Let us discuss - the suck that is M16
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vanity
- Posts: 562
- Joined: 2007-02-08 12:57
Let us discuss - the suck that is M16
I admit, I used to be a fan of the M16. It was accurate and a good rifle in-game.
Then something happened. Maybe it's G3 scopes, I don't know, but this weapon is a major piece of ****. Here's why I think this:
1) Unless it's a head-shot, it takes 3-4 rounds to kill the enemy with the M16. That means Pop...Pop...Pop in single-shot at range. During that time, it takes 1 round from his G3 to kill you. More often than not, the enemy will get off 1 shot before you can kill him with your 3.
2) In burst mode, the M16 flies wildly up in the air and you must correct your aim with the mouse before firing again. With full-auto G3, the climb is consistent, so you can keep the rounds in one pattern while moving the mouse as you fire. That means the G3 can fire more rounds, more accurately, and of a higher caliber.
Maybe this is true to real life. I've never killed anyone with an M16 so I don't know. But I do know that if I had to shoot people 3 times square in the chest before they went down, I'd be picking up enemy weapons at every opportunity.
Then something happened. Maybe it's G3 scopes, I don't know, but this weapon is a major piece of ****. Here's why I think this:
1) Unless it's a head-shot, it takes 3-4 rounds to kill the enemy with the M16. That means Pop...Pop...Pop in single-shot at range. During that time, it takes 1 round from his G3 to kill you. More often than not, the enemy will get off 1 shot before you can kill him with your 3.
2) In burst mode, the M16 flies wildly up in the air and you must correct your aim with the mouse before firing again. With full-auto G3, the climb is consistent, so you can keep the rounds in one pattern while moving the mouse as you fire. That means the G3 can fire more rounds, more accurately, and of a higher caliber.
Maybe this is true to real life. I've never killed anyone with an M16 so I don't know. But I do know that if I had to shoot people 3 times square in the chest before they went down, I'd be picking up enemy weapons at every opportunity.
For PR I play exclusively on Tactical Gamer server as "vanity11"
For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
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Spartan452
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GeZe
- Retired PR Developer
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Battlepudel
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SiN|ScarFace
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5.56 is notorious for not putting people down on the first shot center mass. In game it is lame to get the first hit as US only to get blown away by the other guy who is wounded.
I actually don't care about the difference btwn the effectiveness of the bullets. What I do care about and have been saying since .3 is that getting the first hit on the other guy should be the deciding factor in the fight. Things like blur have been added but that is SUPERFICIAL and does nothing to handicap the person who was shot in a realistic way.
If you take a round center mass while you are aiming your own rifle, there is no way your aim will NOT be negatively influenced off target. When you get struck it should totally throw your aim off the target and most likely you wouldn't be aiming at all at that time and reacting to being hit and NOT accurately returning fire.
Your vision should blur and aim thrown off somehow, Like if you get hit it would reset your weapon back to the hip position (out of iron sight) and you would have to bring your weapon to bear again, while still in blurred vision.
If this could be done, 5.56 vs 7.62 would be a non issue really.
I actually don't care about the difference btwn the effectiveness of the bullets. What I do care about and have been saying since .3 is that getting the first hit on the other guy should be the deciding factor in the fight. Things like blur have been added but that is SUPERFICIAL and does nothing to handicap the person who was shot in a realistic way.
If you take a round center mass while you are aiming your own rifle, there is no way your aim will NOT be negatively influenced off target. When you get struck it should totally throw your aim off the target and most likely you wouldn't be aiming at all at that time and reacting to being hit and NOT accurately returning fire.
Your vision should blur and aim thrown off somehow, Like if you get hit it would reset your weapon back to the hip position (out of iron sight) and you would have to bring your weapon to bear again, while still in blurred vision.
If this could be done, 5.56 vs 7.62 would be a non issue really.

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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
Yeah you guys are crazy if you think the M16 is better than the G3...no offense. I can put about the same number of rounds on a target in 10 secs with the scoped G3 as well as the scoped M16. Maybe the M16 is fine, but one of these guns needs to be changed...it's the G3 in my eyes. The G3 has 400% more recoil than the M16 (this isn't modeled correctly in PR), yet in-game the extra recoil on the G3 is quite negligible. I think the recoil model itself needs to change as well, sticky recoil? Maybe thats where the problem lies.
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SiN|ScarFace
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Revelation_Space
- Posts: 47
- Joined: 2007-07-27 20:39
I hear you man, I hate the M16 too, especially the major lack of zoom - though it's a lot better than the Insurgent and Militia weapons.
I'm getting to the stage now, where I don't even fire at an enemy holding a G3 at medium-long range if he's seen me, because he WILL win the fire-fight, no question. I just try and hide until he gets close.
Also, I leave the M16 on burst all the time. It's a lot easier to switch to semi to fire at a ranged target, than it is to quickly switch to burst when you're surprised by 2 guys walking around a corner.
I'm getting to the stage now, where I don't even fire at an enemy holding a G3 at medium-long range if he's seen me, because he WILL win the fire-fight, no question. I just try and hide until he gets close.
Also, I leave the M16 on burst all the time. It's a lot easier to switch to semi to fire at a ranged target, than it is to quickly switch to burst when you're surprised by 2 guys walking around a corner.
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vanity
- Posts: 562
- Joined: 2007-02-08 12:57
I really like this idea. That major problem is not that my rifle doesn't kill on the first shot, it's that while I'm hammering someone with multiple rounds they're returning effective fire and killing me.SiN|ScarFace wrote: Your vision should blur and aim thrown off somehow, Like if you get hit it would reset your weapon back to the hip position (out of iron sight) and you would have to bring your weapon to bear again, while still in blurred vision.
If this could be done, 5.56 vs 7.62 would be a non issue really.
I'm shooting a guy in the chest 2-3 times and he's able to aim and kill me? No way. That's sounds to be the real problem, not the M16.
For PR I play exclusively on Tactical Gamer server as "vanity11"
For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
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billdan
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Warne
- Posts: 33
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M16 would be far better with a scope to take advantage of it's accuracy. M16 has no power and no usefulness in burst, which means it's more effecient in single-fire, which just goes back to the fact that it has no power. I'll be glad for .7 when the M16 can be used more to it's advantages. I'm not sure what the purpose was of leaving the scope off the USMC weapon when every other organized military, even the cheap Chinese, got one. As is, USMC is at a major disadvantage, given even the usually invincible M1 Abrams is a pinata to less advanced tanks on the battlefield.
That's prolly the one gripe I have about .6. Unfair scope dispersal.
That's prolly the one gripe I have about .6. Unfair scope dispersal.
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Exactly, it is always disheartening when you think you got the jump on some one but they turn around, prone and kill you in one-headshotvanity wrote:I really like this idea. That major problem is not that my rifle doesn't kill on the first shot, it's that while I'm hammering someone with multiple rounds they're returning effective fire and killing me.
I'm shooting a guy in the chest 2-3 times and he's able to aim and kill me? No way. That's sounds to be the real problem, not the M16.

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VipersGhost
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Lets not get into the scope thing guys. They couldn't get it in on time with .6 and thats why its not there. The G3 needs more recoil for sure...I've put a red dot on my screen(marker) when fighting with the M16 and it helps...but its not insanely better. The G3 is still very dominant due to the size, speed and accuracy of firing it. I think Scarface hit one of the prevailing issues here as well with bullet-hit having no effect on an opponents accuracy. So in essence, it's just a trading of bullets or a race for the headshot in firefights. This isn't realisitc and GREATLY favors the person with the larger round. In my mind the G3 is just an M16 with fewer rounds, full auto, same accuracy, slightly more recoil, and WAY more killing power. Where is the disadvantage in that? Where is the speed vs power here? Its like giving Ali all his abilities PLUS Fraziers power.
1-G3 recoil
2-No effect from being shot
1-G3 recoil
2-No effect from being shot
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TheAmazingYant
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GeZe
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