jets overpowered / anti-air underpowered
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
from my experience, I think the jets are at least ok the way they are. Im not sure about AA tho, b/c i havent used it much.
sure, jets could use a little tweaking for realism, I think rate of climb for example in most jets, specifically the slower ones is rediculous, and that you can fly sideways or upside down without losing altitude, but other than taht the speed, weaponry, etc seems pretty decent.
sure, jets could use a little tweaking for realism, I think rate of climb for example in most jets, specifically the slower ones is rediculous, and that you can fly sideways or upside down without losing altitude, but other than taht the speed, weaponry, etc seems pretty decent.
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Guerra
- Posts: 365
- Joined: 2007-02-15 17:19
With the A10, I guess it just matters who gets in front of who first. I've never been killed by an A10 in a dogfight, but I have killed many, many migs in the A10. Short burst is all it takes. The cannon is a lot more accurate with a bigger hit radius than the machine guns on the MiGs.
But if the changes are so dramatic in 0.6, my knowledge on the subject matter may need some review.
But as it stands, hand held AA is freaking nuts if you use it right. I only wish that one shot would cause more failure.
But if the changes are so dramatic in 0.6, my knowledge on the subject matter may need some review.
But as it stands, hand held AA is freaking nuts if you use it right. I only wish that one shot would cause more failure.
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robbo
- Posts: 1159
- Joined: 2006-10-25 15:14
Its near impossible to get a lock on any plane on Kashan with the Stinger(Once Lock acquired the pilot drops flares) or to even hit a Mig-29 with the Vulcan (it over heats WAY to quick)
Either introduce Auto Cannons like CP2000 said or make the Stinger have a longer Lock on Range Much longer. and change the missiles to 360 degree turning.
Either introduce Auto Cannons like CP2000 said or make the Stinger have a longer Lock on Range Much longer. and change the missiles to 360 degree turning.
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hillrd
- Posts: 1
- Joined: 2007-06-13 05:19
I was flying a mig the other day on Kashan and found something really strange. 150 rounds? thats all a military jet stores in the hull? I'm finding dogfights dont last long enough. A good 3 hour battle deserves a 20 minute dogfight, I'm talking epic. Saving your missles for that perfect approach, undoubtfully striking your target?
I guess im just wondering why mig can only fire 150 rounds.
outrageous? you tell me.
okbye
I guess im just wondering why mig can only fire 150 rounds.
outrageous? you tell me.
okbye
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Just played Kashan in an SU-25. Took out more MBTs than i should, AAVs were prime tagrets as they can do jack-squit and have light armour.
I had 2 F16s on me at once. I got hit by two rockets and i noticed not effect.
Hada dogfight with an A-10. Super-huge-dplt urainium shels did jack against it, aswell as AIM 11(short range ones?).
Conclusion?
Atk Jets have too many hitpoints.
...mongol...
I had 2 F16s on me at once. I got hit by two rockets and i noticed not effect.
Hada dogfight with an A-10. Super-huge-dplt urainium shels did jack against it, aswell as AIM 11(short range ones?).
Conclusion?
Atk Jets have too many hitpoints.
...mongol...
Military lawyers engaged in fierce legal action.
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Agreed, ATK Jets dont even fear the AAVs, very easy for the jets to take those out.

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nidpants
- Posts: 41
- Joined: 2007-07-28 00:56
Empirically, it takes 120 hits from a M2 .50 cal to take out an F-16. A FIGHTER. Does anyone remember the good old days when the .50 cal was actually an anti-air weapon? I can't even imagine how many .50 cal bullets it would take to down an A-10. The Tunguska should dominate the A-10; that's what it's designed to do, since the A-10 wasn't designed with 30mm anti-air cannons in mind.
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Wolfe
- Posts: 1057
- Joined: 2007-03-06 03:15
By design, the A10 is a punishment absorbing machine. There are routine stories of A10's returning to base with huge chunks of the aircraft missing, including large sections of the wing. The beast is meant to take as much pain as it can dish out.
That said, the in-game version is far too maneuverable. Combined with ineffective AA, it's near invincible in the hands of an able pilot.
A single missile shot should destroy a fighter and send the A10 home badly damaged.
That said, the in-game version is far too maneuverable. Combined with ineffective AA, it's near invincible in the hands of an able pilot.
A single missile shot should destroy a fighter and send the A10 home badly damaged.
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
That said, during the Gulf war a few still got shredded by Shilkas so they definetly shouldn't be as tough or as manuveravble as they are now.Wolfe wrote:By design, the A10 is a punishment absorbing machine. There are routine stories of A10's returning to base with huge chunks of the aircraft missing, including large sections of the wing. The beast is meant to take as much pain as it can dish out.
That said, the in-game version is far too maneuverable. Combined with ineffective AA, it's near invincible in the hands of an able pilot.
A single missile shot should destroy a fighter and send the A10 home badly damaged.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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DirtyHarry88
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bishos30
- Posts: 7
- Joined: 2007-05-16 10:12
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
A single missile from the A10 should destroy an enemy fighter?Wolfe wrote: A single missile shot should destroy a fighter and send the A10 home badly damaged.
Great, so we'll have A10s doing fighter roles becuase of this
A10 and Su25 should have no Air-to-Air missiles and rely on the two fighter jets for support ffs


