DM Rifle for the SL?
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Ti_GER Niqo
- Posts: 224
- Joined: 2007-07-16 12:04
DM Rifle for the SL?
Since 0.6 introduced the Militia OPFOR, they became my most beloved fraction - because of their Officer Kit. The SVD is the perfect weapon for the SL, who should stay out of most fights anyway. My suggestion would be to issue all the officer kits the corresponding DM rifle, resulting in:
- Every Squad has a DM, as it should be, giving the Inf squads an extra punch
- The SLs can stay behind and can act as spawnpoint, but can do their share in combat
Ammo should of course be limited. With the Officer Kit atm, we get SLs who take point and get killed, or if they take their job serious, stay back and rarely fire a shot. I know it's not "reality" giving the SL a DM rifle, but IRL a squad is not only 6 guys, and combat normally involves more than 64 people.
What do you think?
- Every Squad has a DM, as it should be, giving the Inf squads an extra punch
- The SLs can stay behind and can act as spawnpoint, but can do their share in combat
Ammo should of course be limited. With the Officer Kit atm, we get SLs who take point and get killed, or if they take their job serious, stay back and rarely fire a shot. I know it's not "reality" giving the SL a DM rifle, but IRL a squad is not only 6 guys, and combat normally involves more than 64 people.
What do you think?
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Swe_Olsson
- Posts: 1030
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Deuce6
- Posts: 888
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
It also marks the squad leader for death as soon as he fires it. You hear an SVD and you immediately go on the hunt for an SL.
A scoped assault rifle is the best weapon for a squad leader, IMO, as it doesn't have a distinctive sound, has full-auto/burst for close in protection and is a good trade off for what the SL needs to do.
A scoped assault rifle is the best weapon for a squad leader, IMO, as it doesn't have a distinctive sound, has full-auto/burst for close in protection and is a good trade off for what the SL needs to do.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Ti_GER Niqo
- Posts: 224
- Joined: 2007-07-16 12:04
I'm not sure if you guys understand the role of a Designated Marksman. The DM moves with his Squad, usually at their six, providing accurate fire against medium/long range targets.
Since the SL usually should stay alive to act as Spawnpoint, you would not let him take point, as you suggest. Leader has nothing to do with being the the first man through the breach, but with giving orders and keeping an eye on the big picture. The main focus of an SL should be communication with their Squad and Commander, designating targets, leading fire and STAY ALIVE. A DM is no sniper, laying around somewhere, waiting for someone to stumble into their crosshair. Moving at a squads six is normally the best position for the squads medic and SL (they both should stay alive by any means). If the SL can act as DM, you'll have one more grunt for the front line.
Since the SL usually should stay alive to act as Spawnpoint, you would not let him take point, as you suggest. Leader has nothing to do with being the the first man through the breach, but with giving orders and keeping an eye on the big picture. The main focus of an SL should be communication with their Squad and Commander, designating targets, leading fire and STAY ALIVE. A DM is no sniper, laying around somewhere, waiting for someone to stumble into their crosshair. Moving at a squads six is normally the best position for the squads medic and SL (they both should stay alive by any means). If the SL can act as DM, you'll have one more grunt for the front line.
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
I'm not sure you understand how the squad leader works.
As you say, the squad leader needs to stay alive. A good way of not getting shot is to not be discovered by the enemy. And having a weapon that looks and sounds completely different to everything else in the squad is a real good way to get discovered. If a squad of malitia fires at me, I immeditely know if a squad leader is around because the SVD sounds so completely different to the AK, SKS, Bizon and PPSh. When a squad of British soldiers fire on me all the L85A2s sound the same. That means its harder to locate the SL. Also, the SL would have different weapon anmiations making him easy to spot out at long ranges even before the weapon and kit had rendered. And SLs are already fairly distinctive, especially the British one with the "beret of death".
A scoped assault rifle gives the SL the range to hang back during an attack, the automatic fire he need when the enemy get close and from a sound and animation point of view make him that much harder to detect.
As you say, the squad leader needs to stay alive. A good way of not getting shot is to not be discovered by the enemy. And having a weapon that looks and sounds completely different to everything else in the squad is a real good way to get discovered. If a squad of malitia fires at me, I immeditely know if a squad leader is around because the SVD sounds so completely different to the AK, SKS, Bizon and PPSh. When a squad of British soldiers fire on me all the L85A2s sound the same. That means its harder to locate the SL. Also, the SL would have different weapon anmiations making him easy to spot out at long ranges even before the weapon and kit had rendered. And SLs are already fairly distinctive, especially the British one with the "beret of death".
A scoped assault rifle gives the SL the range to hang back during an attack, the automatic fire he need when the enemy get close and from a sound and animation point of view make him that much harder to detect.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Ti_GER Niqo
- Posts: 224
- Joined: 2007-07-16 12:04
Sorry, I wrote my last post before reading your post, Bob_Marley, so I didn't mean you when saying "I'm not sure if you guys understand the role...".
But as you already said, the SL already looks different, for all fractions, than all other kits. I learned this the hard way, beeing sniped first when moving with my squad. I think, the different look is more a problem than the sound. Maybe if every squad had an DM you'd hear the sound of the SVD or M14 more often, making it difficult to localize.
The scoped assault rifle is fine, but it lacks the punch of the DM rifles, especially on long range targets.
I think the bigger problem would be, that the SL would become a even higher priority target than he is atm. But that would force a squad to stick together and protect the SL.
My thoughts were to bring the DM back to squads, without taking a slot from it, so you still have 4 grunts + SL/DM + medic.
For me it worked pretty good so far on Mestia with the SVD, dunno about desert or urban terrain.
But as you already said, the SL already looks different, for all fractions, than all other kits. I learned this the hard way, beeing sniped first when moving with my squad. I think, the different look is more a problem than the sound. Maybe if every squad had an DM you'd hear the sound of the SVD or M14 more often, making it difficult to localize.
The scoped assault rifle is fine, but it lacks the punch of the DM rifles, especially on long range targets.
I think the bigger problem would be, that the SL would become a even higher priority target than he is atm. But that would force a squad to stick together and protect the SL.
My thoughts were to bring the DM back to squads, without taking a slot from it, so you still have 4 grunts + SL/DM + medic.
For me it worked pretty good so far on Mestia with the SVD, dunno about desert or urban terrain.
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
To me this would just create problems. First it isn't realistic. Second the scoped assualt rifles are much more flexible in use. The SL can't always stay back, sometimes he needs to get in close. Also you are now requiring the SL to lead but also be the DM, better to have a seperate SL and DM to do their respective jobs to the fullest.
The biggest problem though is the fact that with a DM rifle so easily available you will have every new player/sniper whore/lonewolf going SL for the rifle. You will max out the number of squads but have very few full squads. Less full squads with SL who don't know or want to lead will result in a loss of teamwork and an increase in frustration.
The biggest problem though is the fact that with a DM rifle so easily available you will have every new player/sniper whore/lonewolf going SL for the rifle. You will max out the number of squads but have very few full squads. Less full squads with SL who don't know or want to lead will result in a loss of teamwork and an increase in frustration.
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Ti_GER Niqo
- Posts: 224
- Joined: 2007-07-16 12:04
I don't see empty squads to be honest, because you would still need 4 guys in your squad to get the off. kit.
But I have to agree with you guys, it would make the SL the primary target in every fight. I just love a proper squad with DM, but such squads always lack one grunt in the frontline. Thats why I came up with the idea.
So far it worked really good for me with the militia off kit, but i think this really depends on the map. Off kit with DM rifle in CQC results in dead SL.
Maybe give him a MP7 as secondary ^^ - just kidding!
But I have to agree with you guys, it would make the SL the primary target in every fight. I just love a proper squad with DM, but such squads always lack one grunt in the frontline. Thats why I came up with the idea.
So far it worked really good for me with the militia off kit, but i think this really depends on the map. Off kit with DM rifle in CQC results in dead SL.
Maybe give him a MP7 as secondary ^^ - just kidding!
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Interesting but I think you guys are severely underestimating the organisation of established Militias.
Think how well organised Al Qaeda are. Since they have nowhere near as much money as the vast majority of state armies they have to be very resourceful with what they have so would go wasting expensive kit randomly.
I don't know much about Chechnya other then the conflict there is a pretty long stand feud (over a century on and off) but I assume they'd strive to be just as organised considering they're up against one of the worlds largest militarys.
Think how well organised Al Qaeda are. Since they have nowhere near as much money as the vast majority of state armies they have to be very resourceful with what they have so would go wasting expensive kit randomly.
I don't know much about Chechnya other then the conflict there is a pretty long stand feud (over a century on and off) but I assume they'd strive to be just as organised considering they're up against one of the worlds largest militarys.
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Ti_GER Niqo
- Posts: 224
- Joined: 2007-07-16 12:04
I normally would never quote myself, but I simply cannot belive, everyone posted here without reading the OP....Ti_GER Niqo wrote: I know it's not "reality" giving the SL a DM rifle, but IRL a squad is not only 6 guys, and combat normally involves more than 64 people.
What do you think?
I know its not realistic, but PR is still a game - sorry, if i destroyed anyones view of the world here....

