wreckers yard

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Danthesandman
Posts: 85
Joined: 2007-06-04 03:21

wreckers yard

Post by Danthesandman »

would there be any chance of a wreckers yard with a flag hidden in the middle? perhaps this would be in one of the upcoming city maps for 0.7? there are alot of different static cars already made up so maybe they could be used and also some would have there doors open for cover along the corridors made of cars. some cars might even have both doors open so as infantry can sneak through. this would make things really interesting because it would cause close combat and if you find a good position you could dig yourself in real deep.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Erm...tetanus!
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

cool idea.
Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Post by Greenie Beanie »

More CS soundin than PR bro
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macho_borrito
Posts: 39
Joined: 2007-01-17 09:56

Post by macho_borrito »

whell a wreckersyard or a junkyard sounds pretty kewl.
I would love to clear a smal maze of cars and rubble with my squad.
Ánd why wouldn't it be PR like? i love a little bit more close quarter battles as long as the long distance has the upper hand.
Into the proces of becomming a Groundtroop officer
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Because we don't feel the need to capture enemy junk yards.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Post by Greenie Beanie »

If enemy were in a junkyard they'd bomb it not CQB it... it has no strategic importence
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Danthesandman
Posts: 85
Joined: 2007-06-04 03:21

Post by Danthesandman »

ok, ok, what if there was some sort of building in the middle. there r plenty of usless flags but we dont point that out. EJOD desert for one, why do we need a garden or ruin? another, cant remember the name. had a blackhawk crash site in a forrest as a flag. come on, it would make support kits like shredding machines in corridors
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Garden and Ruin make good sheltered staging points.

I think you should go into Hammer and make yourself this map for CSS.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Danthesandman
Posts: 85
Joined: 2007-06-04 03:21

Post by Danthesandman »

yaaa, for someone who doesnt play every game that comes out all these abbreviations of game names dont help. If youv played it then you know what it means. me on the other hand apart from this (WHICH F%*#ING ROCKS!!) i dont play many games.
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SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

Greenie Beanie wrote:If enemy were in a junkyard they'd bomb it not CQB it... it has no strategic importence
what if the junkyard were close to a mosque or somthing else of that importance? lol
i like the idea of CQB in a junkyard type setting but id like there to be some city with room clearing involved.
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

A junkyard might of strategic importance if it leads to another way into a city or something...
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That's the junk yard flag from Road to Jalalabad...
([COLOR="Yellow"]o,o)
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O RLY?
Danthesandman
Posts: 85
Joined: 2007-06-04 03:21

Post by Danthesandman »

could use one of those large sheds and have weapons caches hidden within for the insurgents
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Danthesandman
Posts: 85
Joined: 2007-06-04 03:21

Post by Danthesandman »

youm0nt wrote:A junkyard might of strategic importance if it leads to another way into a city or something...

That's the junk yard flag from Road to Jalalabad...
dam i loved that map. when i played BF2v though... but you got a point there. maybe it could be next to a flag with a hole in the fence leading into the flag.
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{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Post by {GD}Ghost »

[yaaa, for someone who doesnt play every game that comes out all these abbreviations of game names dont help. If youv played it then you know what it means. me on the other hand apart from this (WHICH F%*#ING ROCKS!!) i dont play many games.]

CQB = Close Quarters Battle (engagement of opposing forces in close proximity, usually in an urban or in door environmant.)

CS = Counter Strike (The epitome of a non realistic FPS 'first person shooter' game infested with hackers and all manner of internet low-life. No offense if you play this awful conglomeration of twisted code.)

PR = Project Reality (not perfect, but definately headed in the right direction for a game claiming realism. This game is the arch enemy of anyone who enjoys playing CS or anything remotely realistic. As far as realism this is probably the best mod in existence.)
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Danthesandman
Posts: 85
Joined: 2007-06-04 03:21

Post by Danthesandman »

ya i got PR and i thought CQB ment something bout close quarters but CS and some others, i think, i dont get. it aint important
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