loss of small maps

General discussion of the Project Reality: BF2 modification.
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maz.uk
Posts: 244
Joined: 2007-07-30 10:08

loss of small maps

Post by maz.uk »

hi gent s wot has happened to the smaller maps for pr the new 0.6 patch is good but aimed more at 64 size server we are running a 28 slot server and used to run 16 and 32 size maps and they were fine ... but the 32 size maps now are like one flag of being the same as 64 .....there woz some great maps for smaller clans and servers :-( ... are they coming back on future updates
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Post by Tartantyco »

-Do you want me to smack you with the Oxford English Dictionary and strangle you with the bound bookmark?
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

:lol:
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

haha
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Gentlemen (or Ladies) please!

You know as well as I do that full stops are actually miniature black holes and tend to clump together if you aren't careful. It's obvious that's what's happened here.

OK, cheap jokes apart: to the OP, PR is moving towards more combined arms and small maps do not fit that direction. Hopefully a DEV will answer your question more fully, but I suspect the answer will be a trend toward larger rather than smaller maps.
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
maz.uk
Posts: 244
Joined: 2007-07-30 10:08

Post by maz.uk »

thanks red halibut .as for tart i woz just asking a simple question about maps there is no need for replying with comments like that. grow up !!!
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

Tartantyco wrote:-Do you want me to smack you with the Oxford English Dictionary and strangle you with the bound bookmark?
grammar Nazi's to the rescue !!
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

Some maps have a 16 player version which is nice, like gulf of oman, qwai river etc. I have played on a server with them running and it was quite a nice change.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

If we agree to grow up, could you learn to type?
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

maz, yeah the 32 player maps are a lot like the 64 player maps, but just with lighter vehicles (if I recall correctly.)

I suggest you try running the maps in the PRL 0.6 map list, as they've been determined to work well, and be good for small battles (well.. determined by me, but I'm right :p )

Daqing Oilfields (16)
Gulf Of Oman (16)
Operation Ghost Train (16)
Raid on Moskiye (16)
Helmand Province (32)
Jabal Al-Burj (16)
Sunset City (16)
Qwai River (16)
EJOD Desert (16)
Hills of Hamgyong (16)


And perhaps run a few more maps, like Al Basrah 16 and 32 insurgency, etc.

That's still a good chunk of smaller maps to play with. But yeah, it might be that 0.6 has less smaller maps in it with vehicles.
billdan
Posts: 319
Joined: 2007-04-13 22:58

Post by billdan »

I think pr is going the right way with bigger maps. makes much more sense and is more realistic when the factions are conventional armies or conventional army vs unconventional force

for smaller maps in the future i would love to see the SF taken away from the conventional army maps and be expanded upont in sf maps: sf vs sf, sf vs conventional, sf w/ indegenous force vs sf, etc

however this would require forced team ratios for some of the combos to work and of course objective mode. we already have xtract mode which is similar to AA:SF hospital
|TG-69th|Mix0lydian in-game
Warne
Posts: 33
Joined: 2007-02-03 14:34

Post by Warne »

As long as they're not totally phased out. I love infantry-heavy maps, where one APC for each side is the heaviest vehicle available, because those feel much more intense, rather then the heavy armor snipers that run all over maps with tanks and lots of open ground.

Kufrah for instance is basically tanks vs. tanks. Might be four guys on each side deciding the outcome of a battle fought by 60 other people.
Scarlet_Pimp
Posts: 83
Joined: 2007-02-09 10:56

Post by Scarlet_Pimp »

I think that moving to large maps only is a big mistake, there needs to be some smaller maps for intense fire fights, some of the maps in this 0.6 version are just too big, you spend to much time walking around looking for some one too shoot. Now fair enough some people like that, but there are plenty of other people who would prefer some intense action but still with the realism and combined arms aspects that PR brings.
In my opinion the huge maps need way more than 64 players to be any fun.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Post by Tartantyco »

gazzthompson wrote:grammar Nazi's to the rescue !!
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MCG-GMAN
Posts: 18
Joined: 2007-01-16 17:32

Post by MCG-GMAN »

This is fantastic stuff....

Someone is new to the forum and posts a question, and all people can do is cut him down for his lack of grammer. Not everyone is from the same age group or has the same eductional background, and some people may just have bad spelling. People have called this community "elitist" and im starting to see why. Give the guy a break ok?
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