How about random ammo cache spawns?'[R-PUB wrote:bosco']Let Insurgents spawn on ammo caches?
One minute you can spawn on the cache in the refinery, next at the suburbs etc..
dunehunter wrote:Metis-M, I think that he implies taking them out with his squad, not that he would go solo squad hunting. GL taking out 5 people who are together and aren't total idiots anyway.
but its stupid, i should be able to wipe out a squad , and await a counter attack rather than have men magically appear in front of me , RP's r more realistic than spawning on a single personMetis-M wrote:Then it should be no problem, he has his squad, maybe he should think that these enemies are another troops or another squad.
I dont want walk for hours to meet only some enemies, if it is a battlefield, then there should be many troops.
The number of troops remains constant, where they appear from is the point. For me having them appear 100m away at an arranged location is every so slightly more realistic than them appearing out of thin air in a firefight.Metis-M wrote:if it is a battlefield, then there should be many troops.
Well I simply thought the SL spawn could function in the same manner as the RP system. Basically once the SL has entered a CP's specified range (say 100 or more meters, could depend on the map) then the squad members could not spawn on the SL. Just like how the SL cannot place down a RP within a certain range of the enemies' CP.nidpants wrote:I like Terranova's idea of disabling the SL if you are in "enemy territory", but the definition of this becomes tricky. Even just disabling the SL spawn when capping a flag would work well enough.

That would be the minimum I am thinking.Terranova wrote:Basically once the SL has entered a CP's specified range (say 100 or more meters, could depend on the map) then the squad members could not spawn on the SL. Just like how the SL cannot place down a RP within a certain range of the enemies' CP.
exactly , the squad leader should either :tekkyy wrote:That would be the minimum I am thinking.
I feel its not quite right that SL goes to an enemy flag and pooff an army pops out.
Surely it would increase teamwork? Needing to build bunkers, keeping people alive becomes more important, squads would have to cover each other in retreat if too many members are lost, etc etcMichSt-Spartan wrote:it would destroy teamwork
i see your point , but i now put a RP down when ever i attack or defend a flag , i still don't see how this will effect that much , instead of spawning straight into combat i have to run 100/150 m .Red Halibut wrote:Hmmm,
As much as I like this idea, it takes PR in a direction that makes me less likely to play it.
"Why?", you may ask, "What's wrong with making it more 'realistic'?"
Well speaking personally, the problem is simple. I'm nearly 40, married with two kids and with limited gaming time. I cannot join an active PR "clan", because I can't commit time to showing up for "squad practice" and I certainly can't make myself available on a Saturday Afternoon for a clan match.
Removing SL spawn without some form of alternative being provided moves PR in a direction of requiring more teamwork. That is prima facie a good idea, but at some point a line gets crossed where playing on public servers (i.e. not as part of a clan team) becomes next to impossible because of the requirements for co-ordination.
If, or when, that happens then with regret I'll have to hang up my size 11s and go and play something else. Not because I want to, but because for me all the fun will have gone and I will just become increasingly frustrated with the lack of teamplay while not being able to do anything about it.
I stopped playing World of Warcraft when I reached level 60 because all the interesting content required being part of a 40-man RAID. These started at 7pm and because I couldn't commit, there was nothing left for me.
As a plea, for those of you punting the "In Reality you don't spawn in on your squad leader" line, While I agree with you, I would respond "In Reality, I only have the time to play after 9pm UK time, three days a week, and I have to hold down a job. I don't 'spawn' *anywhere" (despite my name).
SO here's my summary: I don't have a "game" reason for objecting for the removal of SL spawns, but at some point in its relentless drive for reality PR is going to have to ask itself whether it wants to remain playable on public servers or whether it will really only be playable if you are in a clan with the time to devote to it. I *personally* believe we are getting close to that point.