Oh, I know it's crazy trying to fire with the tank moving, but these things I'm referring to are happening while the tank is parked. With or without a driver on board. In real life an Abrams CAN fire on the move. We don't do it so much cause there is no system to stabilze the gun barrel and camera for us in game. If the tank is going in a straight line then you can pull off a shot while it is moving, but if the driver makes a turn you can forget about hitting anything, but the skyOutlawz wrote:Thing is, you can't get a stable shot with the gun due the slightest bump, tank drives over/into, requires you to waste precious time reaiming.
I used the .50 on the Land Rover, had no problems with driver driving like crazy on Basrah, but with a tank, its damn frustrating...and if tank doesnt have a driver, it doesnt shake, so you can aim better...which explains the damn solo tankers being better against a crewed tank....come on![]()
While firing tank rounds....
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Rico11b
- Posts: 900
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El_Vikingo
- Posts: 4877
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Guerra norte
- Posts: 1666
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Everything if you're firing in Normal mode through the GPS...What does the LRF have to do with the projectile?
Yes, the LRF won't make the ballistic trajectory any straighter, however Boresight azimuth and reticule azimuth are two very different things, just suggesting that the CoF/projectile deviation can be a good way of simulating common errors that makes shots over/short etc.The laser won't make the projectile travel any straighter, it will just give the computer better info to make a more accurate shot prediction. The laser and the computer give a better probability of a hit that is all.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Well, I can fire the Landy's .50 stable on the move, but I cant fire the tank on the move, so there is a way...Rico11b wrote:Oh, I know it's crazy trying to fire with the tank moving, but these things I'm referring to are happening while the tank is parked. With or without a driver on board. In real life an Abrams CAN fire on the move. We don't do it so much cause there is no system to stabilze the gun barrel and camera for us in game. If the tank is going in a straight line then you can pull off a shot while it is moving, but if the driver makes a turn you can forget about hitting anything, but the sky![]()
Think, someone said, that IFVs APCs and jeep have gyro stabilisation, but tanks don't

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Mongolian_dude
- Retired PR Developer
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Rico11b
- Posts: 900
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Yes I agree it would be a good way to simulate that, but I don't know if that's what they are after. Maybe you misunderstood me. I'm fine with the tank's accuracy in game. I think that tank guns are ok and don't need any tweaking. It's the assault rifles that seem to have the uber accuracy. They seem to be more accurate than the tanks in game. I'm saying that it can't be that way. The tank with its computer and lasers and everything else make it far more accurate than the assault rifles. That was the basis of my comparison. SorryGuerra norte wrote:Everything if you're firing in Normal mode through the GPS...
Yes, the LRF won't make the ballistic trajectory any straighter, however Boresight azimuth and reticule azimuth are two very different things, just suggesting that the CoF/projectile deviation can be a good way of simulating common errors that makes shots over/short etc.
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Crusader09
- Posts: 179
- Joined: 2007-06-26 16:51
Out of all the long range shots I've made with any tank, the round seems to hit slightly to the left of the center dot. As far as tank sniping goes, it has also hit the target just barely to the left. Close range doesn't matter, but time and time again, I've seen the round hit off to the left of where I'm pointing the gun. Not that it's a major deviation, it's very small and can easily be corrected before firing.
=ICC=
In game name: ELITE_TANKER
"Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all."
-George Washington
In game name: ELITE_TANKER
"Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all."
-George Washington
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Rico11b
- Posts: 900
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Aaaaaaaaaahhhhhhhhhhh!!!
You guys are missing the point. You keep talking about tanks being very accurate and it's true I agree. I was making a comparison between tanks and .................. Ah fuck it! Everyone go back and re-read the first posts in this thread. I'm done talking about it, and having to restate the same things over and over. Please close this thread please. I will be PMing the DEVs in the future IF I wanna provide any suggestions.
You guys are missing the point. You keep talking about tanks being very accurate and it's true I agree. I was making a comparison between tanks and .................. Ah fuck it! Everyone go back and re-read the first posts in this thread. I'm done talking about it, and having to restate the same things over and over. Please close this thread please. I will be PMing the DEVs in the future IF I wanna provide any suggestions.
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
No Kidding???!!! Wow I had no idea about this. I feel a lot better now...so many times I've made shots at 3x 900+ meters and it'll seem like the yellow thing goes way high or way low...never in between. Good to know though, I'll just put it straight on'em now. Screw the yellow thing.'[R-MOD wrote:Mongolian_dude']The main gun is almost pinpoint accurate. The big yellow 120mm round doesnt represent where the round acutaly goes....I find.
...mongol...
BTW....when my tank gets hit by a big *** 120 mm round...there is like no bounce of my vehicle or sound. I dont even notice I get hit sometimes...why is that? The 120mm hardly makes a sound but the APC rounds are shaking my whole tank. Weird?
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Long Bow
- Posts: 1100
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Rico11b just relax. I have read allot of your posts and you seem to be very educated on real life equipment etc. The forums need people like you to keep resonding to posts with correct info. Stick around and keep the good suggestions coming. I made a suggestion before the 0.6 beta about having binocs for all the soldiers, commenting on the new view distances and to reduce tk's. Overall everyone crapped on it saying we don't need it blah blah. Low and behold the beta comes out and there are binocs for almost all kits now. So the moral is that a good suggestion might not get the best response here but the Devs will evaluate them with a more descerning eye.Rico11b wrote:Aaaaaaaaaahhhhhhhhhhh!!!
You guys are missing the point. You keep talking about tanks being very accurate and it's true I agree. I was making a comparison between tanks and .................. Ah fuck it! Everyone go back and re-read the first posts in this thread. I'm done talking about it, and having to restate the same things over and over. Please close this thread please. I will be PMing the DEVs in the future IF I wanna provide any suggestions.
Oh and back to the original suggestion, your right about the rifle vs. coax deviation. The one thing I have noticed is that in almost any game I have played the coax is always a shotgun of a MG for some reason. It makes no sense but is perhaps just a carry-over from vanilla?
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
The coax is indeed very deviated. But IRL, would there be coax recoil? Not deviation. Recoil. Because it seems there is none in-game.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Rico11b
- Posts: 900
- Joined: 2006-05-23 20:36
You are right. I need to chill abit on this kinda stuff. Point well taken.Long Bow wrote:Rico11b just relax. I have read allot of your posts and you seem to be very educated on real life equipment etc. The forums need people like you to keep resonding to posts with correct info. Stick around and keep the good suggestions coming. I made a suggestion before the 0.6 beta about having binocs for all the soldiers, commenting on the new view distances and to reduce tk's. Overall everyone crapped on it saying we don't need it blah blah. Low and behold the beta comes out and there are binocs for almost all kits now. So the moral is that a good suggestion might not get the best response here but the Devs will evaluate them with a more descerning eye.![]()
Oh and back to the original suggestion, your right about the rifle vs. coax deviation. The one thing I have noticed is that in almost any game I have played the coax is always a shotgun of a MG for some reason. It makes no sense but is perhaps just a carry-over from vanilla?
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Rico11b
- Posts: 900
- Joined: 2006-05-23 20:36
Recoil is minimal from a coax gun. Remember the coax gun is housed inside the hull of the turret next to the main cannon, so recoil would be absorbed easily by the mass of the armored turret. That is a slight movement, but it is very minimal. Think of the turret as a large gun vise for the coax gunJP*wasteland.soldier wrote:The coax is indeed very deviated. But IRL, would there be coax recoil? Not deviation. Recoil. Because it seems there is none in-game.
Last edited by Rico11b on 2007-07-31 20:12, edited 1 time in total.


