip that and 100% power right from when you get in wont crash it

Remember even after you take off, your engines are still warming up. On the PLA supercow heli it takes about 5 mins I swear. On Qwai river I used to fly all the way from HQ to river village and the engines are still not giving any lift, luckly it was downhill anyway.
The replacement heli they have in there now will land really roughly if you do it right, its not apt to flip like in 0.5 - Helis are definetly easier now
Expendable Grunt
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Post by Expendable Grunt »

I've also noticed that the MEC scout chopper feels "nose heavy" -- it's harder to keep it level than any of the other ones.
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eddie
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Post by eddie »

It is. It's a SOAB to fly. Merlin's still at the top :) I bet anyone that I can beat a LB at a low-level flying race.
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Expendable Grunt
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Post by Expendable Grunt »

I do love those scout choppers, though. I hope when the devs cut it out of the USMC for realism reasons, they keep the MEC's one (maybe the PLA's if they're general issue) simply to make them different.
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Sabre_tooth_tigger
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Post by Sabre_tooth_tigger »

Why would they cut the LB, because usmc dont use them ? I hope that only ever happens because something more awesome would be replacing them otherwise its not a great reason tbh as Im sure they are roughly equalivant to whatever the real thing is.

I agree about that bouncy little mec/pla chopper though, thats totally my favourite because its so hard to work but it can be more maneuverable then the lb if you time your moves with its cycle of 'hopping'
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